Move many mods to Deprecated folder, fix spelling

This commit is contained in:
NotAKidoS 2025-04-03 02:57:35 -05:00
parent 5e822cec8d
commit 0042590aa6
539 changed files with 7475 additions and 3120 deletions

View file

@ -4,19 +4,19 @@ using BTKUILib.UIObjects;
using BTKUILib.UIObjects.Components;
using NAK.OriginShift;
namespace NAK.OriginShiftMod.Integrations
namespace NAK.OriginShiftMod.Integrations;
public static partial class BtkUiAddon
{
public static partial class BtkUiAddon
private static Category _ourCategory;
private static Button _ourMainButton;
private static bool _isForcedMode;
private static ToggleButton _ourToggle;
private static void Setup_OriginShiftModCategory(Page page)
{
private static Category _ourCategory;
private static Button _ourMainButton;
private static bool _isForcedMode;
private static ToggleButton _ourToggle;
private static void Setup_OriginShiftModCategory(Page page)
{
// dear category
_ourCategory = page.AddCategory(ModSettings.OSM_SettingsCategory, ModSettings.ModName, true, true, false);
@ -38,21 +38,21 @@ namespace NAK.OriginShiftMod.Integrations
debugToggle.OnValueUpdated += OnDebugToggle;
}
#region Category Actions
#region Category Actions
private static void UpdateCategoryModUserCount()
{
private static void UpdateCategoryModUserCount()
{
int modUsers = 1; // we are always here :3
int playerCount = CVRPlayerManager.Instance.NetworkPlayers.Count + 1; // +1 for us :3
_ourCategory.CategoryName = $"{ModSettings.OSM_SettingsCategory} ({modUsers}/{playerCount})";
}
#endregion Category Actions
#endregion Category Actions
#region Button Actions
#region Button Actions
private static void SetButtonState(OriginShiftManager.OriginShiftState state)
{
private static void SetButtonState(OriginShiftManager.OriginShiftState state)
{
switch (state)
{
default:
@ -74,8 +74,8 @@ namespace NAK.OriginShiftMod.Integrations
}
}
private static void OnMainButtonClick()
{
private static void OnMainButtonClick()
{
// if active, return as world is using Origin Shift
if (OriginShiftManager.Instance.CurrentState
is OriginShiftManager.OriginShiftState.Active)
@ -97,19 +97,19 @@ namespace NAK.OriginShiftMod.Integrations
}
}
private static void OnOriginShiftStateChanged(OriginShiftManager.OriginShiftState state)
{
private static void OnOriginShiftStateChanged(OriginShiftManager.OriginShiftState state)
{
_isForcedMode = state == OriginShiftManager.OriginShiftState.Forced;
SetButtonState(state);
SetToggleLocked(_isForcedMode);
}
#endregion Button Actions
#endregion Button Actions
#region Toggle Actions
#region Toggle Actions
private static void SetToggleLocked(bool value)
{
private static void SetToggleLocked(bool value)
{
if (value)
{
// lock the toggle
@ -126,20 +126,19 @@ namespace NAK.OriginShiftMod.Integrations
}
}
private static void OnCompatibilityModeToggle(bool value)
{
private static void OnCompatibilityModeToggle(bool value)
{
ModSettings.EntryCompatibilityMode.Value = value;
}
#endregion Toggle Actions
#endregion Toggle Actions
#region Debug Toggle Actions
#region Debug Toggle Actions
private static void OnDebugToggle(bool value)
{
private static void OnDebugToggle(bool value)
{
OriginShiftManager.Instance.ToggleDebugOverlay(value);
}
#endregion Debug Toggle Actions
}
#endregion Debug Toggle Actions
}

