mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-04 19:09:23 +00:00
100 lines
3.8 KiB
XML
100 lines
3.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>BetterFingersTracking</PackageId>
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<Authors>SDraw</Authors>
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<Company>SDraw</Company>
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<Product>BetterFingersTracking</Product>
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<Version>1.1.3</Version>
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<AssemblyName>BetterFingersTracking</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<DebugType>embedded</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="resources/mod_menu.js" />
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<EmbeddedResource Include="resources/ovr_fingers.asset" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="cohtml.Net">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="SteamVR">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/SteamVR.dll</HintPath>
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<Private>false</Private>
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<SpecificVersion>false</SpecificVersion>
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</Reference>
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<Reference Include="Unity.XR.Hands">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenVR">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Unity.XR.OpenVR.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="Unity.XR.OpenXR">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Unity.XR.OpenXR.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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<Reference Include="UnityEngine.XRModule">
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<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
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<SpecificVersion>false</SpecificVersion>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="copy /y "$(TargetPath)" "$(CVRPath)/Mods/"" />
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</Target>
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</Project>
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