sdraw_mods_cvr/ml_ppu/Main.cs
2025-04-28 21:53:37 +03:00

38 lines
935 B
C#

using System;
using System.Collections;
using UnityEngine;
namespace ml_ppu
{
public class PlayerPickUp : MelonLoader.MelonMod
{
PickUpManager m_manager = null;
public override void OnInitializeMelon()
{
Settings.Init();
GameEvents.Init(HarmonyInstance);
ModUi.Init();
ModSupport.Init();
MelonLoader.MelonCoroutines.Start(WaitForRootLogic());
}
IEnumerator WaitForRootLogic()
{
while(ABI_RC.Core.RootLogic.Instance == null)
yield return null;
m_manager = new GameObject("[PlayerPickUp]").AddComponent<PickUpManager>();
}
public override void OnDeinitializeMelon()
{
if(m_manager != null)
{
UnityEngine.Object.Destroy(m_manager.gameObject);
m_manager = null;
}
}
}
}