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[OriginShift] Fix README
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2 changed files with 2 additions and 2 deletions
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@ -59,7 +59,7 @@ namespace NAK.OriginShift.Components
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private void Start()
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private void Start()
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{
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{
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// set threshold (we can not support dynamic threshold change)
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// set threshold (we can not support dynamic threshold change)
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ORIGIN_SHIFT_THRESHOLD = _shiftThreshold;
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ORIGIN_SHIFT_THRESHOLD = IsForced ? 1000f : _shiftThreshold;
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OriginShiftManager.OnOriginShifted += OnOriginShifted;
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OriginShiftManager.OnOriginShifted += OnOriginShifted;
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OriginShiftManager.Instance.SetupManager(IsForced);
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OriginShiftManager.Instance.SetupManager(IsForced);
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@ -16,7 +16,7 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
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## Known Issues
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## Known Issues
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- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
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- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
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- Portable Camera drone mode is not yet offset by the world origin shift.
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- Portable Camera drone mode is not yet offset by the world origin shift.
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- Chunk threshold past 15 units will break Voice Chat with remote players in some cases (without Compatibility Mode).
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- Chunk threshold past 10 units will break Voice Chat with remote players in some cases (without Compatibility Mode).
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- This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that.
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- This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that.
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## Mod Incompatibilities
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## Mod Incompatibilities
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