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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[LazyPrune] bump version
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parent
4b5c19676d
commit
200e174b3f
2 changed files with 7 additions and 5 deletions
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@ -20,11 +20,13 @@ using System.Reflection;
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: MelonColor(255, 246, 25, 99)] // red-pink
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[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
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[assembly: HarmonyDontPatchAll]
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namespace NAK.LazyPrune.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.2";
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public const string Version = "1.0.3";
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public const string Author = "NotAKidoS";
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}
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@ -1,8 +1,8 @@
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{
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"_id": 214,
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"name": "LazyPrune",
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"modversion": "1.0.2",
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"gameversion": "2024r175",
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"modversion": "1.0.3",
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"gameversion": "2025r179",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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@ -17,8 +17,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll",
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r46/LazyPrune.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LazyPrune/",
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"changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.\n- Fixed scheduled prune job being nuked as it was created before initial scene load.\n- Patched two race conditions in the game that would cause the object loader to lock up.",
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"changelog": "- Recompiled for 2025r179",
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"embedcolor": "#1c75f1"
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}
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