mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 13:59:22 +00:00
Merge remote-tracking branch 'PickupPushPull/main'
Merge PickupPushPull
This commit is contained in:
commit
31d5ad9554
9 changed files with 507 additions and 0 deletions
34
PickupPushPull/HarmonyPatches.cs
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34
PickupPushPull/HarmonyPatches.cs
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@ -0,0 +1,34 @@
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using UnityEngine;
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using NAK.Melons.PickupPushPull.InputModules;
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namespace NAK.Melons.PickupPushPull.HarmonyPatches;
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[HarmonyPatch]
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internal class HarmonyPatches
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{
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//uses code from https://github.com/ljoonal/CVR-Plugins/tree/main/RotateIt
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//GPL-3.0 license - Thank you ljoonal for being smart brain :plead:
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRPickupObject), "Update")]
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public static void GrabbedObjectPatch(ref CVRPickupObject __instance)
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{
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// Need to only run when the object is grabbed by the local player
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if (__instance._controllerRay == null) return;
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//and only if its a prop we support
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if (__instance.gripType == CVRPickupObject.GripType.Origin) return;
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Quaternion originalRotation = __instance.transform.rotation;
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Transform referenceTransform = __instance._controllerRay.transform;
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__instance.transform.RotateAround(__instance.transform.position, referenceTransform.right, PickupPushPull_Module.Instance.objectRotation.y * Time.deltaTime);
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__instance.transform.RotateAround(__instance.transform.position, referenceTransform.up, PickupPushPull_Module.Instance.objectRotation.x * Time.deltaTime);
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// Add the new difference between the og rotation and our newly added rotation the the stored offset.
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__instance.initialRotationalOffset *= Quaternion.Inverse(__instance.transform.rotation) * originalRotation;
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}
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}
|
33
PickupPushPull/InputModules/Info/EI_SteamVR_Info.cs
Normal file
33
PickupPushPull/InputModules/Info/EI_SteamVR_Info.cs
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@ -0,0 +1,33 @@
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|||
using ABI_RC.Core.Savior;
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using System.Reflection;
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||||
|
||||
namespace NAK.Melons.PickupPushPull.InputModules.Info;
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|
||||
// Stolen from my scrapped Enhanced Input mod
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internal class EI_SteamVR_Info
|
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{
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//General Inputs
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internal static readonly FieldInfo im_vrMovementAction = typeof(InputModuleSteamVR).GetField("vrMovementAction", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_vrJumpAction = typeof(InputModuleSteamVR).GetField("vrJumpAction", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_vrLookAction = typeof(InputModuleSteamVR).GetField("vrLookAction", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_vrMuteAction = typeof(InputModuleSteamVR).GetField("vrMuteAction", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
