sdraw_mods_cvr/ml_dht/Utils.cs

33 lines
1.4 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.IK;
using System.Reflection;
using UnityEngine;
namespace ml_dht
{
static class Utils
{
static readonly object[] ms_emptyArray = new object[0];
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.Instance | BindingFlags.NonPublic);
static readonly MethodInfo ms_updateShapesLocal = typeof(CVRFaceTracking).GetMethod("UpdateShapesLocal", BindingFlags.Instance | BindingFlags.NonPublic);
public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => (ms_view?.GetValue(p_instance) as cohtml.Net.View)?.ExecuteScript(p_script);
public static void UpdateShapesLocal_Private(this CVRFaceTracking p_instance) => ms_updateShapesLocal?.Invoke(p_instance, ms_emptyArray);
public static void SetAvatarTPose()
{
if(PlayerSetup.Instance._animator.isHuman)
{
IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
}
}
}
}