[LazyPrune] bump version

This commit is contained in:
NotAKidoS 2025-04-03 03:59:19 -05:00
parent 4b5c19676d
commit 200e174b3f
2 changed files with 7 additions and 5 deletions

View file

@ -20,11 +20,13 @@ using System.Reflection;
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.LazyPrune.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.2";
public const string Version = "1.0.3";
public const string Author = "NotAKidoS";
}

View file

@ -1,8 +1,8 @@
{
"_id": 214,
"name": "LazyPrune",
"modversion": "1.0.2",
"gameversion": "2024r175",
"modversion": "1.0.3",
"gameversion": "2025r179",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
@ -17,8 +17,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r32/LazyPrune.dll",
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r46/LazyPrune.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/LazyPrune/",
"changelog": "- Fixed killtime check, would needlessly check known non-eligible objects for pruning.\n- Moved away from using GameEventSystem as it proved unreliable for tracking remote Avatar destruction, now patching Object Loader directly as loadedObject is not assigned when object wrappers are enabled.\n- Fixed scheduled prune job being nuked as it was created before initial scene load.\n- Patched two race conditions in the game that would cause the object loader to lock up.",
"changelog": "- Recompiled for 2025r179",
"embedcolor": "#1c75f1"
}