sdraw_mods_cvr/ml_lme/LeapTracked.cs
2022-08-02 11:01:57 +03:00

141 lines
5.6 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using System.Linq;
using UnityEngine;
namespace ml_lme
{
[RequireComponent(typeof(IndexIK))]
[DisallowMultipleComponent]
class LeapTracked : MonoBehaviour
{
bool m_enabled = true;
bool m_fingersOnly = false;
bool m_calibrated = false;
Animator m_animator = null;
IndexIK m_indexIK = null;
LeapIK m_leapIK = null;
Transform m_leftHand = null;
Transform m_rightHand = null;
bool m_knucklesInUse = false;
void Start()
{
m_indexIK = this.GetComponent<IndexIK>();
m_knucklesInUse = PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles");
if((m_indexIK != null) && (m_animator != null))
{
if(!PlayerSetup.Instance._inVr)
{
// Seems that VR mode always calibrates IndexIK, so let's force it
m_indexIK.avatarAnimator = m_animator;
m_indexIK.Recalibrate();
}
m_calibrated = true;
m_indexIK.activeControl = (m_enabled || m_knucklesInUse);
CVRInputManager.Instance.individualFingerTracking = (m_enabled || m_knucklesInUse);
m_leapIK = m_animator.gameObject.AddComponent<LeapIK>();
m_leapIK.SetEnabled(m_enabled);
m_leapIK.SetFingersOnly(m_fingersOnly);
m_leapIK.SetHands(m_leftHand, m_rightHand);
}
}
public void SetEnabled(bool p_state)
{
m_enabled = p_state;
if(m_enabled)
{
if((m_animator != null) && (m_indexIK != null))
{
m_indexIK.activeControl = true;
if(!m_calibrated && !PlayerSetup.Instance._inVr)
{
m_indexIK.avatarAnimator = m_animator;
m_indexIK.Recalibrate();
m_calibrated = true;
}
CVRInputManager.Instance.individualFingerTracking = true;
}
}
else
{
if((m_indexIK != null) && m_calibrated)
{
m_indexIK.activeControl = m_knucklesInUse;
CVRInputManager.Instance.individualFingerTracking = m_knucklesInUse;
}
}
if(m_leapIK != null)
m_leapIK.SetEnabled(m_enabled);
}
public void SetAnimator(Animator p_animator) => m_animator = p_animator;
public void SetFingersOnly(bool p_state)
{
m_fingersOnly = p_state;
if(m_leapIK != null)
m_leapIK.SetFingersOnly(m_fingersOnly);
}
public void SetHands(Transform p_left, Transform p_right)
{
m_leftHand = p_left;
m_rightHand = p_right;
}
public void UpdateTracking(GestureMatcher.GesturesData p_gesturesData)
{
if(m_enabled && (m_indexIK != null))
{
if(m_leapIK != null)
m_leapIK.SetHandsVisibility(p_gesturesData.m_handsPresenses[0], p_gesturesData.m_handsPresenses[1]);
if(p_gesturesData.m_handsPresenses[0])
{
m_indexIK.leftThumbCurl = p_gesturesData.m_leftFingersBends[0];
m_indexIK.leftIndexCurl = p_gesturesData.m_leftFingersBends[1];
m_indexIK.leftMiddleCurl = p_gesturesData.m_leftFingersBends[2];
m_indexIK.leftRingCurl = p_gesturesData.m_leftFingersBends[3];
m_indexIK.leftPinkyCurl = p_gesturesData.m_leftFingersBends[4];
if(CVRInputManager.Instance != null)
{
CVRInputManager.Instance.fingerCurlLeftThumb = p_gesturesData.m_leftFingersBends[0];
CVRInputManager.Instance.fingerCurlLeftIndex = p_gesturesData.m_leftFingersBends[1];
CVRInputManager.Instance.fingerCurlLeftMiddle = p_gesturesData.m_leftFingersBends[2];
CVRInputManager.Instance.fingerCurlLeftRing = p_gesturesData.m_leftFingersBends[3];
CVRInputManager.Instance.fingerCurlLeftPinky = p_gesturesData.m_leftFingersBends[4];
}
}
if(p_gesturesData.m_handsPresenses[1])
{
m_indexIK.rightThumbCurl = p_gesturesData.m_rightFingersBends[0];
m_indexIK.rightIndexCurl = p_gesturesData.m_rightFingersBends[1];
m_indexIK.rightMiddleCurl = p_gesturesData.m_rightFingersBends[2];
m_indexIK.rightRingCurl = p_gesturesData.m_rightFingersBends[3];
m_indexIK.rightPinkyCurl = p_gesturesData.m_rightFingersBends[4];
if(CVRInputManager.Instance != null)
{
CVRInputManager.Instance.fingerCurlRightThumb = p_gesturesData.m_rightFingersBends[0];
CVRInputManager.Instance.fingerCurlRightIndex = p_gesturesData.m_rightFingersBends[1];
CVRInputManager.Instance.fingerCurlRightMiddle = p_gesturesData.m_rightFingersBends[2];
CVRInputManager.Instance.fingerCurlRightRing = p_gesturesData.m_rightFingersBends[3];
CVRInputManager.Instance.fingerCurlRightPinky = p_gesturesData.m_rightFingersBends[4];
}
}
}
}
}
}