mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Merge remote-tracking branch 'GestureLock/main'
Merged GestureLock
This commit is contained in:
commit
274d57ee42
6 changed files with 194 additions and 1 deletions
37
GestureLock/GestureLock.csproj
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37
GestureLock/GestureLock.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>latest</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="SteamVR">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Target Name="Deploy" AfterTargets="Build">
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<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
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<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
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</Target>
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</Project>
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25
GestureLock/GestureLock.sln
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25
GestureLock/GestureLock.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32630.192
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GestureLock", "GestureLock.csproj", "{B318B038-DA12-4960-A35E-613BE26B7965}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B318B038-DA12-4960-A35E-613BE26B7965}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B318B038-DA12-4960-A35E-613BE26B7965}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {0ABE9CFE-D4F5-4B5B-9D1A-5D0B1DA7E2CD}
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EndGlobalSection
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EndGlobal
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70
GestureLock/Main.cs
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70
GestureLock/Main.cs
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using HarmonyLib;
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using MelonLoader;
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using Valve.VR;
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//I legitimately threw this at ChatGPT to rewrite cause i couldn't be bothered.
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namespace NAK.Melons.GestureLock
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{
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public class GestureLockMod : MelonMod
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{
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[HarmonyPatch]
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private class HarmonyPatches
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{
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private static bool isLocked;
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private static float oldGestureLeft;
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private static float oldGestureRight;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
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private static void Postfix_InputModuleSteamVR_UpdateInput
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(
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ref CVRInputManager ____inputManager,
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ref VRTrackerManager ____trackerManager,
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ref SteamVR_Action_Boolean ___steamVrIndexGestureToggle
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)
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{
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if (!MetaPort.Instance.isUsingVr)
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{
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return;
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}
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if (___steamVrIndexGestureToggle.stateDown && !____trackerManager.trackerNames.Contains("knuckles"))
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{
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isLocked = !isLocked;
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oldGestureLeft = ____inputManager.gestureLeft;
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oldGestureRight = ____inputManager.gestureRight;
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CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRInputManager), "Update")]
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private static void Postfix_CVRInputManager_Update
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(
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ref float ___gestureLeft,
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ref float ___gestureRight,
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ref float ___gestureLeftRaw,
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ref float ___gestureRightRaw
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)
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{
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if (!MetaPort.Instance.isUsingVr)
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{
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return;
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}
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if (isLocked)
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{
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// Dont override raw, other systems like the camera gesture recognizer need it.
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//gestureLeftRaw = gestureLeft;
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//gestureRightRaw = gestureRight;
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___gestureLeft = oldGestureLeft;
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___gestureRight = oldGestureRight;
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}
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}
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}
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}
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}
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29
GestureLock/Properties/AssemblyInfo.cs
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29
GestureLock/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.Melons.GestureLock.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.Melons.GestureLock))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.Melons.GestureLock))]
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[assembly: MelonInfo(
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typeof(NAK.Melons.GestureLock.GestureLockMod),
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nameof(NAK.Melons.GestureLock),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/GestureLock"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace NAK.Melons.GestureLock.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "2.0.0";
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public const string Author = "NotAKidoS";
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}
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23
GestureLock/format.json
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23
GestureLock/format.json
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{
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"_id": 93,
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"name": "GestureLock",
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"modversion": "2.0.0",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Locks GestureLeft & GestureRight on SteamVR binding.\nDoes nothing on Knuckles controllers.\n\nMake sure to bind Controller Toggle Gestures in SteamVR.",
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"searchtags": [
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"gesture",
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"lock",
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"GestureLeft",
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"GestureRight"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/GestureLock/releases/download/v2.0.0/GestureLock.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/GestureLock/",
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"changelog": "- Simplification & refactor.",
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"embedcolor": "804221"
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}
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11
README.md
11
README.md
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@ -125,6 +125,15 @@ Prevents VRIK from autodetecting toes in HalfbodyIK.
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Optionally can be applied in FBT, but toes in FBT are nice so you are a monster if so.
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# GestureLock
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Simple GestureLock for CVR.
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Uses ChilloutVR's "Controller Toggle Gestures" binding in SteamVR to lock GestureLeft & GestureRight input.
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Does nothing on Knuckles controllers as the bind is used for finger tracking.
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---
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@ -135,4 +144,4 @@ https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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