sdraw_mods_cvr/ml_prm/Settings.cs
2023-04-13 23:03:43 +03:00

246 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace ml_prm
{
static class Settings
{
enum ModSetting
{
Hotkey = 0,
VelocityMultiplier,
RestorePosition,
MovementDrag,
AngularDrag,
Gravity,
PointersReaction,
CombatReaction,
AutoRecover,
RecoverDelay
}
enum UiElementIndex
{
Hotkey = 0,
RestorePosition,
Gravity,
PointersReaction,
CombatReaction,
AutoRecover,
VelocityMultiplier,
MovementDrag,
AngularDrag,
RecoverDelay
}
public static bool Hotkey { get; private set; } = true;
public static float VelocityMultiplier { get; private set; } = 2f;
public static bool RestorePosition { get; private set; } = false;
public static float MovementDrag { get; private set; } = 2f;
public static float AngularDrag { get; private set; } = 2f;
public static bool Gravity { get; private set; } = true;
public static bool PointersReaction { get; private set; } = true;
public static bool CombatReaction { get; private set; } = true;
public static bool AutoRecover { get; private set; } = false;
public static float RecoverDelay { get; private set; } = 3f;
static public event Action SwitchChange;
static public event Action<bool> HotkeyChange;
static public event Action<bool> RestorePositionChange;
static public event Action<float> VelocityMultiplierChange;
static public event Action<float> MovementDragChange;
static public event Action<float> AngularDragChange;
static public event Action<bool> GravityChange;
static public event Action<bool> PointersReactionChange;
static public event Action<bool> CombatReactionChange;
static public event Action<bool> AutoRecoverChange;
static public event Action<float> RecoverDelayChange;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
static List<object> ms_uiElements = new List<object>();
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("PRM");
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
{
ms_category.CreateEntry(ModSetting.Hotkey.ToString(), Hotkey),
ms_category.CreateEntry(ModSetting.VelocityMultiplier.ToString(), VelocityMultiplier),
ms_category.CreateEntry(ModSetting.RestorePosition.ToString(), RestorePosition),
ms_category.CreateEntry(ModSetting.MovementDrag.ToString(), MovementDrag),
ms_category.CreateEntry(ModSetting.AngularDrag.ToString(), AngularDrag),
ms_category.CreateEntry(ModSetting.Gravity.ToString(), Gravity),
ms_category.CreateEntry(ModSetting.PointersReaction.ToString(), PointersReaction),
ms_category.CreateEntry(ModSetting.CombatReaction.ToString(), CombatReaction),
ms_category.CreateEntry(ModSetting.AutoRecover.ToString(), AutoRecover),
ms_category.CreateEntry(ModSetting.RecoverDelay.ToString(), RecoverDelay)
};
Hotkey = (bool)ms_entries[(int)ModSetting.Hotkey].BoxedValue;
VelocityMultiplier = Mathf.Clamp((float)ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue, 1f, 50f);
RestorePosition = (bool)ms_entries[(int)ModSetting.RestorePosition].BoxedValue;
MovementDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
AngularDrag = Mathf.Clamp((float)ms_entries[(int)ModSetting.MovementDrag].BoxedValue, 0f, 50f);
Gravity = (bool)ms_entries[(int)ModSetting.Gravity].BoxedValue;
PointersReaction = (bool)ms_entries[(int)ModSetting.PointersReaction].BoxedValue;
CombatReaction = (bool)ms_entries[(int)ModSetting.CombatReaction].BoxedValue;
AutoRecover = (bool)ms_entries[(int)ModSetting.AutoRecover].BoxedValue;
RecoverDelay = Mathf.Clamp((float)ms_entries[(int)ModSetting.RecoverDelay].BoxedValue, 1f, 10f);
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "BTKUILib") != null)
{
CreateBtkUi();
}
}
static void CreateBtkUi()
{
var l_categoryMain = BTKUILib.QuickMenuAPI.MiscTabPage.AddCategory("PlayerRagdollMod");
var l_page = l_categoryMain.AddPage("Player Ragdoll Settings", "", "PlayerRagdollMod settings", "PlayerRagdollMod");
l_page.MenuTitle = "Ragdoll settings";
var l_categoryMod = l_page.AddCategory("Settings");
l_categoryMod.AddButton("Switch ragdoll", "", "Switch between normal and ragdoll state").OnPress += () =>
{
SwitchChange?.Invoke();
};
ms_uiElements.Add(l_categoryMod.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Hotkey));
(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
{
Hotkey = state;
ms_entries[(int)ModSetting.Hotkey].BoxedValue = state;
HotkeyChange?.Invoke(state);
};
ms_uiElements.Add(l_categoryMod.AddToggle("Restore position", "Bring avatar back where ragdoll state was activated", RestorePosition));
(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
{
RestorePosition = state;
ms_entries[(int)ModSetting.RestorePosition].BoxedValue = state;
RestorePositionChange?.Invoke(state);
};
ms_uiElements.Add(l_categoryMod.AddToggle("Use gravity", "Apply gravity to ragdoll", Gravity));