View file

@ -3,23 +3,23 @@ using BTKUILib;
using BTKUILib.UIObjects;
using NAK.OriginShift;
namespace NAK.OriginShiftMod.Integrations
{
public static partial class BtkUiAddon
{
private static Page _miscTabPage;
private static string _miscTabElementID;
namespace NAK.OriginShiftMod.Integrations;
public static void Initialize()
{
public static partial class BtkUiAddon
{
private static Page _miscTabPage;
private static string _miscTabElementID;
public static void Initialize()
{
Prepare_Icons();
Setup_OriginShiftTab();
}
#region Initialization
#region Initialization
private static void Prepare_Icons()
{
private static void Prepare_Icons()
{
QuickMenuAPI.PrepareIcon(ModSettings.ModName, "OriginShift-Icon-Active",
GetIconStream("OriginShift-Icon-Active.png"));
@ -30,8 +30,8 @@ namespace NAK.OriginShiftMod.Integrations
GetIconStream("OriginShift-Icon-Forced.png"));
}
private static void Setup_OriginShiftTab()
{
private static void Setup_OriginShiftTab()
{
_miscTabPage = QuickMenuAPI.MiscTabPage;
_miscTabElementID = _miscTabPage.ElementID;
QuickMenuAPI.UserJoin += OnUserJoinLeave;
@ -51,16 +51,15 @@ namespace NAK.OriginShiftMod.Integrations
// Setup_DebugOptionsCategory(_miscTabPage);
}
#endregion
#endregion
#region Player Count Display
#region Player Count Display
private static void OnWorldLeave()
=> UpdateCategoryModUserCount();
private static void OnWorldLeave()
=> UpdateCategoryModUserCount();
private static void OnUserJoinLeave(CVRPlayerEntity _)
=> UpdateCategoryModUserCount();
private static void OnUserJoinLeave(CVRPlayerEntity _)
=> UpdateCategoryModUserCount();
#endregion
}
}
#endregion
}

View file

@ -5,60 +5,59 @@ using BTKUILib.UIObjects.Components;
using MelonLoader;
using UnityEngine;
namespace NAK.OriginShiftMod.Integrations
namespace NAK.OriginShiftMod.Integrations;
public static partial class BtkUiAddon
{
public static partial class BtkUiAddon
{
#region Melon Preference Helpers
#region Melon Preference Helpers
private static ToggleButton AddMelonToggle(ref Category category, MelonPreferences_Entry<bool> entry)
{
private static ToggleButton AddMelonToggle(ref Category category, MelonPreferences_Entry<bool> entry)
{
ToggleButton toggle = category.AddToggle(entry.DisplayName, entry.Description, entry.Value);
toggle.OnValueUpdated += b => entry.Value = b;
return toggle;
}
private static SliderFloat AddMelonSlider(ref Category category, MelonPreferences_Entry<float> entry, float min,
float max, int decimalPlaces = 2, bool allowReset = true)
{
private static SliderFloat AddMelonSlider(ref Category category, MelonPreferences_Entry<float> entry, float min,
float max, int decimalPlaces = 2, bool allowReset = true)
{
SliderFloat slider = category.AddSlider(entry.DisplayName, entry.Description,
Mathf.Clamp(entry.Value, min, max), min, max, decimalPlaces, entry.DefaultValue, allowReset);
slider.OnValueUpdated += f => entry.Value = f;
return slider;
}
private static Button AddMelonStringInput(ref Category category, MelonPreferences_Entry<string> entry, string buttonIcon = "", ButtonStyle buttonStyle = ButtonStyle.TextOnly)
{
private static Button AddMelonStringInput(ref Category category, MelonPreferences_Entry<string> entry, string buttonIcon = "", ButtonStyle buttonStyle = ButtonStyle.TextOnly)
{
Button button = category.AddButton(entry.DisplayName, buttonIcon, entry.Description, buttonStyle);
button.OnPress += () => QuickMenuAPI.OpenKeyboard(entry.Value, s => entry.Value = s);
return button;
}
private static Button AddMelonNumberInput(ref Category category, MelonPreferences_Entry<float> entry, string buttonIcon = "", ButtonStyle buttonStyle = ButtonStyle.TextOnly)
{
private static Button AddMelonNumberInput(ref Category category, MelonPreferences_Entry<float> entry, string buttonIcon = "", ButtonStyle buttonStyle = ButtonStyle.TextOnly)
{
Button button = category.AddButton(entry.DisplayName, buttonIcon, entry.Description, buttonStyle);
button.OnPress += () => QuickMenuAPI.OpenNumberInput(entry.DisplayName, entry.Value, f => entry.Value = f);
return button;
}
private static Category AddMelonCategory(ref Page page, MelonPreferences_Entry<bool> entry, bool showHeader = true)
{
private static Category AddMelonCategory(ref Page page, MelonPreferences_Entry<bool> entry, bool showHeader = true)
{
Category category = page.AddCategory(entry.DisplayName, showHeader, true, entry.Value);
category.OnCollapse += b => entry.Value = b;
return category;
}
#endregion Melon Preference Helpers
#endregion Melon Preference Helpers
#region Icon Utils
#region Icon Utils
private static Stream GetIconStream(string iconName)
{
private static Stream GetIconStream(string iconName)
{
Assembly assembly = Assembly.GetExecutingAssembly();
string assemblyName = assembly.GetName().Name;
return assembly.GetManifestResourceStream($"{assemblyName}.Resources.{iconName}");
}
#endregion Icon Utils
}
#endregion Icon Utils
}