internal static readonly FieldInfo im_vrMenuButton = typeof(InputModuleSteamVR).GetField("vrMenuButton", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_vrTriggerValue = typeof(InputModuleSteamVR).GetField("vrTriggerValue", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_vrGripValue = typeof(InputModuleSteamVR).GetField("vrGripValue", BindingFlags.NonPublic | BindingFlags.Instance);
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//Vive Controllers
|
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internal static readonly FieldInfo im_vrTouchPadValue = typeof(InputModuleSteamVR).GetField("vrTouchPadValue", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_vrTouchPadClick = typeof(InputModuleSteamVR).GetField("vrTouchPadClick", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_vrTouchPadTouch = typeof(InputModuleSteamVR).GetField("vrTouchPadTouch", BindingFlags.NonPublic | BindingFlags.Instance);
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//Knuckles Controllers
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internal static readonly FieldInfo im_steamVrIndexSkeletonLeft = typeof(InputModuleSteamVR).GetField("steamVrIndexSkeletonLeft", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_steamVrIndexSkeletonRight = typeof(InputModuleSteamVR).GetField("steamVrIndexSkeletonRight", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo im_steamVrIndexGestureToggle = typeof(InputModuleSteamVR).GetField("steamVrIndexGestureToggle", BindingFlags.NonPublic | BindingFlags.Instance);
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//Touch Controllers
|
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internal static readonly FieldInfo im_steamVrTriggerTouch = typeof(InputModuleSteamVR).GetField("steamVrTriggerTouch", BindingFlags.Public | BindingFlags.Instance);
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internal static readonly FieldInfo im_steamVrGripTouch = typeof(InputModuleSteamVR).GetField("steamVrGripTouch", BindingFlags.Public | BindingFlags.Instance);
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||||
internal static readonly FieldInfo im_steamVrStickTouch = typeof(InputModuleSteamVR).GetField("steamVrStickTouch", BindingFlags.Public | BindingFlags.Instance);
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internal static readonly FieldInfo im_steamVrButtonATouch = typeof(InputModuleSteamVR).GetField("steamVrButtonATouch", BindingFlags.Public | BindingFlags.Instance);
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||||
internal static readonly FieldInfo im_steamVrButtonBTouch = typeof(InputModuleSteamVR).GetField("steamVrButtonBTouch", BindingFlags.Public | BindingFlags.Instance);
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//SteamVR Specific
|
||||
//internal static readonly FieldInfo im_steamVrVibration = typeof(InputModuleSteamVR).GetField("steamVrVibration", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
}
|
201
PickupPushPull/InputModules/PickupPushPull_Module.cs
Normal file
201
PickupPushPull/InputModules/PickupPushPull_Module.cs
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|
|||
using ABI.CCK.Components;
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using NAK.Melons.PickupPushPull.InputModules.Info;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Events;
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using Valve.VR;
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namespace NAK.Melons.PickupPushPull.InputModules;
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public class PickupPushPull_Module : CVRInputModule
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{
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//Reflection shit
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private static readonly FieldInfo _grabbedObject = typeof(ControllerRay).GetField("grabbedObject", BindingFlags.NonPublic | BindingFlags.Instance);
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//Global stuff
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public static PickupPushPull_Module Instance;
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public Vector2 objectRotation = Vector2.zero;
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|
||||
//Global settings
|
||||
public float Setting_PushPullSpeed = 100f;
