sdraw_mods_cvr/ml_prm/Main.cs
2026-04-18 22:42:47 +03:00

54 lines
1.7 KiB
C#

using ABI_RC.Core.Util.AssetFiltering;
namespace ml_prm
{
public class PlayerRagdollMod : MelonLoader.MelonMod
{
RagdollController m_controller = null;
SoundManager m_soundManager = null;
public override void OnInitializeMelon()
{
Settings.Init();
GameEvents.Init(HarmonyInstance);
WorldManager.Init();
ResourcesHandler.ExtractResources();
}
public override void OnLateInitializeMelon()
{
ModUi.Init();
MelonLoader.MelonCoroutines.Start(WaitForRootLogic());
MelonLoader.MelonCoroutines.Start(WaitForWhitelist());
}
System.Collections.IEnumerator WaitForRootLogic()
{
while(ABI_RC.Core.RootLogic.Instance == null)
yield return null;
m_controller = new UnityEngine.GameObject("[PlayerRagdollMod]").AddComponent<RagdollController>();
m_soundManager = new SoundManager(m_controller.transform);
m_soundManager.LoadSounds();
}
System.Collections.IEnumerator WaitForWhitelist()
{
// Whitelist the toggle script
while(SharedFilter.LocalComponentWhitelist == null)
yield return null;
SharedFilter.LocalComponentWhitelist.Add(typeof(RagdollToggle));
}
public override void OnDeinitializeMelon()
{
WorldManager.DeInit();
m_soundManager = null;
if(m_controller != null)
UnityEngine.Object.Destroy(m_controller.gameObject);
m_controller = null;
}
}
}