mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
123 lines
4.9 KiB
C#
123 lines
4.9 KiB
C#
using ABI_RC.Core.Player;
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using ABI_RC.Systems.MovementSystem;
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using System;
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using System.Reflection;
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using UnityEngine;
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namespace ml_amt.Fixes
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{
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static class PlayerColliderFix
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{
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static FieldInfo ms_initialAvatarHeight = typeof(PlayerSetup).GetField("_initialAvatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
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static FieldInfo ms_avatarHeight = typeof(PlayerSetup).GetField("_avatarHeight", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static void Init(HarmonyLib.Harmony p_instance)
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{
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// Alternative collider height and radius
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p_instance.Patch(
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typeof(MovementSystem).GetMethod("UpdateCollider", BindingFlags.NonPublic | BindingFlags.Instance),
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new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnUpdateCollider_Prefix), BindingFlags.Static | BindingFlags.NonPublic)),
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null
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);
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p_instance.Patch(
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typeof(PlayerSetup).GetMethod("SetupIKScaling", BindingFlags.NonPublic | BindingFlags.Instance),
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null,
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new HarmonyLib.HarmonyMethod(typeof(PlayerColliderFix).GetMethod(nameof(OnSetupIKScaling_Postfix), BindingFlags.Static | BindingFlags.NonPublic))
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);
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Settings.CollisionScaleChange += OnCollisionScaleChange;
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}
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// Alternative collider size
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static bool OnUpdateCollider_Prefix(
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ref MovementSystem __instance,
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bool __0, // updateRadius
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CharacterController ___controller,
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float ____avatarHeight,
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float ____avatarHeightFactor,
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float ____minimumColliderRadius,
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Vector3 ____colliderCenter
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)
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{
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if(!Settings.CollisionScale)
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return true;
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try
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{
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if(___controller != null)
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{
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float l_scaledHeight = ____avatarHeight * ____avatarHeightFactor;
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float l_newRadius = (__0 ? Mathf.Max(____minimumColliderRadius, l_scaledHeight / 6f) : ___controller.radius);
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float l_newHeight = Mathf.Max(l_scaledHeight, l_newRadius * 2f);
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float l_currentHeight = ___controller.height;
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Vector3 l_newCenter = ____colliderCenter;
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l_newCenter.y = (l_newHeight + 0.075f) * 0.5f; // Idk where 0.075f has come from
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Vector3 l_currentCenter = ___controller.center;
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if(__0 || (Mathf.Abs(l_currentHeight - l_newHeight) > (l_currentHeight * 0.05f)) || (Vector3.Distance(l_currentCenter, l_newCenter) > (l_currentHeight * 0.05f)))
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{
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if(__0)
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___controller.radius = l_newRadius;
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___controller.height = l_newHeight;
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___controller.center = l_newCenter;
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__instance.groundDistance = l_newRadius;
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if(__instance.proxyCollider != null)
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{
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if(__0)
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__instance.proxyCollider.radius = l_newRadius;
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__instance.proxyCollider.height = l_newHeight;
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__instance.proxyCollider.center = new Vector3(0f, l_newCenter.y, 0f);
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}
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if(__instance.forceObject != null)
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__instance.forceObject.transform.localScale = new Vector3(l_newRadius + 0.1f, l_newHeight, l_newRadius + 0.1f);
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if(__instance.groundCheck != null)
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__instance.groundCheck.localPosition = ____colliderCenter;
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}
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}
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}
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catch(Exception l_exception)
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{
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MelonLoader.MelonLogger.Error(l_exception);
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}
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return false;
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}
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static void OnSetupIKScaling_Postfix(
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ref PlayerSetup __instance,
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float ____avatarHeight
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)
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{
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if(!Settings.CollisionScale)
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return;
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try
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{
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__instance._movementSystem.UpdateAvatarHeight(Mathf.Clamp(____avatarHeight, 0.05f, float.MaxValue), true);
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}
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catch(Exception l_exception)
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{
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MelonLoader.MelonLogger.Error(l_exception);
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}
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}
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static void OnCollisionScaleChange(bool p_state)
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{
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try
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{
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if(p_state)
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MovementSystem.Instance.UpdateAvatarHeight((float)ms_avatarHeight.GetValue(PlayerSetup.Instance), true);
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else
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MovementSystem.Instance.UpdateAvatarHeight((float)ms_initialAvatarHeight.GetValue(PlayerSetup.Instance), true);
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}
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catch(Exception l_exception)
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{
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MelonLoader.MelonLogger.Error(l_exception);
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}
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}
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}
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}
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