sdraw_mods_cvr/ml_amt/Settings.cs
SDraw 8737f61bdc
Input implementation
Internal keyword usage (wow!)
2023-01-28 16:34:01 +03:00

257 lines
9.7 KiB
C#

using ABI_RC.Core.InteractionSystem;
using cohtml;
using System;
using System.Collections.Generic;
namespace ml_amt
{
static class Settings
{
enum ModSetting
{
IKOverrideCrouch = 0,
CrouchLimit,
IKOverrideProne,
ProneLimit,
PoseTransitions,
AdjustedMovement,
IKOverrideFly,
IKOverrideJump,
DetectEmotes,
FollowHips,
CollisionScale
};
static bool ms_ikOverrideCrouch = true;
static float ms_crouchLimit = 0.65f;
static bool ms_ikOverrideProne = true;
static float ms_proneLimit = 0.3f;
static bool ms_poseTransitions = true;
static bool ms_adjustedMovement = true;
static bool ms_ikOverrideFly = true;
static bool ms_ikOverrideJump = true;
static bool ms_detectEmotes = true;
static bool ms_followHips = true;
static bool ms_collisionScale = true;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static public event Action<bool> IKOverrideCrouchChange;
static public event Action<float> CrouchLimitChange;
static public event Action<bool> IKOverrideProneChange;
static public event Action<float> ProneLimitChange;
static public event Action<bool> PoseTransitionsChange;
static public event Action<bool> AdjustedMovementChange;
static public event Action<bool> IKOverrideFlyChange;
static public event Action<bool> IKOverrideJumpChange;
static public event Action<bool> DetectEmotesChange;
static public event Action<bool> FollowHipsChange;
static public event Action<bool> CollisionScaleChange;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), true),
ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), 65),
ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), true),
ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), 30),
ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), true),
ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), true),
ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), true),
ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), true),
ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), true),
ms_category.CreateEntry(ModSetting.FollowHips.ToString(), true),
ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), true)
};
Load();
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpSlider", new Action<string, string>(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpToggle", new Action<string, string>(OnToggleUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingAMT", l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void Load()
{
ms_ikOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue;
ms_crouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
ms_ikOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue;
ms_proneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
ms_poseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue;
ms_adjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue;
ms_ikOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
ms_ikOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
ms_detectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
ms_followHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue;
ms_collisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue;
}
static void OnSliderUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.CrouchLimit:
{
ms_crouchLimit = int.Parse(p_value) * 0.01f;
CrouchLimitChange?.Invoke(ms_crouchLimit);
}
break;
case ModSetting.ProneLimit:
{
ms_proneLimit = int.Parse(p_value) * 0.01f;
ProneLimitChange?.Invoke(ms_proneLimit);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.IKOverrideCrouch:
{
ms_ikOverrideCrouch = bool.Parse(p_value);
IKOverrideCrouchChange?.Invoke(ms_ikOverrideCrouch);
}
break;
case ModSetting.IKOverrideProne:
{
ms_ikOverrideProne = bool.Parse(p_value);
IKOverrideProneChange?.Invoke(ms_ikOverrideProne);
}
break;
case ModSetting.PoseTransitions:
{
ms_poseTransitions = bool.Parse(p_value);
PoseTransitionsChange?.Invoke(ms_poseTransitions);
}
break;
case ModSetting.AdjustedMovement:
{
ms_adjustedMovement = bool.Parse(p_value);
AdjustedMovementChange?.Invoke(ms_adjustedMovement);
}
break;
case ModSetting.IKOverrideFly:
{
ms_ikOverrideFly = bool.Parse(p_value);
IKOverrideFlyChange?.Invoke(ms_ikOverrideFly);
}
break;
case ModSetting.IKOverrideJump:
{
ms_ikOverrideJump = bool.Parse(p_value);
IKOverrideJumpChange?.Invoke(ms_ikOverrideJump);
}
break;
case ModSetting.DetectEmotes:
{
ms_detectEmotes = bool.Parse(p_value);
DetectEmotesChange?.Invoke(ms_detectEmotes);
}
break;
case ModSetting.FollowHips:
{
ms_followHips = bool.Parse(p_value);
FollowHipsChange?.Invoke(ms_followHips);
}
break;
case ModSetting.CollisionScale:
{
ms_collisionScale = bool.Parse(p_value);
CollisionScaleChange?.Invoke(ms_collisionScale);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
public static bool IKOverrideCrouch
{
get => ms_ikOverrideCrouch;
}
public static float CrouchLimit
{
get => ms_crouchLimit;
}
public static bool IKOverrideProne
{
get => ms_ikOverrideProne;
}
public static float ProneLimit
{
get => ms_proneLimit;
}
public static bool PoseTransitions
{
get => ms_poseTransitions;
}
public static bool AdjustedMovement
{
get => ms_adjustedMovement;
}
public static bool IKOverrideFly
{
get => ms_ikOverrideFly;
}
public static bool IKOverrideJump
{
get => ms_ikOverrideJump;
}
public static bool DetectEmotes
{
get => ms_detectEmotes;
}
public static bool FollowHips
{
get => ms_followHips;
}
public static bool CollisionScale
{
get => ms_collisionScale;
}
}
}