mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
260 lines
9.3 KiB
C#
260 lines
9.3 KiB
C#
using ABI.CCK.Components;
|
|
using ABI_RC.Core.Player;
|
|
using ABI_RC.Core.Savior;
|
|
using ABI_RC.Systems.Movement;
|
|
using UnityEngine;
|
|
|
|
namespace ml_prm
|
|
{
|
|
[DisallowMultipleComponent]
|
|
class RagdollBodypartHandler : MonoBehaviour, CVRTriggerVolume
|
|
{
|
|
const string c_ragdollPointerType = "ragdoll";
|
|
|
|
Rigidbody m_rigidBody = null;
|
|
public Collider collider { get; set; } = null;
|
|
PhysicsInfluencer m_physicsInfluencer = null;
|
|
|
|
bool m_shouldHaveInfluencer = false;
|
|
bool m_activeGravity = true;
|
|
|
|
bool m_attached = false;
|
|
Transform m_attachedHand = null;
|
|
Transform m_attachTransform = null;
|
|
FixedJoint m_attachJoint = null;
|
|
|
|
// Unity events
|
|
void Awake()
|
|
{
|
|
this.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
|
|
|
|
collider = this.GetComponent<Collider>();
|
|
m_rigidBody = this.GetComponent<Rigidbody>();
|
|
|
|
if(m_rigidBody != null)
|
|
{
|
|
m_rigidBody.isKinematic = false;
|
|
m_rigidBody.detectCollisions = true;
|
|
m_rigidBody.useGravity = false;
|
|
m_rigidBody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
|
}
|
|
|
|
if(collider != null)
|
|
{
|
|
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.Collider, true);
|
|
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, true);
|
|
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.NonKinematicProxy.Collider, true);
|
|
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.SphereProxy.Collider, true);
|
|
BetterBetterCharacterController.Instance.IgnoreCollision(collider, true);
|
|
}
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
if(m_shouldHaveInfluencer && (m_rigidBody != null) && (collider != null))
|
|
{
|
|
m_physicsInfluencer = this.gameObject.AddComponent<PhysicsInfluencer>();
|
|
m_physicsInfluencer.fluidDrag = 3f;
|
|
m_physicsInfluencer.fluidAngularDrag = 1f;
|
|
m_physicsInfluencer.enableBuoyancy = true;
|
|
m_physicsInfluencer.enableInfluence = false;
|
|
m_physicsInfluencer.forceAlignUpright = false;
|
|
float mass = m_rigidBody.mass;
|
|
m_physicsInfluencer.UpdateDensity();
|
|
m_rigidBody.mass = mass;
|
|
m_physicsInfluencer.volume = mass * 0.005f;
|
|
m_physicsInfluencer.enableLocalGravity = true;
|
|
|
|
this.gameObject.name = string.Format("{0} [NoGizmo]", this.gameObject.name);
|
|
}
|
|
|
|
if(collider != null)
|
|
{
|
|
CVRParticlePointerManager.volumes.Add(this);
|
|
CVRParticlePointerManager.UpdateParticleSystems();
|
|
}
|
|
}
|
|
|
|
void OnDestroy()
|
|
{
|
|
if(collider != null)
|
|
CVRParticlePointerManager.RemoveTrigger(collider);
|
|
|
|
Detach();
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
if(m_rigidBody != null)
|
|
{
|
|
m_rigidBody.useGravity = false;
|
|
|
|
if(!m_attached && m_activeGravity && ((m_physicsInfluencer == null) || !m_physicsInfluencer.enableInfluence || !m_physicsInfluencer.GetSubmerged()))
|
|
m_rigidBody.AddForce(BetterBetterCharacterController.Instance.GravityResult.AppliedGravity * m_rigidBody.mass);
|
|
}
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if(m_attached && !ReferenceEquals(m_attachTransform, null) && (m_attachTransform == null))
|
|
{
|
|
m_attachTransform = null;
|
|
|
|
if(m_attachJoint != null)
|
|
Object.Destroy(m_attachJoint);
|
|
m_attachJoint = null;
|
|
|
|
m_attachedHand = null;
|
|
m_attached = false;
|
|
}
|
|
}
|
|
|
|
void OnTriggerEnter(Collider p_col)
|
|
{
|
|
if(Settings.PointersReaction && (RagdollController.Instance != null) && !RagdollController.Instance.IsRagdolled())
|
|
{
|
|
CVRPointer l_pointer = p_col.GetComponent<CVRPointer>();
|
|
if((l_pointer != null) && (l_pointer.type == c_ragdollPointerType) && l_pointer.enabled && !IsIgnored(l_pointer.transform))
|
|
RagdollController.Instance.Ragdoll();
|
|
}
|
|
}
|
|
|
|
// Arbitrary
|
|
