[OriginShift] Fixed RCC Shidmark patch

This commit is contained in:
NotAKidoS 2024-06-18 15:08:19 -05:00
parent fbfc75abbf
commit 597183a1fe
2 changed files with 6 additions and 3 deletions

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@ -43,6 +43,7 @@ public class OriginShiftMod : MelonMod
ApplyPatches(typeof(Patches.DbJobsAvatarManagerPatches)); // dynamic bones ApplyPatches(typeof(Patches.DbJobsAvatarManagerPatches)); // dynamic bones
ApplyPatches(typeof(Patches.CVRPortalManagerPatches)); // portals ApplyPatches(typeof(Patches.CVRPortalManagerPatches)); // portals
ApplyPatches(typeof(Patches.RCC_SkidmarksManagerPatches)); // skidmarks
ApplyPatches(typeof(Patches.PortableCameraPatches)); // camera occlusion culling ApplyPatches(typeof(Patches.PortableCameraPatches)); // camera occlusion culling
ApplyPatches(typeof(Patches.PathingCameraPatches)); // camera occlusion culling ApplyPatches(typeof(Patches.PathingCameraPatches)); // camera occlusion culling

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@ -8,13 +8,15 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
- Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)). - Light Probe data cannot be shifted (until [unity 2022](https://docs.unity3d.com/2022.3/Documentation/Manual/LightProbes-Moving.html)).
- Occlusion Culling data cannot be shifted. - Occlusion Culling data cannot be shifted.
- When using "Forced" mode, occlusion culling is disabled. - When using "Forced" mode, occlusion culling is disabled.
- Only 10k particle positions can be shifted per Particle System. (artificial limit) - Only 10k trail positions can be shifted per Trail Renderer (artificial limit).
- Only 10k trail positions can be shifted per Trail Renderer. (artificial limit) - Only 10k particle positions can be shifted per Particle System (artificial limit).
- Potentially can fix by changing Particle System to Custom Simulation Space ? (untested)
## Known Issues ## Known Issues
- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator. - Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator (unsure how to fix).
- Mod Network is not yet implemented, so Compatibility Mode is required to play with others. - Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
- Portable Camera drone mode is not yet offset by the world origin shift. - Portable Camera drone mode is not yet offset by the world origin shift.
- Remote Synced Objects (Spawnables/ObjectSyncs) actively interpolating remote position data will not be offset by the world origin shift.
## Mod Incompatibilities ## Mod Incompatibilities
- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries. - PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.