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[StopClosingMyMenuOnWorldLoad] Initial Release
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57
StopClosingMyMenuOnWorldLoad/Main.cs
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57
StopClosingMyMenuOnWorldLoad/Main.cs
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using System.Reflection;
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using System.Reflection.Emit;
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using ABI.CCK.Components;
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using HarmonyLib;
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using MelonLoader;
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namespace NAK.StopClosingMyMenuOnWorldLoad;
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public class StopClosingMyMenuOnWorldLoad : MelonMod
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{
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(CVRWorld_Patches));
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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#region Patches
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private static class CVRWorld_Patches
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{
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// prevents CVRWorld from closing menus when world transitioning, cause cool (taken from MenuScalePatch, kafe originally made the transpiler patch)
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.Start), MethodType.Enumerator)]
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private static IEnumerable<CodeInstruction> Transpiler_CVRWorld_Start(IEnumerable<CodeInstruction> instructions, ILGenerator il)
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{
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var patchedInstructions = new CodeMatcher(instructions).MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld),
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "ForceUiStatus" }))
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.RemoveInstructions(3)
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.InstructionEnumeration();
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patchedInstructions = new CodeMatcher(patchedInstructions).MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld),
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "ToggleQuickMenu" }))
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.RemoveInstructions(3)
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.InstructionEnumeration();
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return patchedInstructions;
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}
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}
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#endregion Patches
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}
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30
StopClosingMyMenuOnWorldLoad/Properties/AssemblyInfo.cs
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30
StopClosingMyMenuOnWorldLoad/Properties/AssemblyInfo.cs
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using NAK.StopClosingMyMenuOnWorldLoad.Properties;
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using MelonLoader;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.StopClosingMyMenuOnWorldLoad))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.StopClosingMyMenuOnWorldLoad))]
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[assembly: MelonInfo(
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typeof(NAK.StopClosingMyMenuOnWorldLoad.StopClosingMyMenuOnWorldLoad),
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nameof(NAK.StopClosingMyMenuOnWorldLoad),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/StopClosingMyMenuOnWorldLoad"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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[assembly: HarmonyDontPatchAll]
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namespace NAK.StopClosingMyMenuOnWorldLoad.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Author = "NotAKidoS";
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}
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18
StopClosingMyMenuOnWorldLoad/README.md
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StopClosingMyMenuOnWorldLoad/README.md
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# StopClosingMyMenuOnWorldLoad
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Simple mod that prevents the menu from closing when a world is loaded.
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This does not handle keeping the menu open when commiting an action that would normally close it, such as respawning via the menu. As of a recent ChilloutVR update, actions that are not initiated by the player will not close the menu, ie. death in combat or forced teleport/respawn, so this is not too much of a concern.
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Nicked the old patch from MenuScalePatch [Kafeijao](https://github.com/kafeijao) made me and threw it into it's own mod. Still works.
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---
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Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<RootNamespace>StopClosingMyMenusOnWorldLoad</RootNamespace>
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</PropertyGroup>
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</Project>
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23
StopClosingMyMenuOnWorldLoad/format.json
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23
StopClosingMyMenuOnWorldLoad/format.json
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{
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"_id": -1,
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"name": "Stop Closing My Menus On World Load",
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"modversion": "1.0.0",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Simple patch that prevents your menus from being closed when a world is loaded.",
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"searchtags": [
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"menu",
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"close",
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"dont",
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"meow"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r25/StopClosingMyMenusOnWorldLoad.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/StopClosingMyMenusOnWorldLoad/",
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"changelog": "- Initial Release",
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"embedcolor": "#b589ec"
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}
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