(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
{
Gravity = state;
ms_entries[(int)ModSetting.Gravity].BoxedValue = state;
GravityChange?.Invoke(state);
};
ms_uiElements.Add(l_categoryMod.AddToggle("Pointers reaction", "React to CVRPointer components with 'ragdoll' type", PointersReaction));
(ms_uiElements[(int)UiElementIndex.PointersReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
{
PointersReaction = state;
ms_entries[(int)ModSetting.PointersReaction].BoxedValue = state;
PointersReactionChange?.Invoke(state);
};
ms_uiElements.Add(l_categoryMod.AddToggle("Combat reaction", "Ragdoll upon combat system death", CombatReaction));
(ms_uiElements[(int)UiElementIndex.CombatReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
{
CombatReaction = state;
ms_entries[(int)ModSetting.CombatReaction].BoxedValue = state;
CombatReactionChange?.Invoke(state);
};
ms_uiElements.Add(l_categoryMod.AddToggle("Auto recover", "Automatically unragdoll after set recover delay", AutoRecover));
(ms_uiElements[(int)UiElementIndex.AutoRecover] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) =>
{
AutoRecover = state;
ms_entries[(int)ModSetting.AutoRecover].BoxedValue = state;
AutoRecoverChange?.Invoke(state);
};
ms_uiElements.Add(l_page.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", VelocityMultiplier, 1f, 50f));
(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
{
VelocityMultiplier = value;
ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = value;
VelocityMultiplierChange?.Invoke(value);
};
ms_uiElements.Add(l_page.AddSlider("Movement drag", "Movement resistance", MovementDrag, 0f, 50f));
(ms_uiElements[(int)UiElementIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
{
MovementDrag = value;
ms_entries[(int)ModSetting.MovementDrag].BoxedValue = value;
MovementDragChange?.Invoke(value);
};
ms_uiElements.Add(l_page.AddSlider("Angular movement drag", "Rotation movement resistance", AngularDrag, 0f, 50f));
(ms_uiElements[(int)UiElementIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
{
AngularDrag = value;
ms_entries[(int)ModSetting.AngularDrag].BoxedValue = value;
AngularDragChange?.Invoke(value);
};
ms_uiElements.Add(l_page.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", RecoverDelay, 1f, 10f));
(ms_uiElements[(int)UiElementIndex.RecoverDelay] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) =>
{
RecoverDelay = value;
ms_entries[(int)ModSetting.RecoverDelay].BoxedValue = value;
RecoverDelayChange?.Invoke(value);
};
l_categoryMod.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += () =>
{
Hotkey = true;
(ms_uiElements[(int)UiElementIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
ms_entries[(int)ModSetting.Hotkey].BoxedValue = true;
HotkeyChange?.Invoke(true);
RestorePosition = false;
ms_entries[(int)ModSetting.RestorePosition].BoxedValue = false;
(ms_uiElements[(int)UiElementIndex.RestorePosition] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = false;
RestorePositionChange?.Invoke(false);
Gravity = true;
ms_entries[(int)ModSetting.Gravity].BoxedValue = true;
(ms_uiElements[(int)UiElementIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
GravityChange?.Invoke(true);
PointersReaction = true;
ms_entries[(int)ModSetting.PointersReaction].BoxedValue = true;
(ms_uiElements[(int)UiElementIndex.PointersReaction] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
PointersReactionChange?.Invoke(true);
CombatReaction = true;
ms_entries[(int)ModSetting.CombatReaction].BoxedValue = true;
(ms_uiElements[(int)UiElementIndex.CombatReaction] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = true;
CombatReactionChange?.Invoke(true);
AutoRecover = false;
ms_entries[(int)ModSetting.AutoRecover].BoxedValue = false;
(ms_uiElements[(int)UiElementIndex.AutoRecover] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = false;
AutoRecoverChange?.Invoke(false);
VelocityMultiplier = 2f;
ms_entries[(int)ModSetting.VelocityMultiplier].BoxedValue = 2f;
(ms_uiElements[(int)UiElementIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(2f);
VelocityMultiplierChange?.Invoke(2f);
MovementDrag = 2f;
ms_entries[(int)ModSetting.MovementDrag].BoxedValue = 2f;
(ms_uiElements[(int)UiElementIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(2f);
MovementDragChange?.Invoke(2f);
AngularDrag = 2f;
ms_entries[(int)ModSetting.AngularDrag].BoxedValue = 2f;
(ms_uiElements[(int)UiElementIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(2f);
AngularDragChange?.Invoke(2f);
RecoverDelay = 3f;
ms_entries[(int)ModSetting.RecoverDelay].BoxedValue = 3f;
(ms_uiElements[(int)UiElementIndex.RecoverDelay] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(3f);
RecoverDelayChange?.Invoke(3f);
};
}
}
}