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https://github.com/hanetzer/sdraw_mods_cvr.git
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33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.IK;
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using System.Reflection;
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using UnityEngine;
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namespace ml_dht
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{
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static class Utils
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{
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static readonly object[] ms_emptyArray = new object[0];
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static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.Instance | BindingFlags.NonPublic);
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static readonly MethodInfo ms_updateShapesLocal = typeof(CVRFaceTracking).GetMethod("UpdateShapesLocal", BindingFlags.Instance | BindingFlags.NonPublic);
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public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
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public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => (ms_view?.GetValue(p_instance) as cohtml.Net.View)?.ExecuteScript(p_script);
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public static void UpdateShapesLocal_Private(this CVRFaceTracking p_instance) => ms_updateShapesLocal?.Invoke(p_instance, ms_emptyArray);
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public static void SetAvatarTPose()
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{
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if(PlayerSetup.Instance._animator.isHuman)
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{
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IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
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PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
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PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
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}
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}
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}
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}
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