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[OriginShift] Fixed RCC Shidmark patch
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2 changed files with 6 additions and 3 deletions
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@ -43,6 +43,7 @@ public class OriginShiftMod : MelonMod
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ApplyPatches(typeof(Patches.DbJobsAvatarManagerPatches)); // dynamic bones
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ApplyPatches(typeof(Patches.CVRPortalManagerPatches)); // portals
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ApplyPatches(typeof(Patches.RCC_SkidmarksManagerPatches)); // skidmarks
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ApplyPatches(typeof(Patches.PortableCameraPatches)); // camera occlusion culling
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ApplyPatches(typeof(Patches.PathingCameraPatches)); // camera occlusion culling
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@ -8,13 +8,15 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
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- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
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- Occlusion Culling data cannot be shifted.
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- When using "Forced" mode, occlusion culling is disabled.
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- Only 10k particle positions can be shifted per Particle System. (artificial limit)
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- Only 10k trail positions can be shifted per Trail Renderer. (artificial limit)
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- Only 10k trail positions can be shifted per Trail Renderer (artificial limit).
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- Only 10k particle positions can be shifted per Particle System (artificial limit).
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- Potentially can fix by changing Particle System to Custom Simulation Space ? (untested)
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## Known Issues
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- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.
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- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator (unsure how to fix).
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- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
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- Portable Camera drone mode is not yet offset by the world origin shift.
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- Remote Synced Objects (Spawnables/ObjectSyncs) actively interpolating remote position data will not be offset by the world origin shift.
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## Mod Incompatibilities
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- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
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