mass commit of laziness

This commit is contained in:
NotAKidoS 2025-12-28 20:30:00 -06:00
parent ce992c70ee
commit 6d4fc549d9
167 changed files with 5471 additions and 675 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk" />

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using System.Reflection;
using ABI_RC.Core.Networking.API.Responses;
using ABI_RC.Core.Util.AssetFiltering;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
namespace NAK.BufferParticleFixer;
public class BufferParticleFixerMod : MelonMod
{
private static MelonLogger.Instance Logger;
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(BufferParticleFixer));
private static readonly MelonPreferences_Entry<bool> EntryFixBufferParticles =
Category.CreateEntry(
identifier: "fix_buffer_particles",
true,
display_name: "Fix Buffer Particles",
description: "Should the mod attempt to fix buffer particles by modifying their lifetime and sub-emitter settings?");
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
HarmonyInstance.Patch(
typeof(SharedFilter).GetMethod(nameof(SharedFilter.ProcessParticleComponent),
BindingFlags.Public | BindingFlags.Static),
postfix: new HarmonyMethod(typeof(BufferParticleFixerMod).GetMethod(nameof(OnProcessParticleComponent),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
private static void OnProcessParticleComponent(
string collectionId,
Component particleComponent,
bool physicsCollision,
CompatibilityVersions compatibilityVersion)
{
if (particleComponent is not ParticleSystem particleSystem)
return;
if (!EntryFixBufferParticles.Value)
return;
// Logger.Msg($"Processing particle system on collection '{collectionId}'.");
if (!IsLikelyBufferParticle(particleSystem))
return;
Logger.Msg($"Detected likely buffer particle system '{particleSystem.name}' on collection '{collectionId}'. Applying fix...");
// Set start lifetime to 1000
// All sub-emitters to "Spawn on Birth"
// https://x.com/hfcRedddd/status/1696914565919813679
ParticleSystem.MainModule mainModule = particleSystem.main;
mainModule.startLifetime = 1f;
for (int i = 0; i < particleSystem.subEmitters.subEmittersCount; i++)
{
ParticleSystem subEmitter = particleSystem.subEmitters.GetSubEmitterSystem(i);
if (subEmitter) particleSystem.subEmitters.SetSubEmitterType(i, ParticleSystemSubEmitterType.Birth);
}
}
// https://x.com/hfcRedddd/status/1696913727415537807
private static bool IsLikelyBufferParticle(ParticleSystem ps)
{
// Check if the sub-emitters are children of the particle system
Transform psTransform = ps.transform;
bool hasSubEmitterNotChild = false;
ParticleSystem.SubEmittersModule subEmitters = ps.subEmitters;
int subEmitterCount = subEmitters.subEmittersCount;
for (int i = 0; i < subEmitterCount; i++)
{
ParticleSystem subEmitter = subEmitters.GetSubEmitterSystem(i);
// Skip null sub-emitters
if (!subEmitter)
{
Logger.Warning($"Particle system '{ps.name}' has a null sub-emitter at index {i}.");
continue;
}
// If any sub-emitter is not a child of the particle system, it's likely a buffer particle.
// This setup is also what shits into our logs...
if (!subEmitter.transform.IsChildOf(psTransform))
hasSubEmitterNotChild = true;
}
if (hasSubEmitterNotChild)
{
// Buffer particles have very short lifetimes
if (!(ps.main.startLifetime.constant > 0.05f))
return true;
Logger.Msg($"A potential buffer particle system '{ps.name}' has a start lifetime of {ps.main.startLifetime.constant}, which is longer than expected.");
}
return false;
}
}

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using MelonLoader;
using NAK.BufferParticleFixer.Properties;
using System.Reflection;
[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
[assembly: AssemblyTitle(nameof(NAK.BufferParticleFixer))]
[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
[assembly: AssemblyProduct(nameof(NAK.BufferParticleFixer))]
[assembly: MelonInfo(
typeof(NAK.BufferParticleFixer.BufferParticleFixerMod),
nameof(NAK.BufferParticleFixer),
AssemblyInfoParams.Version,
AssemblyInfoParams.Author,
downloadLink: "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/BufferParticleFixer"
)]
[assembly: MelonGame("ChilloutVR", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 246, 25, 99)] // red-pink
[assembly: MelonAuthorColor(255, 158, 21, 32)] // red
[assembly: HarmonyDontPatchAll]
namespace NAK.BufferParticleFixer.Properties;
internal static class AssemblyInfoParams
{
public const string Version = "1.0.0";
public const string Author = "NotAKidoS";
}

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# SearchWithSpacesFix
Fixes search terms that use spaces.
---
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI.
https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
> This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.

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{
"_id": -1,
"name": "SearchWithSpacesFix",
"modversion": "1.0.0",
"gameversion": "2024r177",
"loaderversion": "0.6.1",
"modtype": "Mod",
"author": "NotAKidoS",
"description": "Fixes search terms that include spaces.",
"searchtags": [
"search",
"spaces",
"fix",
"meow"
],
"requirements": [
"None"
],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r42/SearchWithSpacesFix.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/SearchWithSpacesFix/",
"changelog": "- Initial release",
"embedcolor": "#f61963"
}