mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
32 lines
1,022 B
C#
32 lines
1,022 B
C#
using ABI.CCK.Components;
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using ABI_RC.Core.Networking.IO.Social;
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using ABI_RC.Core.Player;
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using UnityEngine;
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namespace ml_ppu
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{
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class GrabDetector : MonoBehaviour
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{
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void OnTriggerEnter(Collider p_collider)
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{
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if(!Settings.Enabled)
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return;
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CVRPointer l_pointer = p_collider.GetComponent<CVRPointer>();
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if((l_pointer != null) && (l_pointer.type == "grab") && RestrictionsCheck(p_collider.transform.root))
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PickUpManager.Instance?.OnGrabDetected(p_collider, l_pointer);
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}
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static bool RestrictionsCheck(Transform p_transform)
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{
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if(p_transform == PlayerSetup.Instance.transform)
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return false;
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PlayerDescriptor l_playerDescriptor = p_transform.GetComponent<PlayerDescriptor>();
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if(l_playerDescriptor != null)
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return (!Settings.FriendsOnly || Friends.FriendsWith(l_playerDescriptor.ownerId));
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return false;
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}
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}
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}
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