sdraw_mods_cvr/ml_lme/vendor/LeapCSharp/DistortionData.cs
SDraw db93926f61
Update to Ultraleap Gemini v5.12
Update to Ultraleap Unity Plugin v6.9.0
Unclamped spreads and curls
2023-07-04 11:51:58 +03:00

154 lines
No EOL
5.4 KiB
C#

/******************************************************************************
* Copyright (C) Ultraleap, Inc. 2011-2023. *
* *
* Use subject to the terms of the Apache License 2.0 available at *
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
* between Ultraleap and you, your company or other organization. *
******************************************************************************/
using System;
namespace Leap
{
/// <summary>
/// The DistortionData class contains the distortion map for correcting the
/// lens distortion of an image.
///
/// The distortion data is an array containing a 64x64 grid of floating point pairs.
/// The distortion map for both sides of an image pair are stacked in
/// the Data array -- the left map first, followed by the right map.
///
/// @since 3.0
/// </summary>
public class DistortionData
{
private float[] _flippedData;
private float[] _originalData;
/// <summary>
/// Constructs an uninitialized distortion object.
/// @since 3.0
/// </summary>
public DistortionData() { }
/// <summary>
/// @since 3.0
/// </summary>
public DistortionData(UInt64 version, float width, float height, float[] data)
{
Version = version;
Width = width;
Height = height;
Data = data;
}
/// <summary>
/// An identifier assigned to the distortion map.
///
/// When the distortion map changes -- either because the devices flips the images
/// to automatically orient the hands or because a different device is plugged in,
/// the version number of the distortion data changes.
///
/// Note that the version always increases. If the images change orientation and then
/// return to their original orientation, a new version number is assigned. Thus
/// the version number can be used to detect when the data has changed, but not
/// to uniquely identify the data.
/// @since 3.0
/// </summary>
public UInt64 Version { get; set; }
/// <summary>
/// The width of the distortion map.
///
/// Currently always 64. Note that there are two floating point values for every point in the map.
/// @since 3.0
/// </summary>
public float Width { get; set; }
/// <summary>
/// The height of the distortion map.
///
/// Currently always 64.
/// @since 3.0
/// </summary>
public float Height { get; set; }
/// <summary>
/// The original distortion data, as provided by the service
///
/// @since 3.0
/// </summary>
public float[] Data
{
get
{
return _originalData;
}
set
{
_originalData = value;
// Note, the contents of the array are normally copied into the buffer by a marshall operation,
// so the flipped data needs to be updated explicitly, not when the _orginalData member is set
}
}
/// <summary>
/// Returns the distortion data, adjusted so that a location in the distortion map texture now refers to the
/// same region of the texture containing the IR image - e.g. the bottom left of the distortion texture
/// maps to bottom left of the IR image
///
/// @since 3.0
/// </summary>
public float[] FlippedData
{
get
{
return _flippedData;
}
}
/// <summary>
/// Reports whether the distortion data is internally consistent.
/// @since 3.0
/// </summary>
public bool IsValid
{
get
{
if (Data != null &&
Width == LeapInternal.LeapC.DistortionSize &&
Height == LeapInternal.LeapC.DistortionSize &&
Data.Length == Width * Height * 2)
return true;
return false;
}
}
internal void OnDataChanged()
{
UpdateFlippedData();
}
private void UpdateFlippedData()
{
if (_originalData == null)
{
return;
}
// This is called normally once a session, so allocation is fine
float[] flipped = new float[LeapInternal.LeapC.DistortionSize * LeapInternal.LeapC.DistortionSize * 2];
for (int x = 0; x < LeapInternal.LeapC.DistortionSize; x++)
{
for (int y = 0; y < LeapInternal.LeapC.DistortionSize; y++)
{
// We change the data so that the *mapped* Y value is inverted
flipped[((x + y * LeapInternal.LeapC.DistortionSize) * 2)] = _originalData[((x + y * LeapInternal.LeapC.DistortionSize) * 2)];
flipped[((x + y * LeapInternal.LeapC.DistortionSize) * 2) + 1] = (float)1.0 - _originalData[((x + y * LeapInternal.LeapC.DistortionSize) * 2) + 1];
}
}
_flippedData = flipped;
}
}
}