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||||
public float Setting_RotationSpeed = 200f;
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public bool Setting_EnableRotation = false;
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//Desktop settings
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public bool Desktop_UseZoomForRotate = true;
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//VR settings
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public BindingOptionsVR.BindHand VR_RotateHand = BindingOptionsVR.BindHand.LeftHand;
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public BindingOptionsVR.BindingOptions VR_RotateBind = BindingOptionsVR.BindingOptions.ButtonATouch;
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private SteamVR_Action_Boolean VR_RotateBind_Boolean;
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//Local stuff
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private CVRInputManager _inputManager;
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private ControllerRay desktopControllerRay;
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private float deadzoneRightValue;
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private bool controlGamepadEnabled;
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|
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//SteamVR Input
|
||||
private SteamVR_Action_Vector2 vrLookAction;
|
||||
private SteamVR_Action_Boolean steamVrTriggerTouch;
|
||||
private SteamVR_Action_Boolean steamVrGripTouch;
|
||||
private SteamVR_Action_Boolean steamVrStickTouch;
|
||||
private SteamVR_Action_Boolean steamVrButtonATouch;
|
||||
private SteamVR_Action_Boolean steamVrButtonBTouch;
|
||||
|
||||
public new void Start()
|
||||
{
|
||||
_inputManager = CVRInputManager.Instance;
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||||
Instance = this;
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||||
base.Start();
|
||||
|
||||
//Get desktop controller ray
|
||||
desktopControllerRay = PlayerSetup.Instance.desktopCamera.GetComponent<ControllerRay>();
|
||||
|
||||
//Touch Controllers
|
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InputModuleSteamVR inputModuleSteamVR = GetComponent<InputModuleSteamVR>();
|
||||
vrLookAction = (SteamVR_Action_Vector2)EI_SteamVR_Info.im_vrLookAction.GetValue(inputModuleSteamVR);
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steamVrTriggerTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrTriggerTouch.GetValue(inputModuleSteamVR);
|
||||
steamVrGripTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrGripTouch.GetValue(inputModuleSteamVR);
|
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steamVrStickTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrStickTouch.GetValue(inputModuleSteamVR);
|
||||
steamVrButtonATouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonATouch.GetValue(inputModuleSteamVR);
|
||||
steamVrButtonBTouch = (SteamVR_Action_Boolean)EI_SteamVR_Info.im_steamVrButtonBTouch.GetValue(inputModuleSteamVR);
|
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controlGamepadEnabled = (bool)MetaPort.Instance.settings.GetSettingsBool("ControlEnableGamepad", false);
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MetaPort.Instance.settings.settingBoolChanged.AddListener(new UnityAction<string, bool>(SettingsBoolChanged));
|
||||
|
||||
deadzoneRightValue = (float)MetaPort.Instance.settings.GetSettingInt("ControlDeadZoneRight", 0) / 100f;
|
||||
MetaPort.Instance.settings.settingIntChanged.AddListener(new UnityAction<string, int>(SettingsIntChanged));
|
||||
|
||||
UpdateVRBinding();
|
||||
}
|
||||
|
||||
private void SettingsBoolChanged(string name, bool value)
|
||||
{
|
||||
if (name == "ControlEnableGamepad")
|
||||
controlGamepadEnabled = value;
|
||||
}
|
||||
|
||||
private void SettingsIntChanged(string name, int value)
|
||||
{
|
||||
if (name == "ControlDeadZoneRight")
|
||||
deadzoneRightValue = (float)value / 100f;
|
||||
}
|
||||
|
||||
public void UpdateVRBinding()
|
||||
{
|
||||
switch (VR_RotateBind)
|
||||
{
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case BindingOptionsVR.BindingOptions.ButtonATouch:
|
||||
VR_RotateBind_Boolean = steamVrButtonATouch;
