[DesktopVRSwitch] Stop being a baby.

???
This commit is contained in:
NotAKidoS 2023-06-21 14:06:12 -05:00
parent 133f5200b4
commit 6774c3ff6d
22 changed files with 205 additions and 169 deletions

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk"/>

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@ -0,0 +1,20 @@
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK.SubSystems;
using HarmonyLib;
namespace NAK.ControllerFreeze.HarmonyPatches;
class PlayerSetupPatches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.Update))]
static void Postfix_PlayerSetup_Update()
{
if (MetaPort.Instance.isUsingVr)
{
BodySystem.TrackingLeftArmEnabled = true;
BodySystem.TrackingRightArmEnabled = true;
}
}
}

24
ControllerFreeze/Main.cs Normal file
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@ -0,0 +1,24 @@
using MelonLoader;
namespace NAK.ControllerFreeze;
public class ControllerFreeze : MelonMod
{
public override void OnInitializeMelon()
{
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
}
void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}

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@ -0,0 +1,30 @@
using MelonLoader;
using NAK.ControllerFreeze.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.ControllerFreeze))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.ControllerFreeze))]
[assembly: MelonInfo(
typeof(NAK.ControllerFreeze.ControllerFreeze),
nameof(NAK.ControllerFreeze),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ControllerFreeze"
)]
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: HarmonyDontPatchAll]
namespace NAK.ControllerFreeze.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.5";
public const string Author = "NotAKidoS";
}

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@ -0,0 +1,16 @@
# ControllerFreeze
This made no sense to dirty ControllerFreeze with, so it is now its own mod.
Prevents game disabling arm tracking when a controller is inactive.
---
Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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@ -0,0 +1,23 @@
{
"_id": -1,
"name": "ControllerFreeze",
"modversion": "1.0.5",
"gameversion": "2022r170p1",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Allows your controllers to track while the SteamVR overlay is open. This also fixes Quest/Touch controllers feeling slow during fast movements.\n\nSupport for SmoothRay & DesktopVRSwitch.",
"searchtags": [
"vr",
"quest",
"controller",
"tracking"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r9/ControllerFreeze.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/ControllerFreeze/",
"changelog": "Initial CVRMG Release",
"embedcolor": "3498db"
}

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@ -75,9 +75,12 @@ public class VRModeSwitchManager : MonoBehaviour
yield return null; yield return null;
if (_useWorldTransition) // start visual transition and wait for it to complete if (_useWorldTransition)
yield return WorldTransitionSystem.Instance.StartTransitionCoroutine(); { // start visual transition and wait for it to complete
WorldTransitionSystem.Instance.StartTransition();
yield return new WaitForSeconds(WorldTransitionSystem.Instance.CurrentInLength);
}
// Check if OpenVR is running // Check if OpenVR is running
bool isUsingVr = IsInVR(); bool isUsingVr = IsInVR();
@ -110,8 +113,11 @@ public class VRModeSwitchManager : MonoBehaviour
InvokeOnFailedSwitch(!isUsingVr); InvokeOnFailedSwitch(!isUsingVr);
} }
if (_useWorldTransition) // finish the visual transition and wait if (_useWorldTransition)
yield return WorldTransitionSystem.Instance.ContinueTransitionCoroutine(); { // would be cool to have out length
WorldTransitionSystem.Instance.ContinueTransitionCoroutine();
yield return new WaitForSeconds(WorldTransitionSystem.Instance.CurrentInLength);
}
SwitchInProgress = false; SwitchInProgress = false;
yield break; yield break;

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@ -17,14 +17,8 @@ public class CVRGestureRecognizerTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
CVRGestureRecognizer _cvrGestureRecognizer = CVRGestureRecognizer.Instance;
if (_cvrGestureRecognizer == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CVRGestureRecognizer!");
return;
}
DesktopVRSwitch.Logger.Msg("Updating CVRGestureRecognizer _camera to active camera."); DesktopVRSwitch.Logger.Msg("Updating CVRGestureRecognizer _camera to active camera.");
_cvrGestureRecognizer._camera = Utils.GetPlayerCameraObject(intoVR).GetComponent<Camera>(); CVRGestureRecognizer.Instance._camera = Utils.GetPlayerCameraObject(intoVR).GetComponent<Camera>();
} }
} }

