Tweak for latest experimental.

Replaced PlayerSetup _inVr check.
This commit is contained in:
NotAKidoS 2022-11-22 18:21:38 -06:00
parent 2b4f306040
commit 24d8c6a3ec
4 changed files with 17 additions and 17 deletions

View file

@ -1,5 +1,7 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using HarmonyLib;
using MelonLoader;
namespace Blackout;
@ -11,9 +13,10 @@ internal class HarmonyPatches
[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
private static void CheckVRModeOnSwitch()
{
if (Blackout.inVR != PlayerSetup.Instance._inVr)
if (Blackout.inVR != MetaPort.Instance.isUsingVr)
{
Blackout.inVR = PlayerSetup.Instance._inVr;
MelonLogger.Msg("VRMode change detected! Reinitializing Blackout Instance...");
Blackout.inVR = MetaPort.Instance.isUsingVr;
BlackoutController.Instance.SetupBlackoutInstance();
BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Awake);
}

View file

@ -1,4 +1,5 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using MelonLoader;
namespace Blackout;
@ -28,14 +29,10 @@ public class Blackout : MelonMod
m_entryDrowsyDimStrength = m_categoryBlackout.CreateEntry<float>("Drowsy Dim Strength", 0.5f, description: "How strong of a dimming effect should drowsy mode have.");
m_categoryBlackout.SaveToFile(false);
m_entryEnabled.OnEntryValueChangedUntyped.Subscribe(OnUpdateEnabled);
m_entryHudMessages.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDropFPSOnSleep.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDrowsyThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryAwakeThreshold.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDrowsyModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entrySleepModeTimer.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
m_entryDrowsyDimStrength.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
foreach (var setting in m_categoryBlackout.Entries)
{
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
//UIExpansionKit addon
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "UI Expansion Kit"))
@ -55,7 +52,7 @@ public class Blackout : MelonMod
while (PlayerSetup.Instance == null)
yield return null;
inVR = PlayerSetup.Instance._inVr;
inVR = MetaPort.Instance.isUsingVr;
PlayerSetup.Instance.gameObject.AddComponent<BlackoutController>();
//update BlackoutController settings after it initializes

View file

@ -25,6 +25,6 @@ using System.Reflection;
namespace Blackout.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.3";
public const string Version = "1.0.4";
public const string Author = "NotAKidoS";
}

View file

@ -1,9 +1,9 @@
{
"_id": 106,
"name": "Blackout",
"modversion": "1.0.3",
"gameversion": "2022r169p1",
"loaderversion": "0.5.5",
"modversion": "1.0.4",
"gameversion": "2022r169",
"loaderversion": "0.5.7",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Dim screen after set time of sitting still. Should be nice for VR sleeping.\n\nNotable Options:\n Cap FPS while sleeping.\nManual control via UIX\nConfigurable dimming strength.",
@ -16,8 +16,8 @@
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/Blackout/releases/download/r4/Blackout.dll",
"downloadlink": "https://github.com/NotAKidOnSteam/Blackout/releases/download/r5/Blackout.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/Blackout/",
"changelog": "Fixed rendering in every camera other than player camera. Should now behave in both automatic and manual modes.",
"changelog": "Small tweak to fix VRMode change detection with latest experimental.",
"embedcolor": "#161b22"
}