sdraw_mods_cvr/ml_vei/Main.cs
2023-11-10 02:12:12 +03:00

56 lines
2.2 KiB
C#

using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.XR;
using System;
using System.Reflection;
namespace ml_vei
{
public class ViveExtendedInput : MelonLoader.MelonMod
{
public override void OnInitializeMelon()
{
Settings.Init();
HarmonyInstance.Patch(
typeof(CVRXRModule).GetMethod("Update_Gestures_Vive", BindingFlags.NonPublic | BindingFlags.Instance),
null,
new HarmonyLib.HarmonyMethod(typeof(ViveExtendedInput).GetMethod(nameof(OnViveGesturesUpdate_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
);
}
static void OnViveGesturesUpdate_Postfix(ref CVRXRModule __instance)
{
try
{
if(Settings.Gestures)
{
float l_mag = ((!__instance.HasEmoteOverride) ? __instance.Primary2DAxis : __instance.EmoteOverride).magnitude;
if(__instance.ViveDirectionPressed && (l_mag >= CVRInputManager.VrViveGestureDeadZone))
{
if(Settings.GripTrigger)
{
switch(Settings.AxisPriority)
{
case Settings.PriorityAxis.Grip:
__instance.GestureRaw = ((__instance.Grip > 0.5f) ? -1f : __instance.Trigger);
break;
case Settings.PriorityAxis.Trigger:
__instance.GestureRaw = (!UnityEngine.Mathf.Approximately(__instance.Trigger, 0f) ? __instance.Trigger : ((__instance.Grip > 0.5f) ? -1f : 0f));
break;
}
}
else
__instance.GestureRaw = 0f;
__instance.Gesture = __instance.GestureRaw;
}
}
}
catch(Exception e)
{
MelonLoader.MelonLogger.Error(e);
}
}
}
}