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@ -17,26 +17,20 @@ public class CVRInputManagerTracker : VRModeTracker
void OnPostSwitch(bool intoVR) void OnPostSwitch(bool intoVR)
{ {
CVRInputManager _cvrInputManager = CVRInputManager.Instance;
if (_cvrInputManager == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CVRInputManager!");
return;
}
DesktopVRSwitch.Logger.Msg("Resetting CVRInputManager inputs."); DesktopVRSwitch.Logger.Msg("Resetting CVRInputManager inputs.");
_cvrInputManager.inputEnabled = true; CVRInputManager.Instance.inputEnabled = true;
//just in case //just in case
_cvrInputManager.blockedByUi = false; CVRInputManager.Instance.blockedByUi = false;
//sometimes head can get stuck, so just in case //sometimes head can get stuck, so just in case
_cvrInputManager.independentHeadToggle = false; CVRInputManager.Instance.independentHeadToggle = false;
//just nice to load into desktop with idle gesture //just nice to load into desktop with idle gesture
_cvrInputManager.gestureLeft = 0f; CVRInputManager.Instance.gestureLeft = 0f;
_cvrInputManager.gestureLeftRaw = 0f; CVRInputManager.Instance.gestureLeftRaw = 0f;
_cvrInputManager.gestureRight = 0f; CVRInputManager.Instance.gestureRight = 0f;
_cvrInputManager.gestureRightRaw = 0f; CVRInputManager.Instance.gestureRightRaw = 0f;
//turn off finger tracking input //turn off finger tracking input
_cvrInputManager.individualFingerTracking = false; CVRInputManager.Instance.individualFingerTracking = false;
} }
} }

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@ -19,30 +19,27 @@ public class CVRWorldTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
CVRWorld _cvrWorld = CVRWorld.Instance;
if (_cvrWorld == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CVRWorld!");
return;
}
DesktopVRSwitch.Logger.Msg("Configuring CVRWorld. Updating PostProcessing & DesktopCameraController FOV settings."); DesktopVRSwitch.Logger.Msg("Configuring CVRWorld. Updating PostProcessing & DesktopCameraController FOV settings.");
// some post processing settings aren't used in VR // some post processing settings aren't used in VR
_cvrWorld.UpdatePostProcessing(); CVRWorld.Instance.UpdatePostProcessing();
UpdateCVRDesktopCameraController(_cvrWorld); UpdateCVRDesktopCameraController();
} }
private void UpdateCVRDesktopCameraController(CVRWorld _cvrWorld) private void UpdateCVRDesktopCameraController()
{ {
// Just making sure- Starting in VR will not call Start() as rig is disabled // Just making sure- Starting in VR will not call Start() as rig is disabled
if (CVR_DesktopCameraController._cam == null) if (CVR_DesktopCameraController._cam == null)
CVR_DesktopCameraController._cam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>(); CVR_DesktopCameraController._cam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
CVR_DesktopCameraController.defaultFov = Mathf.Clamp(_cvrWorld.fov, 60f, 120f); CVR_DesktopCameraController.defaultFov = Mathf.Clamp(CVRWorld.Instance.fov, 60f, 120f);
CVR_DesktopCameraController.zoomFov = CVR_DesktopCameraController.defaultFov * 0.5f; CVR_DesktopCameraController.zoomFov = CVR_DesktopCameraController.defaultFov * 0.5f;
CVR_DesktopCameraController.enableZoom = _cvrWorld.enableZoom; CVR_DesktopCameraController.enableZoom = CVRWorld.Instance.enableZoom;
CVR_DesktopCameraController.UpdateFov(); // must happen after PlayerSetupTracker
CVR_MenuManager.Instance.coreData.instance.current_game_rule_no_zoom = !_cvrWorld.enableZoom; // must happen after PlayerSetupTracker
CVR_DesktopCameraController.UpdateFov();
CVR_MenuManager.Instance.coreData.instance.current_game_rule_no_zoom = !CVRWorld.Instance.enableZoom;
// UICamera has a script that copies the FOV from the desktop cam. // UICamera has a script that copies the FOV from the desktop cam.
// Toggling the cameras on/off resets the aspect ratio, // Toggling the cameras on/off resets the aspect ratio,

