sdraw_mods_cvr/ml_lme/ml_lme.csproj
2025-08-17 10:54:05 +03:00

116 lines
4.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>LeapMotionExtension</PackageId>
<Version>1.6.2</Version>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>LeapMotionExtension</Product>
<AssemblyName>LeapMotionExtension</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Remove="vendor/LeapSDK/**" />
<EmbeddedResource Remove="vendor/LeapSDK/**" />
<None Remove="vendor/LeapSDK/**" />
</ItemGroup>
<ItemGroup>
<None Remove="LeapMotionExtension.json" />
<None Remove="resources/leapmotion_controller.asset" />
<None Remove="resources/leapmotion_hands.asset" />
<None Remove="resources/mod_menu.js" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="resources/leapmotion_controller.asset" />
<EmbeddedResource Include="resources/leapmotion_hands.asset" />
<EmbeddedResource Include="resources/mod_menu.js" />
<EmbeddedResource Include="vendor/LeapSDK/lib/x64/LeapC.dll">
<Link>resources/LeapC.dll</Link>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(CVRPath)/MelonLoader/net35/0Harmony.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/cohtml.Net.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/Cohtml.Runtime.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(CVRPath)/MelonLoader/net35/MelonLoader.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.AssetBundleModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.JSONSerializeModule.dll</HintPath>
<SpecificVersion>false</SpecificVersion>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(CVRPath)/ChilloutVR_Data/Managed/UnityEngine.XRModule.dll</HintPath>
<Private>false</Private>
<SpecificVersion>false</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="vendor/LeapCSharp/" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;$(CVRPath)/Mods/&quot;" />
</Target>
</Project>