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||||
break;
|
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case BindingOptionsVR.BindingOptions.ButtonBTouch:
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VR_RotateBind_Boolean = steamVrButtonBTouch;
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||||
break;
|
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case BindingOptionsVR.BindingOptions.StickTouch:
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VR_RotateBind_Boolean = steamVrStickTouch;
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break;
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case BindingOptionsVR.BindingOptions.TriggerTouch:
|
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VR_RotateBind_Boolean = steamVrTriggerTouch;
|
||||
break;
|
||||
case BindingOptionsVR.BindingOptions.GripTouch:
|
||||
VR_RotateBind_Boolean = steamVrGripTouch;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//this will run while menu is being hovered
|
||||
public override void UpdateImportantInput()
|
||||
{
|
||||
objectRotation = Vector2.zero;
|
||||
}
|
||||
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||||
//this will only run outside of menus
|
||||
public override void UpdateInput()
|
||||
{
|
||||
objectRotation = Vector2.zero;
|
||||
|
||||
CVRPickupObject desktopObject = (CVRPickupObject)_grabbedObject.GetValue(desktopControllerRay);
|
||||
if (desktopObject != null && desktopObject.gripType == CVRPickupObject.GripType.Free)
|
||||
{
|
||||
//Desktop Input
|
||||
DoDesktopInput();
|
||||
//Gamepad Input
|
||||
DoGamepadInput();
|
||||
}
|
||||
|
||||
//VR Input
|
||||
if (!MetaPort.Instance.isUsingVr) return;
|
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DoSteamVRInput();
|
||||
}
|
||||
|
||||
private void DoDesktopInput()
|
||||
{
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if (!Desktop_UseZoomForRotate) return;
|
||||
|
||||
//mouse rotation when zoomed
|
||||
if (Setting_EnableRotation && _inputManager.zoom)
|
||||
{
|
||||
objectRotation.x += Setting_RotationSpeed * _inputManager.rawLookVector.x;
|
||||
objectRotation.y += Setting_RotationSpeed * _inputManager.rawLookVector.y * -1;
|
||||
_inputManager.lookVector = Vector2.zero;
|
||||
_inputManager.zoom = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoGamepadInput()
|
||||
{
|
||||
if (!controlGamepadEnabled) return;
|
||||
|
||||
//not sure how to make settings for this
|
||||
bool button1 = Input.GetButton("Controller Left Button");
|
||||
bool button2 = Input.GetButton("Controller Right Button");
|
||||
|
||||
if (button1 || button2)
|
||||
{
|
||||
//Rotation
|
||||
if (Setting_EnableRotation && button2)
|
||||
{
|
||||
objectRotation.x += Setting_RotationSpeed * _inputManager.rawLookVector.x;
|
||||
objectRotation.y += Setting_RotationSpeed * _inputManager.rawLookVector.y * -1;
|
||||
_inputManager.lookVector = Vector2.zero;
|
||||
return;
|
||||
}
|
||||
|
||||
_inputManager.objectPushPull += _inputManager.rawLookVector.y * Setting_PushPullSpeed * Time.deltaTime;
|
||||
_inputManager.lookVector = Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoSteamVRInput()
|
||||
{
|
||||
CVRPickupObject leftObject = (CVRPickupObject)_grabbedObject.GetValue(PlayerSetup.Instance.leftRay);
|
||||
CVRPickupObject rightObject = (CVRPickupObject)_grabbedObject.GetValue(PlayerSetup.Instance.rightRay);
|
||||
if (leftObject == null && rightObject == null) return;
|
||||
|
||||
bool canRotate = (leftObject != null && leftObject.gripType == CVRPickupObject.GripType.Free) ||
|
||||
(rightObject != null && rightObject.gripType == CVRPickupObject.GripType.Free);
|
||||
|
||||
if (Setting_EnableRotation && canRotate && VR_RotateBind_Boolean.GetState((SteamVR_Input_Sources)VR_RotateHand))
|
||||
{
|
||||
Vector2 rawLookVector = new Vector2(CVRTools.AxisDeadZone(vrLookAction.GetAxis(SteamVR_Input_Sources.Any).x, deadzoneRightValue, true),
|
||||
CVRTools.AxisDeadZone(vrLookAction.GetAxis(SteamVR_Input_Sources.Any).y, deadzoneRightValue, true));
|
||||
|
||||
objectRotation.x += Setting_RotationSpeed * rawLookVector.x;
|
||||
objectRotation.y += Setting_RotationSpeed * rawLookVector.y * -1;
|
||||
|
||||
_inputManager.lookVector = Vector2.zero;
|
||||
return;
|
||||
}
|
||||
|
||||
