[OriginShift] Fix README

This commit is contained in:
NotAKidoS 2024-06-18 17:52:44 -05:00
parent 873c6b1062
commit 07296bb6f0
2 changed files with 2 additions and 2 deletions

View file

@ -59,7 +59,7 @@ namespace NAK.OriginShift.Components
private void Start()
{
// set threshold (we can not support dynamic threshold change)
ORIGIN_SHIFT_THRESHOLD = _shiftThreshold;
ORIGIN_SHIFT_THRESHOLD = IsForced ? 1000f : _shiftThreshold;
OriginShiftManager.OnOriginShifted += OnOriginShifted;
OriginShiftManager.Instance.SetupManager(IsForced);

View file

@ -16,7 +16,7 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
## Known Issues
- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
- Portable Camera drone mode is not yet offset by the world origin shift.
- Chunk threshold past 15 units will break Voice Chat with remote players in some cases (without Compatibility Mode).
- Chunk threshold past 10 units will break Voice Chat with remote players in some cases (without Compatibility Mode).
- This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that.
## Mod Incompatibilities