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@ -16,12 +16,6 @@ public class CVR_InteractableManagerTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
CVR_InteractableManager _cvrInteractableManager = CVR_InteractableManager.Instance;
if (_cvrInteractableManager == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CVR_InteractableManager!");
return;
}
DesktopVRSwitch.Logger.Msg($"Setting CVRInputManager inputEnabled & CVR_InteractableManager enableInteractions to {!intoVR}"); DesktopVRSwitch.Logger.Msg($"Setting CVRInputManager inputEnabled & CVR_InteractableManager enableInteractions to {!intoVR}");
CVR_InteractableManager.enableInteractions = !intoVR; CVR_InteractableManager.enableInteractions = !intoVR;

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@ -18,27 +18,15 @@ public class CVR_MenuManagerTracker : VRModeTracker
private void OnPreSwitch(bool intoVR) private void OnPreSwitch(bool intoVR)
{ {
CVR_MenuManager _cvrMenuManager = CVR_MenuManager.Instance;
if (_cvrMenuManager == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CVR_MenuManager!");
return;
}
DesktopVRSwitch.Logger.Msg("Closing CVR_MenuManager - Quick Menu."); DesktopVRSwitch.Logger.Msg("Closing CVR_MenuManager - Quick Menu.");
_cvrMenuManager.ToggleQuickMenu(false); CVR_MenuManager.Instance.ToggleQuickMenu(false);
} }
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
CVR_MenuManager _cvrMenuManager = CVR_MenuManager.Instance;
if (_cvrMenuManager == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CVR_MenuManager!");
return;
}
DesktopVRSwitch.Logger.Msg("Updating CVR_Menu_Data core data."); DesktopVRSwitch.Logger.Msg("Updating CVR_Menu_Data core data.");
_cvrMenuManager.coreData.core.inVr = intoVR; CVR_MenuManager.Instance.coreData.core.inVr = intoVR;
} }
} }

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@ -18,17 +18,11 @@ public class CohtmlHudTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
CohtmlHud _cohtmlHud = CohtmlHud.Instance;
if (_cohtmlHud == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CohtmlHud!");
return;
}
DesktopVRSwitch.Logger.Msg("Configuring new hud affinity for CohtmlHud."); DesktopVRSwitch.Logger.Msg("Configuring new hud affinity for CohtmlHud.");
_cohtmlHud.gameObject.transform.parent = Utils.GetPlayerCameraObject(intoVR).transform; CohtmlHud.Instance.gameObject.transform.parent = Utils.GetPlayerCameraObject(intoVR).transform;
// This handles rotation and position // This handles rotation and position
CVRTools.ConfigureHudAffinity(); CVRTools.ConfigureHudAffinity();
_cohtmlHud.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f); CohtmlHud.Instance.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
} }
} }

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@ -16,15 +16,9 @@ public class HudOperationsTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
HudOperations _hudOperations = HudOperations.Instance;
if (_hudOperations == null)
{
DesktopVRSwitch.Logger.Error("Error while getting HudOperations!");
return;
}
DesktopVRSwitch.Logger.Msg("Switching HudOperations worldLoadingItem & worldLoadStatus."); DesktopVRSwitch.Logger.Msg("Switching HudOperations worldLoadingItem & worldLoadStatus.");
_hudOperations.worldLoadingItem = intoVR ? _hudOperations.worldLoadingItemVr : _hudOperations.worldLoadingItemDesktop; HudOperations.Instance.worldLoadingItem = intoVR ? HudOperations.Instance.worldLoadingItemVr : HudOperations.Instance.worldLoadingItemDesktop;
_hudOperations.worldLoadStatus = intoVR ? _hudOperations.worldLoadStatusVr : _hudOperations.worldLoadStatusDesktop; HudOperations.Instance.worldLoadStatus = intoVR ? HudOperations.Instance.worldLoadStatusVr : HudOperations.Instance.worldLoadStatusDesktop;
} }
} }