CVRInputManager.Instance.objectPushPull += CVRInputManager.Instance.floatDirection * Setting_PushPullSpeed * Time.deltaTime;
|
||||
}
|
||||
|
||||
}
|
108
PickupPushPull/Main.cs
Normal file
108
PickupPushPull/Main.cs
Normal file
|
@ -0,0 +1,108 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using HarmonyLib;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using Valve.VR;
|
||||
using NAK.Melons.PickupPushPull.InputModules;
|
||||
|
||||
namespace NAK.Melons.PickupPushPull;
|
||||
|
||||
public class PickupPushPull : MelonMod
|
||||
{
|
||||
private static MelonPreferences_Category Category_PickupPushPull;
|
||||
private static MelonPreferences_Entry<float> Setting_PushPullSpeed, Setting_RotateSpeed;
|
||||
private static MelonPreferences_Entry<bool> Setting_EnableRotation, Setting_Desktop_UseZoomForRotate;
|
||||
private static MelonPreferences_Entry<BindingOptionsVR.BindHand> Setting_VR_RotateHand;
|
||||
private static MelonPreferences_Entry<BindingOptionsVR.BindingOptions> Setting_VR_RotateBind;
|
||||
|
||||
public override void OnInitializeMelon()
|
||||
{
|
||||
Category_PickupPushPull = MelonPreferences.CreateCategory(nameof(PickupPushPull));
|
||||
|
||||
//Global settings
|
||||
Setting_PushPullSpeed = Category_PickupPushPull.CreateEntry("Push Pull Speed", 2f, description: "Up/down on right joystick for VR. Left buSettingr + Up/down on right joystick for Gamepad.");
|
||||
Setting_RotateSpeed = Category_PickupPushPull.CreateEntry<float>("Rotate Speed", 6f);
|
||||
Setting_EnableRotation = Category_PickupPushPull.CreateEntry<bool>("Enable Rotation", false, description: "Hold left trigger in VR or right buSettingr on Gamepad.");
|
||||
|
||||
//Desktop settings
|
||||
Setting_Desktop_UseZoomForRotate = Category_PickupPushPull.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, description: "Use zoom bind for rotation while a prop is held.");
|
||||
|
||||
//VR settings
|
||||
Setting_VR_RotateHand = Category_PickupPushPull.CreateEntry("VR Hand", BindingOptionsVR.BindHand.LeftHand);
|
||||
|
||||
//bruh
|
||||
foreach (var setting in Category_PickupPushPull.Entries)
|
||||
{
|
||||
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
|
||||
}
|
||||
|
||||
//special setting
|
||||
Setting_VR_RotateBind = Category_PickupPushPull.CreateEntry("VR Binding", BindingOptionsVR.BindingOptions.ButtonATouch);
|
||||
Setting_VR_RotateBind.OnEntryValueChangedUntyped.Subscribe(OnUpdateVRBinding);
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
|
||||
}
|
||||
|
||||
|
||||
System.Collections.IEnumerator WaitForLocalPlayer()
|
||||
{
|
||||
while (PlayerSetup.Instance == null)
|
||||
yield return null;
|
||||
|
||||
CVRInputManager.Instance.gameObject.AddComponent<PickupPushPull_Module>();
|
||||
|
||||
//update BlackoutController settings after it initializes
|
||||
while (PickupPushPull_Module.Instance == null)
|
||||
yield return null;
|
||||
|
||||
UpdateVRBinding();
|
||||
UpdateAllSettings();
|
||||
}
|
||||
|
||||
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
|
||||
private void OnUpdateVRBinding(object arg1, object arg2) => UpdateVRBinding();
|
||||
|
||||
private void UpdateAllSettings()
|
||||
{
|
||||
if (!PickupPushPull_Module.Instance) return;
|
||||
|
||||
//Global settings
|
||||
PickupPushPull_Module.Instance.Setting_PushPullSpeed = Setting_PushPullSpeed.Value * 50;
|
||||
PickupPushPull_Module.Instance.Setting_RotationSpeed = Setting_RotateSpeed.Value * 50;
|
||||
PickupPushPull_Module.Instance.Setting_EnableRotation = Setting_EnableRotation.Value;
|
||||
//Desktop settings
|
||||
PickupPushPull_Module.Instance.Desktop_UseZoomForRotate = Setting_Desktop_UseZoomForRotate.Value;
|
||||
//VR settings
|
||||
PickupPushPull_Module.Instance.VR_RotateHand = Setting_VR_RotateHand.Value;
|
||||
}
|
||||
|
||||
private void UpdateVRBinding()
|
||||
{
|
||||
//VR special settings
|
||||
PickupPushPull_Module.Instance.VR_RotateBind = Setting_VR_RotateBind.Value;
|
||||
PickupPushPull_Module.Instance.UpdateVRBinding();
|
||||
}
|
||||
}
|
||||
|
||||
public class BindingOptionsVR
|
||||
{
|
||||
public enum BindHand
|
||||
{
|
||||
Any,
|
||||
LeftHand,
|
||||
RightHand
|
||||
}
|
||||
public enum BindingOptions
|
||||
{
|
||||
//Only oculus bindings have by default
|
||||
ButtonATouch,
|
||||
ButtonBTouch,
|
||||
TriggerTouch,
|
||||
//doesnt work?
