mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
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.. | ||
.github | ||
Properties | ||
resources | ||
vendor | ||
AssetsHandler.cs | ||
DependenciesHandler.cs | ||
GestureMatcher.cs | ||
LeapInput.cs | ||
LeapManager.cs | ||
LeapTracked.cs | ||
LeapTracking.cs | ||
Main.cs | ||
ml_lme.csproj | ||
ml_lme.csproj.user | ||
ModSupporter.cs | ||
README.md | ||
Scripts.cs | ||
Settings.cs | ||
Utils.cs | ||
VisualHand.cs |
Leap Motion Extension
This mod allows you to use your Leap Motion controller for hands and fingers tracking.
Installation
- Install latest Ultraleap Gemini tracking software
- Install latest MelonLoader
- Get latest release DLL:
- Put
ml_lme.dll
inMods
folder of game
- Put
Usage
Settings
Available mod's settings in Settings - Implementation - Leap Motion Tracking
:
- Enable tracking: enables/disables hands tracking from Leap Motion data, disabled by default.
- Tracking mode: sets Leap Motion tracking mode, available values:
Screentop
,Desktop
(by default),HMD
. - Desktop offset X/Y/Z: offset position for body attachment, (0, -45, 30) by default.
- Attach to head: attaches hands transformation to head instead of body, disabled by default.
- Head offset X/Y/Z: offset position for head attachment (
Attach to head
istrue
), (0, -30, 15) by default. - Offset angle X/Y/X: rotation around specific axis, useful for neck mounts, 0 by default.
- Track elbows: elbows tracking, works best in
Screentop
andHMD
tracking modes,true
by default. - Fingers tracking only: applies only fingers tracking, disabled by default.
- Model visibility: shows Leap Motion controller model, useful for tracking visualizing, disabled by default.
- Visualize hands: shows overlayed hands model, disabled by default.
- Interaction input: enables in-game interactions (props, menu and etc.);
true
by default. - Interact gesture threadhold: activation limit for interaction based on hand gesture; 80 by default.
- Grip gesture threadhold: activation limit for grip based on hand gesture; 40 by default.