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undo change- parent to vrCameraRig
vrCameraRig transform is scaled alongside avatar during scaling, which handles the local offset of the menu while scaling in VR this does not change how the menus function on desktop, as the transforms are only placed based on position from camera, not the parent container object
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2 changed files with 2 additions and 2 deletions
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@ -47,7 +47,7 @@ public class MainMenuHelper : MonoBehaviour
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{
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//VR specific anchor
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GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
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vrAnchor.transform.parent = PlayerSetup.Instance.transform;
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vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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vrAnchor.transform.localPosition = Vector3.zero;
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worldAnchor = vrAnchor.transform;
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}
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@ -45,7 +45,7 @@ public class QuickMenuHelper : MonoBehaviour
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{
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//VR specific anchor
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GameObject vrAnchor = new GameObject("MSP_QMVR_Anchor");
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vrAnchor.transform.parent = PlayerSetup.Instance.transform;
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vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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vrAnchor.transform.localPosition = Vector3.zero;
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worldAnchor = vrAnchor.transform;
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}
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