public bool IsReady() => ((m_rigidBody != null) && (collider != null) && (!m_shouldHaveInfluencer || ((m_physicsInfluencer != null) && m_physicsInfluencer.IsReady())));
|
|
public void SetInfuencerUsage(bool p_state) => m_shouldHaveInfluencer = p_state;
|
|
|
|
public void SetColliderMaterial(PhysicMaterial p_material)
|
|
{
|
|
if(collider != null)
|
|
{
|
|
collider.sharedMaterial = p_material;
|
|
collider.material = p_material;
|
|
}
|
|
}
|
|
|
|
public void SetAsKinematic(bool p_state)
|
|
{
|
|
if(collider != null)
|
|
collider.isTrigger = p_state;
|
|
if(m_rigidBody != null)
|
|
{
|
|
m_rigidBody.isKinematic = p_state;
|
|
m_rigidBody.collisionDetectionMode = (p_state ? CollisionDetectionMode.Discrete : CollisionDetectionMode.ContinuousDynamic);
|
|
}
|
|
}
|
|
|
|
public void SetVelocity(Vector3 p_vec)
|
|
{
|
|
if(m_rigidBody != null)
|
|
m_rigidBody.velocity = p_vec;
|
|
}
|
|
|
|
public void SetAngularVelocity(Vector3 p_vec)
|
|
{
|
|
if(m_rigidBody != null)
|
|
m_rigidBody.angularVelocity = p_vec;
|
|
}
|
|
|
|
public void SetActiveGravity(bool p_state)
|
|
{
|
|
m_activeGravity = p_state;
|
|
|
|
if(m_physicsInfluencer != null)
|
|
m_physicsInfluencer.enabled = m_activeGravity;
|
|
}
|
|
|
|
public void SetDrag(float p_value)
|
|
{
|
|
if(m_rigidBody != null)
|
|
{
|
|
m_rigidBody.drag = p_value;
|
|
m_rigidBody.WakeUp();
|
|
}
|
|
if(m_physicsInfluencer != null)
|
|
m_physicsInfluencer.airDrag = p_value;
|
|
}
|
|
|
|
public void SetAngularDrag(float p_value)
|
|
{
|
|
if(m_rigidBody != null)
|
|
{
|
|
m_rigidBody.angularDrag = p_value;
|
|
m_rigidBody.WakeUp();
|
|
}
|
|
if(m_physicsInfluencer != null)
|
|
m_physicsInfluencer.airAngularDrag = p_value;
|
|
}
|
|
|
|
public void SetBuoyancy(bool p_state)
|
|
{
|
|
if(m_physicsInfluencer != null)
|
|
m_physicsInfluencer.enableInfluence = p_state;
|
|
}
|
|
|
|
public void ClearFluidVolumes()
|
|
{
|
|
if(m_physicsInfluencer != null)
|
|
m_physicsInfluencer.ClearFluidVolumes();
|
|
}
|
|
|
|
static bool IsIgnored(Transform p_transform)
|
|
{
|
|
return (Settings.IgnoreLocal && (p_transform.root == PlayerSetup.Instance.transform));
|
|
}
|
|
|
|
public bool Attach(Transform p_hand, Vector3 p_pos)
|
|
{
|
|
bool l_result = false;
|
|
|
|
if(!m_attached && (collider != null) && (Vector3.Distance(p_pos, collider.ClosestPoint(p_pos)) <= Settings.GrabDistance))
|
|
{
|
|
GameObject l_attachPoint = new GameObject("[AttachPoint]");
|
|
m_attachTransform = l_attachPoint.transform;
|
|
m_attachTransform.parent = p_hand;
|
|
m_attachTransform.position = p_pos;
|
|
|
|
Rigidbody l_body = l_attachPoint.AddComponent<Rigidbody>();
|
|
l_body.isKinematic = true;
|
|
l_body.detectCollisions = false;
|
|
|
|
m_attachJoint = this.gameObject.AddComponent<FixedJoint>();
|
|
m_attachJoint.connectedBody = l_body;
|
|
m_attachJoint.breakForce = Mathf.Infinity;
|
|
m_attachJoint.breakTorque = Mathf.Infinity;
|
|
|
|
m_attached = true;
|
|
m_attachedHand = p_hand;
|
|
l_result = true;
|
|
}
|
|
return l_result;
|
|
}
|
|
|
|
public void Detach() => Detach(m_attachedHand);
|
|
public void Detach(Transform p_hand)
|
|
{
|
|
if(m_attached && ReferenceEquals(m_attachedHand, p_hand))
|
|
{
|
|
if(m_attachTransform != null)
|
|
Object.Destroy(m_attachTransform.gameObject);
|
|
m_attachTransform = null;
|
|
|
|
if(m_attachJoint != null)
|
|
Object.Destroy(m_attachJoint);
|
|
m_attachJoint = null;
|
|
|
|
m_attachedHand = null;
|
|
m_attached = false;
|
|
}
|
|
}
|
|
|
|
// CVRTriggerVolume
|
|
public void TriggerEnter(CVRPointer pointer)
|
|
{
|
|
if(Settings.PointersReaction && (pointer != null) && pointer.enabled && (pointer.type == c_ragdollPointerType) && !IsIgnored(pointer.transform) && (RagdollController.Instance != null) && !RagdollController.Instance.IsRagdolled())
|
|
RagdollController.Instance.Ragdoll();
|
|
}
|
|
public void TriggerExit(CVRPointer pointer)
|
|
{
|
|
}
|
|
}
|
|
}
|