|
||||
StickTouch,
|
||||
//Index only
|
||||
GripTouch
|
||||
}
|
||||
}
|
37
PickupPushPull/PickupPushPull.csproj
Normal file
37
PickupPushPull/PickupPushPull.csproj
Normal file
|
@ -0,0 +1,37 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SteamVR">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\SteamVR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="Deploy" AfterTargets="Build">
|
||||
<Copy SourceFiles="$(TargetPath)" DestinationFolder="C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" />
|
||||
<Message Text="Copied $(TargetPath) to C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\Mods\" Importance="high" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
25
PickupPushPull/PickupPushPull.sln
Normal file
25
PickupPushPull/PickupPushPull.sln
Normal file
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32630.192
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "PickupPushPull", "PickupPushPull.csproj", "{817132E7-2DE5-412F-A34C-A325C368F42B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{817132E7-2DE5-412F-A34C-A325C368F42B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{817132E7-2DE5-412F-A34C-A325C368F42B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{817132E7-2DE5-412F-A34C-A325C368F42B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{817132E7-2DE5-412F-A34C-A325C368F42B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D636F9FB-C0CF-40CE-8105-E5238CDE0902}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
30
PickupPushPull/Properties/AssemblyInfo.cs
Normal file
30
PickupPushPull/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using NAK.Melons.PickupPushPull.Properties;
|
||||
using MelonLoader;
|
||||
using System.Reflection;
|
||||
|
||||
|
||||
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
|
||||
[assembly: AssemblyTitle(nameof(NAK.Melons.PickupPushPull))]
|
||||
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
|
||||
[assembly: AssemblyProduct(nameof(NAK.Melons.PickupPushPull))]
|
||||
|
||||
[assembly: MelonInfo(
|
||||
typeof(NAK.Melons.PickupPushPull.PickupPushPull),
|
||||
nameof(NAK.Melons.PickupPushPull),
|
||||
AssemblyInfoParams.Version,
|
||||
AssemblyInfoParams.Author,
|
||||
downloadLink: "https://github.com/NotAKidOnSteam/PickupPushPull"
|
||||
)]
|
||||
|
||||
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
|
||||
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
|
||||
namespace NAK.Melons.PickupPushPull.Properties;
|
||||
internal static class AssemblyInfoParams
|
||||
{
|
||||
public const string Version = "3.0.2";
|
||||
public const string Author = "NotAKidoS";
|
||||
}
|
23
PickupPushPull/format.json
Normal file
23
PickupPushPull/format.json
Normal file
|
@ -0,0 +1,23 @@
|
|||
{
|
||||
"_id": 91,
|
||||
"name": "PickupPushPull",
|
||||
"modversion": "3.0.2",
|
||||
"gameversion": "2022r170",
|
||||
"loaderversion": "0.5.7",
|
||||
"modtype": "Mod",
|
||||
"author": "NotAKidoS",
|
||||
"description": "Allows you to push & pull pickups with Mouse, Gamepad, & VR.\nCan also optionally rotate props via keybind.\n\nIndex users will need to manually bind the missing SteamVR binds.",
|
||||
"searchtags": [
|
||||
"pull",
|
||||
"push",
|
||||
"pickup",
|
||||
"prop"
|
||||
],
|
||||
"requirements": [
|
||||
"None"
|
||||
],
|
||||
"downloadlink": "https://github.com/NotAKidOnSteam/PickupPushPull/releases/download/v3.0.2/PickupPushPull.dll",
|
||||
"sourcelink": "https://github.com/NotAKidOnSteam/PickupPushPull/",
|
||||
"changelog": "- Fixed issue where ControlEnableGamepad setting was improperly checked on startup.",
|
||||
"embedcolor": "804221"
|
||||
}
|
16
README.md
16
README.md
|
@ -220,6 +220,22 @@ https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-
|
|||
Disables the CVRPathCameraController by default while keeping the flight binding.
|
||||
|
||||
Using UIExpansionKit or similar you can toggle both while in game.
|
||||
# PickupPushPull
|
||||
Allows you to push & pull props with Gamepad and VR.
|
||||
|
||||
Simply maps Gamepad & VR joystick input to objectPushPull.
|
||||
|
||||
Hold left bumper on Gamepad to use objectPushPull.
|
||||
|
||||
You can also rotate props while holding down the selected bind in VR, or right bumper on Gamepad.
|
||||
|
||||
Desktop can use the zoom bind while holding props without pickup origin to rotate with mouse.
|
||||
|
||||
As you can tell, i have no fucking clue how to use GitHub.
|
||||
|
||||
|
||||
https://user-images.githubusercontent.com/37721153/188521473-9d180795-785a-4ba0-b97f-1e9163d1ba14.mp4
|
||||
|
||||
|
||||
---
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue