mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
196 lines
7.8 KiB
C#
196 lines
7.8 KiB
C#
using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using UnityEngine;
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namespace ml_fpt
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{
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public class FourPointTracking : MelonLoader.MelonMod
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{
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static FourPointTracking ms_instance = null;
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IndexIK m_indexIk = null;
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CVR_IK_Calibrator m_ikCalibrator = null;
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bool m_inCalibration = false;
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int m_hipsTrackerIndex = -1;
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RuntimeAnimatorController m_oldRuntimeAnimator = null;
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RootMotion.FinalIK.VRIK m_origVrIk = null;
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bool m_playerReady = false;
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public override void OnApplicationStart()
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{
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ms_instance = this;
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HarmonyInstance.Patch(
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typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.ClearAvatar)),
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null,
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new HarmonyLib.HarmonyMethod(typeof(FourPointTracking).GetMethod(nameof(OnAvatarClear_Postfix), System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static))
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);
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MelonLoader.MelonCoroutines.Start(WaitForMainMenuView());
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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public override void OnUpdate()
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{
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if(m_playerReady && m_inCalibration && (m_hipsTrackerIndex != -1))
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{
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if(m_origVrIk != null)
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m_origVrIk.enabled = false;
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m_indexIk.calibrated = false;
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m_indexIk.enabled = false;
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Transform l_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(true, l_hips);
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if((CVRInputManager.Instance.interactLeftValue > 0.9f) && (CVRInputManager.Instance.interactRightValue > 0.9f))
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{
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.position = l_hips.position;
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target.transform.rotation = l_hips.rotation;
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if((m_origVrIk != null) && (m_origVrIk.solver?.spine != null))
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{
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m_origVrIk.solver.spine.pelvisTarget = PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].target;
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m_origVrIk.solver.spine.pelvisPositionWeight = 1f;
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m_origVrIk.solver.spine.pelvisRotationWeight = 1f;
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}
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m_indexIk.calibrated = true;
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m_indexIk.enabled = true;
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PlayerSetup.Instance._animator.runtimeAnimatorController = m_oldRuntimeAnimator;
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m_ikCalibrator.leftHandModel.SetActive(false);
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m_ikCalibrator.rightHandModel.SetActive(false);
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
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CVR_InteractableManager.enableInteractions = true;
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if(PlayerSetup.Instance._avatar.GetComponent<ABI.CCK.Components.CVRAvatar>().avatarUsesAdvancedSettings)
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PlayerSetup.Instance.LoadCurrentAvatarSettingsDefault();
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Reset();
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ShowHudNotification("Calibration completed");
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}
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}
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}
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System.Collections.IEnumerator WaitForMainMenuView()
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{
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while(ViewManager.Instance == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView == null)
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yield return null;
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while(ViewManager.Instance.gameMenuView.Listener == null)
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yield return null;
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ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
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{
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ViewManager.Instance.gameMenuView.View.RegisterForEvent("MelonMod_FPT_Action_Calibrate", new System.Action(this.StartCalibration));
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};
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ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
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{
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ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
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};
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}
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System.Collections.IEnumerator WaitForLocalPlayer()
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{
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while(PlayerSetup.Instance == null)
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yield return null;
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m_indexIk = PlayerSetup.Instance.gameObject.GetComponent<IndexIK>();
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m_ikCalibrator = PlayerSetup.Instance.gameObject.GetComponent<CVR_IK_Calibrator>();
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m_playerReady = true;
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}
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void StartCalibration()
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{
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if(m_playerReady && !m_inCalibration && PlayerSetup.Instance._inVr && !PlayerSetup.Instance.fullBodyActive && PlayerSetup.Instance._animator.isHuman && !m_ikCalibrator.inFullbodyCalibration && m_indexIk.calibrated)
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{
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for(int i = 0; i < PlayerSetup.Instance._trackerManager.trackerNames.Length; i++)
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{
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if(PlayerSetup.Instance._trackerManager.trackerNames[i] == "vive_tracker_waist")
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{
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m_hipsTrackerIndex = i;
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break;
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}
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}
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if(m_hipsTrackerIndex != -1)
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{
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m_oldRuntimeAnimator = PlayerSetup.Instance._animator.runtimeAnimatorController;
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PlayerSetup.Instance._animator.runtimeAnimatorController = PlayerSetup.Instance.tPoseAnimatorController;
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m_origVrIk = PlayerSetup.Instance._animator.GetComponent<RootMotion.FinalIK.VRIK>();
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m_ikCalibrator.leftHandModel.SetActive(true);
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m_ikCalibrator.rightHandModel.SetActive(true);
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(true);
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CVR_InteractableManager.enableInteractions = false;
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m_inCalibration = true;
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ViewManager.Instance.ForceUiStatus(false);
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ShowHudNotification("Calibration started");
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}
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else
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ShowMenuAlert("No hips tracker detected. Check if tracker has waist role in SteamVR settings.");
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}
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else
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ShowMenuAlert("Calibraton requirements aren't met: be in VR, be not in FBT or avatar calibration, humanoid avatar");
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}
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void Reset()
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{
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m_inCalibration = false;
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m_hipsTrackerIndex = -1;
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m_oldRuntimeAnimator = null;
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m_origVrIk = null;
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}
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static void OnAvatarClear_Postfix() => ms_instance?.OnAvatarClear();
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void OnAvatarClear()
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{
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if(m_inCalibration)
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{
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m_indexIk.calibrated = true;
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m_indexIk.enabled = true;
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m_ikCalibrator.leftHandModel.SetActive(false);
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m_ikCalibrator.rightHandModel.SetActive(false);
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if(m_hipsTrackerIndex != -1)
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{
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowTracker(false);
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PlayerSetup.Instance._trackerManager.trackers[m_hipsTrackerIndex].ShowLine(false);
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}
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CVR_InteractableManager.enableInteractions = true;
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Reset();
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ShowHudNotification("Calibration canceled");
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}
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}
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static void ShowHudNotification(string p_message)
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{
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if(CohtmlHud.Instance != null)
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CohtmlHud.Instance.ViewDropText("4-Point Tracking", p_message);
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}
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static void ShowMenuAlert(string p_message)
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{
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if(ViewManager.Instance != null)
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ViewManager.Instance.TriggerAlert("4-Point Tracking", p_message, 0, false);
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}
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}
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}
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