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@ -52,13 +52,12 @@ public class IKSystemTracker : VRModeTracker
BodySystem.isCalibratedAsFullBody = false; BodySystem.isCalibratedAsFullBody = false;
BodySystem.isCalibrating = false; BodySystem.isCalibrating = false;
BodySystem.isRecalibration = false; BodySystem.isRecalibration = false;
// Make it so you don't instantly end up in FBT from Desktop // Make it so you don't instantly end up in FBT from Desktop
IKSystem.firstAvatarLoaded = DesktopVRSwitch.EntryEnterCalibrationOnSwitch.Value; IKSystem.firstAvatarLoaded = DesktopVRSwitch.EntryEnterCalibrationOnSwitch.Value;
// Turn off finger tracking just in case the user switched controllers // Turn off finger tracking just in case the user switched controllers
if (IKSystem.Instance != null) IKSystem.Instance.FingerSystem.controlActive = false;
IKSystem.Instance.FingerSystem.controlActive = false;
SetupSteamVRTrackingModule(intoVR); SetupSteamVRTrackingModule(intoVR);
} }

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@ -19,36 +19,30 @@ public class MetaPortTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
MetaPort _metaPort = MetaPort.Instance;
if (_metaPort == null)
{
DesktopVRSwitch.Logger.Error("Error while getting MetaPort!");
return;
}
DesktopVRSwitch.Logger.Msg($"Setting MetaPort isUsingVr to {intoVR}."); DesktopVRSwitch.Logger.Msg($"Setting MetaPort isUsingVr to {intoVR}.");
// Main thing most of the game checks for if using VR // Main thing most of the game checks for if using VR
_metaPort.isUsingVr = intoVR; MetaPort.Instance.isUsingVr = intoVR;
// replace // replace
UpdateRichPresence(_metaPort); UpdateRichPresence();
ResetSteamVROverrides(intoVR); ResetSteamVROverrides(intoVR);
} }
private void UpdateRichPresence(MetaPort _metaPort) private void UpdateRichPresence()
{ {
// Hacky way of updating rich presence // Hacky way of updating rich presence
if (_metaPort.settings.GetSettingsBool("ImplementationRichPresenceDiscordEnabled", true)) if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceDiscordEnabled", true))
{ {
DesktopVRSwitch.Logger.Msg("Forcing Discord Rich Presence update."); DesktopVRSwitch.Logger.Msg("Forcing Discord Rich Presence update.");
_metaPort.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", false); MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", false);
_metaPort.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", true); MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceDiscordEnabled", true);
} }
if (_metaPort.settings.GetSettingsBool("ImplementationRichPresenceSteamEnabled", true)) if (MetaPort.Instance.settings.GetSettingsBool("ImplementationRichPresenceSteamEnabled", true))
{ {
DesktopVRSwitch.Logger.Msg("Forcing Steam Rich Presence update."); DesktopVRSwitch.Logger.Msg("Forcing Steam Rich Presence update.");
_metaPort.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", false); MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", false);
_metaPort.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", true); MetaPort.Instance.settings.SetSettingsBool("ImplementationRichPresenceSteamEnabled", true);
} }
} }