View file

@ -7,45 +7,45 @@ using NAK.OriginShift.Utility;
// Creator Exposed component
namespace NAK.OriginShift.Components
namespace NAK.OriginShift.Components;
public class OriginShiftController : MonoBehaviour
{
public class OriginShiftController : MonoBehaviour
{
public static OriginShiftController Instance { get; private set; }
public static OriginShiftController Instance { get; private set; }
#region Serialized Fields
#region Serialized Fields
[Header("Config / Shift Params")]
[Header("Config / Shift Params")]
[SerializeField] private bool _shiftVertical = true;
[SerializeField] [Range(10, 2500)] private int _shiftThreshold = 15;
[SerializeField] private bool _shiftVertical = true;
[SerializeField] [Range(10, 2500)] private int _shiftThreshold = 15;
[Header("Config / Scene Objects")]
[Header("Config / Scene Objects")]
[SerializeField] private bool _autoMoveSceneRoots = true;
[SerializeField] private Transform[] _toShiftTransforms = Array.Empty<Transform>();
[SerializeField] private bool _autoMoveSceneRoots = true;
[SerializeField] private Transform[] _toShiftTransforms = Array.Empty<Transform>();
[Header("Config / Additive Objects")]
[Header("Config / Additive Objects")]
[SerializeField] private bool _shiftRemotePlayers = true;
[SerializeField] private bool _shiftSpawnedObjects = true;
[SerializeField] private bool _shiftRemotePlayers = true;
[SerializeField] private bool _shiftSpawnedObjects = true;
#endregion Serialized Fields
#endregion Serialized Fields
#region Internal Fields
#region Internal Fields
internal bool IsForced { get; set; }
internal bool IsForced { get; set; }
#endregion Internal Fields
#endregion Internal Fields
#if !UNITY_EDITOR
public static int ORIGIN_SHIFT_THRESHOLD = 15;
public static int ORIGIN_SHIFT_THRESHOLD = 15;
#region Unity Events
#region Unity Events
private void Awake()
{
private void Awake()
{
if (Instance != null
&& Instance != this)
{
@ -56,8 +56,8 @@ namespace NAK.OriginShift.Components
Instance = this;
}
private void Start()
{
private void Start()
{
// set threshold (we can not support dynamic threshold change)
ORIGIN_SHIFT_THRESHOLD = IsForced ? 1000 : _shiftThreshold;
@ -73,26 +73,26 @@ namespace NAK.OriginShift.Components
AnchorAllStaticRenderers();
}
private void OnDestroy()
{
private void OnDestroy()
{
OriginShiftManager.OnOriginShifted -= OnOriginShifted;
OriginShiftManager.Instance.ResetManager();
}
#endregion Unity Events
#endregion Unity Events
#region Private Methods
#region Private Methods
private void GetAllSceneRootTransforms()
{
private void GetAllSceneRootTransforms()
{
Scene scene = gameObject.scene;
var sceneRoots = scene.GetRootGameObjects();
_toShiftTransforms = new Transform[sceneRoots.Length + 1]; // +1 for the static batch anchor
for (var i = 0; i < sceneRoots.Length; i++) _toShiftTransforms[i] = sceneRoots[i].transform;
}
private void AnchorAllStaticRenderers()
{
private void AnchorAllStaticRenderers()
{
// create an anchor object at 0,0,0
Transform anchor = new GameObject("NAK.StaticBatchAnchor").transform;
anchor.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
@ -113,12 +113,12 @@ namespace NAK.OriginShift.Components
}
}
#endregion Private Methods
#endregion Private Methods
#region Origin Shift Events
#region Origin Shift Events
private void OnOriginShifted(Vector3 shift)
{
private void OnOriginShifted(Vector3 shift)
{
foreach (Transform toShiftTransform in _toShiftTransforms)
{
if (toShiftTransform == null) continue; // skip nulls
@ -126,8 +126,7 @@ namespace NAK.OriginShift.Components
}
}
#endregion Origin Shift Events
#endregion Origin Shift Events
#endif
}
}

