Added HipMovement Weight & Fixed Emote avatar position

This commit is contained in:
NotAKidoS 2023-01-10 20:20:50 -06:00
parent 3f7d4335ad
commit 04de34d5d3
4 changed files with 23 additions and 9 deletions

View file

@ -1,5 +1,6 @@
using ABI_RC.Core.Player;
using MelonLoader;
using UnityEngine;
namespace DesktopVRIK;
@ -7,12 +8,19 @@ public class DesktopVRIKMod : MelonMod
{
internal const string SettingsCategory = "DesktopVRIK";
private static MelonPreferences_Category m_categoryDesktopVRIK;
private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryEmulateHipMovement, m_entryEnforceViewPosition, m_entryEmoteVRIK, m_entryEmoteLookAtIK, m_entryPlantFeet;
private static MelonPreferences_Entry<bool> m_entryEnabled,
m_entryEmulateHipMovement,
m_entryEnforceViewPosition,
m_entryEmoteVRIK,
m_entryEmoteLookAtIK,
m_entryPlantFeet;
private static MelonPreferences_Entry<float> m_entryEmulateVRChatHipMovementWeight;
public override void OnInitializeMelon()
{
m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
m_entryEnabled = m_categoryDesktopVRIK.CreateEntry<bool>("Enabled", true, description: "Attempt to give Desktop VRIK on avatar load.");
m_entryEmulateHipMovement = m_categoryDesktopVRIK.CreateEntry<bool>("Emulate Hip Movement", true, description: "Emulates VRChat-like hip movement when moving head up/down on desktop.");
m_entryEmulateVRChatHipMovementWeight = m_categoryDesktopVRIK.CreateEntry<float>("Hip Movement Weight", 1f, description: "The weight modifier for the hip movement.");
m_entryEnforceViewPosition = m_categoryDesktopVRIK.CreateEntry<bool>("Enforce View Position", false, description: "Corrects view position to use VRIK offsets.");
m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
@ -41,6 +49,7 @@ public class DesktopVRIKMod : MelonMod
if (!DesktopVRIK.Instance) return;
DesktopVRIK.Instance.Setting_Enabled = m_entryEnabled.Value;
DesktopVRIK.Instance.Setting_EmulateVRChatHipMovement = m_entryEmulateHipMovement.Value;
DesktopVRIK.Instance.Setting_EmulateVRChatHipMovementWeight = Mathf.Clamp01(m_entryEmulateVRChatHipMovementWeight.Value);
DesktopVRIK.Instance.Setting_EmoteVRIK = m_entryEmoteVRIK.Value;
DesktopVRIK.Instance.Setting_EmoteLookAtIK = m_entryEmoteLookAtIK.Value;
DesktopVRIK.Instance.Setting_PlantFeet = m_entryPlantFeet.Value;