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@ -23,41 +23,26 @@ public class MovementSystemTracker : VRModeTracker
VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch; VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
} }
// why do i do this
private MovementSystem GetMovementSystemInstance()
{
MovementSystem _movementSystem = MovementSystem.Instance;
if (_movementSystem == null)
{
DesktopVRSwitch.Logger.Error("Error while getting MovementSystem!");
}
return _movementSystem;
}
private void OnPreSwitch(bool intoVR) private void OnPreSwitch(bool intoVR)
{ {
MovementSystem _movementSystem = GetMovementSystemInstance();
if (_movementSystem != null)
{
DesktopVRSwitch.Logger.Msg("Storing player world position and rotation.");
preSwitchWorldPosition = _movementSystem.rotationPivot.transform.position;
preSwitchWorldPosition.y = _movementSystem.transform.position.y;
preSwitchWorldRotation = _movementSystem.rotationPivot.transform.rotation;
_movementSystem.ChangeCrouch(false); DesktopVRSwitch.Logger.Msg("Storing player world position and rotation.");
_movementSystem.ChangeProne(false);
_movementSystem.SetImmobilized(true); preSwitchWorldPosition = MovementSystem.Instance.rotationPivot.transform.position;
} preSwitchWorldPosition.y = MovementSystem.Instance.transform.position.y;
preSwitchWorldRotation = MovementSystem.Instance.rotationPivot.transform.rotation;
MovementSystem.Instance.ChangeCrouch(false);
MovementSystem.Instance.ChangeProne(false);
MovementSystem.Instance.SetImmobilized(true);
} }
private void OnFailedSwitch(bool intoVR) private void OnFailedSwitch(bool intoVR)
{ {
MovementSystem _movementSystem = GetMovementSystemInstance(); DesktopVRSwitch.Logger.Msg("Resetting MovementSystem mobility.");
if (_movementSystem != null)
{ MovementSystem.Instance.SetImmobilized(false);
DesktopVRSwitch.Logger.Msg("Resetting MovementSystem mobility.");
_movementSystem.SetImmobilized(false);
}
} }
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
@ -65,27 +50,23 @@ public class MovementSystemTracker : VRModeTracker
// Lazy // Lazy
MelonLoader.MelonCoroutines.Start(TeleportFrameAfter(intoVR)); MelonLoader.MelonCoroutines.Start(TeleportFrameAfter(intoVR));
} }
private IEnumerator TeleportFrameAfter(bool intoVR) private IEnumerator TeleportFrameAfter(bool intoVR)
{ {
yield return null; // need to wait a frame yield return null; // need to wait a frame
MovementSystem _movementSystem = GetMovementSystemInstance(); DesktopVRSwitch.Logger.Msg("Resetting MovementSystem mobility and applying stored position and rotation.");
if (_movementSystem != null)
{
DesktopVRSwitch.Logger.Msg("Resetting MovementSystem mobility and applying stored position and rotation.");
_movementSystem.rotationPivot = Utils.GetPlayerCameraObject(intoVR).transform; MovementSystem.Instance.rotationPivot = Utils.GetPlayerCameraObject(intoVR).transform;
_movementSystem.TeleportToPosRot(preSwitchWorldPosition, preSwitchWorldRotation, false); MovementSystem.Instance.TeleportToPosRot(preSwitchWorldPosition, preSwitchWorldRotation, false);
if (!intoVR) if (!intoVR)
_movementSystem.UpdateColliderCenter(_movementSystem.transform.position); MovementSystem.Instance.UpdateColliderCenter(MovementSystem.Instance.transform.position);
_movementSystem.ChangeCrouch(false);
_movementSystem.ChangeProne(false);
_movementSystem.SetImmobilized(false);
}
MovementSystem.Instance.ChangeCrouch(false);
MovementSystem.Instance.ChangeProne(false);
MovementSystem.Instance.SetImmobilized(false);
yield break; yield break;
} }
} }

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@ -16,15 +16,9 @@ public class PlayerSetupTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
PlayerSetup _playerSetup = PlayerSetup.Instance;
if (_playerSetup == null)
{
DesktopVRSwitch.Logger.Error("Error while getting PlayerSetup!");
return;
}
DesktopVRSwitch.Logger.Msg("Switching active PlayerSetup camera rigs. Updating Desktop camera FOV."); DesktopVRSwitch.Logger.Msg("Switching active PlayerSetup camera rigs. Updating Desktop camera FOV.");
_playerSetup.desktopCameraRig.SetActive(!intoVR); PlayerSetup.Instance.desktopCameraRig.SetActive(!intoVR);
_playerSetup.vrCameraRig.SetActive(intoVR); PlayerSetup.Instance.vrCameraRig.SetActive(intoVR);
} }
} }