View file

@ -1,56 +1,65 @@
using JetBrains.Annotations;
using ABI.CCK.Components;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Events;
#if !UNITY_EDITOR
using ABI_RC.Core.Util;
using ABI_RC.Core.Util.AssetFiltering;
#endif
namespace NAK.OriginShift.Components
namespace NAK.OriginShift.Components;
public class OriginShiftEventReceiver : MonoBehaviour
{
public class OriginShiftEventReceiver : MonoBehaviour
{
#region Serialized Fields
#region Serialized Fields
[SerializeField] private UnityEvent _onOriginShifted = new();
[SerializeField] private bool _filterChunkBoundary;
[SerializeField] private Vector3 _chunkBoundaryMin = Vector3.zero;
[SerializeField] private Vector3 _chunkBoundaryMax = Vector3.one;
[SerializeField] private UnityEvent _onOriginShifted = new();
[SerializeField] private bool _filterChunkBoundary;
[SerializeField] private Vector3 _chunkBoundaryMin = Vector3.zero;
[SerializeField] private Vector3 _chunkBoundaryMax = Vector3.one;
#endregion Serialized Fields
#endregion Serialized Fields
#if !UNITY_EDITOR
#region Private Fields
#region Private Fields
private bool _isInitialized;
private bool _isInitialized;
#endregion Private Fields
#endregion Private Fields
#region Unity Events
#region Unity Events
private void OnEnable()
{
private void OnEnable()
{
if (!_isInitialized)
{
SharedFilter.SanitizeUnityEvents("OriginShiftEventReceiver", _onOriginShifted);
//SharedFilter.SanitizeUnityEvents("OriginShiftEventReceiver", _onOriginShifted);
UnityEventsHelper.SanitizeUnityEvents("OriginShiftEventReceiver",
UnityEventsHelper.EventSource.Unknown,
this,
CVRWorld.Instance,
_onOriginShifted);
_isInitialized = true;
}
OriginShiftManager.OnOriginShifted += HandleOriginShifted;
}
private void OnDisable()
{
private void OnDisable()
{
OriginShiftManager.OnOriginShifted -= HandleOriginShifted;
}
#endregion Unity Events
#endregion Unity Events
#region Origin Shift Events
#region Origin Shift Events
private void HandleOriginShifted(Vector3 shift)
{
private void HandleOriginShifted(Vector3 shift)
{
if (_filterChunkBoundary && !IsWithinChunkBoundary(shift))
return;
@ -65,15 +74,14 @@ namespace NAK.OriginShift.Components
}
}
private bool IsWithinChunkBoundary(Vector3 shift)
{
private bool IsWithinChunkBoundary(Vector3 shift)
{
return shift.x >= _chunkBoundaryMin.x && shift.x <= _chunkBoundaryMax.x &&
shift.y >= _chunkBoundaryMin.y && shift.y <= _chunkBoundaryMax.y &&
shift.z >= _chunkBoundaryMin.z && shift.z <= _chunkBoundaryMax.z;
}
#endregion Origin Shift Events
#endregion Origin Shift Events
#endif
}
}

View file

@ -1,20 +1,20 @@
using UnityEngine;
namespace NAK.OriginShift.Components
namespace NAK.OriginShift.Components;
public class OriginShiftParticleSystemReceiver : MonoBehaviour
{
public class OriginShiftParticleSystemReceiver : MonoBehaviour
{
#if !UNITY_EDITOR
// max particles count cause i said so 2
private static readonly ParticleSystem.Particle[] _tempParticles = new ParticleSystem.Particle[10000];
// max particles count cause i said so 2
private static readonly ParticleSystem.Particle[] _tempParticles = new ParticleSystem.Particle[10000];
private ParticleSystem[] _particleSystems;
private ParticleSystem[] _particleSystems;
#region Unity Events
#region Unity Events
private void Start()
{
private void Start()
{
_particleSystems = GetComponentsInChildren<ParticleSystem>(true);
if (_particleSystems.Length == 0)
{
@ -23,35 +23,34 @@ namespace NAK.OriginShift.Components
}
}
private void OnEnable()
{
private void OnEnable()
{
OriginShiftManager.OnOriginShifted += OnOriginShifted;
}
private void OnDisable()
{
private void OnDisable()
{
OriginShiftManager.OnOriginShifted -= OnOriginShifted;
}
#endregion Unity Events
#endregion Unity Events
#region Origin Shift Events
#region Origin Shift Events
private void OnOriginShifted(Vector3 offset)
{
private void OnOriginShifted(Vector3 offset)
{
foreach (ParticleSystem particleSystem in _particleSystems)
ShiftParticleSystem(particleSystem, offset);
}
private static void ShiftParticleSystem(ParticleSystem particleSystem, Vector3 offset)
{
private static void ShiftParticleSystem(ParticleSystem particleSystem, Vector3 offset)
{
int particleCount = particleSystem.GetParticles(_tempParticles);
for (int i = 0; i < particleCount; i++) _tempParticles[i].position += offset;
particleSystem.SetParticles(_tempParticles, particleCount);
}
#endregion Origin Shift Events
#endregion Origin Shift Events
#endif
}
}

View file

@ -1,17 +1,17 @@
using UnityEngine;
namespace NAK.OriginShift.Components
namespace NAK.OriginShift.Components;
public class OriginShiftRigidbodyReceiver : MonoBehaviour
{
public class OriginShiftRigidbodyReceiver : MonoBehaviour
{
#if !UNITY_EDITOR
private Rigidbody _rigidbody;
private Rigidbody _rigidbody;
#region Unity Events
#region Unity Events
private void Start()
{
private void Start()
{
_rigidbody = GetComponentInChildren<Rigidbody>();
if (_rigidbody == null)
{
@ -20,27 +20,26 @@ namespace NAK.OriginShift.Components
}
}
private void OnEnable()
{
private void OnEnable()
{
OriginShiftManager.OnOriginShifted += OnOriginShifted;
}
private void OnDisable()
{
private void OnDisable()
{
OriginShiftManager.OnOriginShifted -= OnOriginShifted;
}
#endregion Unity Events
#endregion Unity Events
#region Origin Shift Events
#region Origin Shift Events
private void OnOriginShifted(Vector3 shift)
{
private void OnOriginShifted(Vector3 shift)
{
_rigidbody.position += shift;
}
#endregion Origin Shift Events
#endregion Origin Shift Events
#endif
}
}

View file

@ -1,20 +1,20 @@
using UnityEngine;
namespace NAK.OriginShift.Components
namespace NAK.OriginShift.Components;
public class OriginShiftTrailRendererReceiver : MonoBehaviour
{
public class OriginShiftTrailRendererReceiver : MonoBehaviour
{
#if !UNITY_EDITOR
// max positions count cause i said so
private static readonly Vector3[] _tempPositions = new Vector3[10000];
// max positions count cause i said so
private static readonly Vector3[] _tempPositions = new Vector3[10000];
private TrailRenderer[] _trailRenderers;
private TrailRenderer[] _trailRenderers;
#region Unity Events
#region Unity Events
private void Start()
{
private void Start()
{
_trailRenderers = GetComponentsInChildren<TrailRenderer>(true);
if (_trailRenderers.Length == 0)
{
@ -23,35 +23,34 @@ namespace NAK.OriginShift.Components
}
}
private void OnEnable()
{
private void OnEnable()
{
OriginShiftManager.OnOriginShifted += OnOriginShifted;
}
private void OnDisable()
{
private void OnDisable()
{
OriginShiftManager.OnOriginShifted -= OnOriginShifted;
}
#endregion Unity Events
#endregion Unity Events
#region Origin Shift Events
#region Origin Shift Events
private void OnOriginShifted(Vector3 offset)
{
private void OnOriginShifted(Vector3 offset)
{
foreach (TrailRenderer trailRenderer in _trailRenderers)
ShiftTrailRenderer(trailRenderer, offset);
}
private static void ShiftTrailRenderer(TrailRenderer trailRenderer, Vector3 offset)
{
private static void ShiftTrailRenderer(TrailRenderer trailRenderer, Vector3 offset)
{
trailRenderer.GetPositions(_tempPositions);
for (var i = 0; i < _tempPositions.Length; i++) _tempPositions[i] += offset;
trailRenderer.SetPositions(_tempPositions);
}
#endregion Origin Shift Events
#endregion Origin Shift Events
#endif
}
}

View file

@ -1,34 +1,33 @@
using UnityEngine;
namespace NAK.OriginShift.Components
namespace NAK.OriginShift.Components;
public class OriginShiftTransformReceiver : MonoBehaviour
{
public class OriginShiftTransformReceiver : MonoBehaviour
{
#if !UNITY_EDITOR
#region Unity Events
#region Unity Events
private void OnEnable()
{
private void OnEnable()
{
OriginShiftManager.OnOriginShifted += OnOriginShifted;
}
private void OnDisable()
{
private void OnDisable()
{
OriginShiftManager.OnOriginShifted -= OnOriginShifted;
}
#endregion Unity Events
#endregion Unity Events
#region Origin Shift Events
#region Origin Shift Events
private void OnOriginShifted(Vector3 shift)
{
private void OnOriginShifted(Vector3 shift)
{
transform.position += shift;
}
#endregion Origin Shift Events
#endregion Origin Shift Events
#endif
}
}

View file

@ -1,16 +1,16 @@
using UnityEngine;
namespace NAK.OriginShift.Hacks
{
public class OriginShiftOcclusionCullingDisabler : MonoBehaviour
{
private Camera _camera;
private bool _originalCullingState;
#region Unity Events
namespace NAK.OriginShift.Hacks;
private void Start()
{
public class OriginShiftOcclusionCullingDisabler : MonoBehaviour
{
private Camera _camera;
private bool _originalCullingState;
#region Unity Events
private void Start()
{
_camera = GetComponent<Camera>();
if (_camera == null)
{
@ -21,25 +21,24 @@ namespace NAK.OriginShift.Hacks
_originalCullingState = _camera.useOcclusionCulling;
}
private void Awake() // we want to execute even if the component is disabled
{
private void Awake() // we want to execute even if the component is disabled
{
OriginShiftManager.OnStateChanged += OnOriginShiftStateChanged;
}
private void OnDestroy()
{
private void OnDestroy()
{
OriginShiftManager.OnStateChanged -= OnOriginShiftStateChanged;
}
#endregion Unity Events
#endregion Unity Events
#region Origin Shift Events
#region Origin Shift Events
private void OnOriginShiftStateChanged(OriginShiftManager.OriginShiftState state)
{
private void OnOriginShiftStateChanged(OriginShiftManager.OriginShiftState state)
{
_camera.useOcclusionCulling = state != OriginShiftManager.OriginShiftState.Forced && _originalCullingState;
}
#endregion Origin Shift Events
}
#endregion Origin Shift Events
}

View file

@ -9,35 +9,35 @@ using UnityEngine;
using ABI_RC.Systems.Movement;
#endif
namespace NAK.OriginShift
namespace NAK.OriginShift;
[DefaultExecutionOrder(int.MaxValue)]
public class OriginShiftMonitor : MonoBehaviour
{
[DefaultExecutionOrder(int.MaxValue)]
public class OriginShiftMonitor : MonoBehaviour
{
#if !UNITY_EDITOR
private PlayerSetup _playerSetup;
private BetterBetterCharacterController _characterController;
private PlayerSetup _playerSetup;
private BetterBetterCharacterController _characterController;
#endif
#region Unity Events
#region Unity Events
private void Start()
{
private void Start()
{
#if !UNITY_EDITOR
_playerSetup = GetComponent<PlayerSetup>();
_characterController = GetComponent<BetterBetterCharacterController>();
_playerSetup = GetComponent<PlayerSetup>();
_characterController = GetComponent<BetterBetterCharacterController>();
#endif
OriginShiftManager.OnPostOriginShifted += OnPostOriginShifted;
}
OriginShiftManager.OnPostOriginShifted += OnPostOriginShifted;
}
private void OnDestroy()
{
private void OnDestroy()
{
OriginShiftManager.OnPostOriginShifted -= OnPostOriginShifted;
StopAllCoroutines();
}
private void Update()
{
private void Update()
{
// in CVR use GetPlayerPosition to account for VR offset
Vector3 position = PlayerSetup.Instance.GetPlayerPosition();
@ -56,21 +56,20 @@ namespace NAK.OriginShift
OriginShiftManager.Instance.ShiftOrigin(position);
}
#endregion Unity Events
#endregion Unity Events
#region Origin Shift Events
#region Origin Shift Events
private void OnPostOriginShifted(Vector3 shift)
{
private void OnPostOriginShifted(Vector3 shift)
{
#if UNITY_EDITOR
// shift our transform back
transform.position += shift;
#else
_characterController.OffsetBy(shift);
_playerSetup.OffsetAvatarMovementData(shift);
_characterController.OffsetBy(shift);
_playerSetup.OffsetAvatarMovementData(shift);
#endif
}
#endregion Origin Shift Events
}
#endregion Origin Shift Events
}

View file

@ -10,6 +10,7 @@ using ABI_RC.Systems.GameEventSystem;
using ABI_RC.Systems.Movement;
using ABI.CCK.Components;
using DarkRift;
using ECM2;
using HarmonyLib;
using NAK.OriginShift.Components;
using NAK.OriginShift.Hacks;