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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Tweak for latest experimental.
Replaced PlayerSetup _inVr check.
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parent
2b4f306040
commit
24d8c6a3ec
4 changed files with 17 additions and 17 deletions
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@ -1,5 +1,7 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using MelonLoader;
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namespace Blackout;
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@ -11,9 +13,10 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
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private static void CheckVRModeOnSwitch()
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{
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if (Blackout.inVR != PlayerSetup.Instance._inVr)
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if (Blackout.inVR != MetaPort.Instance.isUsingVr)
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{
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Blackout.inVR = PlayerSetup.Instance._inVr;
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MelonLogger.Msg("VRMode change detected! Reinitializing Blackout Instance...");
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Blackout.inVR = MetaPort.Instance.isUsingVr;
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BlackoutController.Instance.SetupBlackoutInstance();
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BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Awake);
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}
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@ -1,4 +1,5 @@
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using MelonLoader;
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namespace Blackout;
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@ -28,14 +29,10 @@ public class Blackout : MelonMod
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m_entryDrowsyDimStrength = m_categoryBlackout.CreateEntry<float>("Drowsy Dim Strength", 0.5f, description: "How strong of a dimming effect should drowsy mode have.");
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m_categoryBlackout.SaveToFile(false);
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m_entryEnabled.OnEntryValueChangedUntyped.Subscribe(OnUpdateEnabled);
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m_entryHudMessages.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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m_entryDropFPSOnSleep.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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m_entryDrowsyThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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m_entryAwakeThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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m_entryDrowsyModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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m_entrySleepModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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m_entryDrowsyDimStrength.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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foreach (var setting in m_categoryBlackout.Entries)
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{
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setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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}
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//UIExpansionKit addon
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if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "UI Expansion Kit"))
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@ -55,7 +52,7 @@ public class Blackout : MelonMod
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while (PlayerSetup.Instance == null)
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yield return null;
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inVR = PlayerSetup.Instance._inVr;
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inVR = MetaPort.Instance.isUsingVr;
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PlayerSetup.Instance.gameObject.AddComponent<BlackoutController>();
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//update BlackoutController settings after it initializes
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace Blackout.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.3";
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public const string Version = "1.0.4";
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public const string Author = "NotAKidoS";
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}
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@ -1,9 +1,9 @@
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{
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"_id": 106,
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"name": "Blackout",
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"modversion": "1.0.3",
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"gameversion": "2022r169p1",
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"loaderversion": "0.5.5",
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"modversion": "1.0.4",
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"gameversion": "2022r169",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Dim screen after set time of sitting still. Should be nice for VR sleeping.\n\nNotable Options:\n Cap FPS while sleeping.\nManual control via UIX\nConfigurable dimming strength.",
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@ -16,8 +16,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/Blackout/releases/download/r4/Blackout.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/Blackout/releases/download/r5/Blackout.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/Blackout/",
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"changelog": "Fixed rendering in every camera other than player camera. Should now behave in both automatic and manual modes.",
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"changelog": "Small tweak to fix VRMode change detection with latest experimental.",
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"embedcolor": "#161b22"
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}
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