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@ -16,16 +16,10 @@ public class PortableCameraTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
PortableCamera _portableCamera = PortableCamera.Instance;
if (_portableCamera == null)
{
DesktopVRSwitch.Logger.Error("Error while getting PortableCamera!");
return;
}
DesktopVRSwitch.Logger.Msg("Forcing PortableCamera canvas mirroring off."); DesktopVRSwitch.Logger.Msg("Forcing PortableCamera canvas mirroring off.");
// Tell the game we are in mirror mode so it'll disable it (if enabled) // Tell the game we are in mirror mode so it'll disable it (if enabled)
_portableCamera.mode = MirroringMode.Mirror; PortableCamera.Instance.mode = MirroringMode.Mirror;
_portableCamera.ChangeMirroring(); PortableCamera.Instance.ChangeMirroring();
} }
} }

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@ -16,17 +16,15 @@ public class VRTrackerManagerTracker : VRModeTracker
private void OnPostSwitch(bool intoVR) private void OnPostSwitch(bool intoVR)
{ {
VRTrackerManager _vrTrackerManager = VRTrackerManager.Instance;
if (_vrTrackerManager == null)
{
DesktopVRSwitch.Logger.Error("Error while getting VRTrackerManager!");
return;
}
DesktopVRSwitch.Logger.Msg("Resetting VRTrackerManager."); DesktopVRSwitch.Logger.Msg("Resetting VRTrackerManager.");
_vrTrackerManager.poses = null; // VRTrackerManager will still get old Left/Right hand objects.
_vrTrackerManager.leftHand = null; // This only breaks CVRGlobalParams1 reporting battry status
_vrTrackerManager.rightHand = null; // MetaPort.Update
_vrTrackerManager.hasCheckedForKnuckles = false;
VRTrackerManager.Instance.poses = null;
VRTrackerManager.Instance.leftHand = null;
VRTrackerManager.Instance.rightHand = null;
VRTrackerManager.Instance.hasCheckedForKnuckles = false;
} }
} }

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@ -16,14 +16,8 @@ public class ViewManagerTracker : VRModeTracker
public void OnPreSwitch(bool intoVR) public void OnPreSwitch(bool intoVR)
{ {
ViewManager _viewManager = ViewManager.Instance;
if (_viewManager == null)
{
DesktopVRSwitch.Logger.Error("Error while getting ViewManager!");
return;
}
DesktopVRSwitch.Logger.Msg("Closing ViewManager - Main Menu."); DesktopVRSwitch.Logger.Msg("Closing ViewManager - Main Menu.");
_viewManager.UiStateToggle(false); ViewManager.Instance.UiStateToggle(false);
} }
} }

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@ -63,6 +63,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HeadBobbingFix", "HeadBobbi
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ClickToMove", "ClickToMove\ClickToMove.csproj", "{8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ClickToMove", "ClickToMove\ClickToMove.csproj", "{8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ControllerFreeze", "ControllerFreeze\ControllerFreeze.csproj", "{ADAAC4FB-D78B-4FD2-B23A-EA6AF6B0B4A5}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -189,6 +191,10 @@ Global
{8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}.Debug|Any CPU.Build.0 = Debug|Any CPU {8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}.Release|Any CPU.ActiveCfg = Release|Any CPU {8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}.Release|Any CPU.Build.0 = Release|Any CPU {8D392BEE-E959-4906-A2A7-5EB9E3AE4D00}.Release|Any CPU.Build.0 = Release|Any CPU
{ADAAC4FB-D78B-4FD2-B23A-EA6AF6B0B4A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ADAAC4FB-D78B-4FD2-B23A-EA6AF6B0B4A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ADAAC4FB-D78B-4FD2-B23A-EA6AF6B0B4A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ADAAC4FB-D78B-4FD2-B23A-EA6AF6B0B4A5}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE