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109
.Deprecated/BufferParticleFixer/Main.cs
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109
.Deprecated/BufferParticleFixer/Main.cs
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using System.Reflection;
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using ABI_RC.Core.Networking.API.Responses;
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using ABI_RC.Core.Util.AssetFiltering;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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namespace NAK.BufferParticleFixer;
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public class BufferParticleFixerMod : MelonMod
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{
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private static MelonLogger.Instance Logger;
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(BufferParticleFixer));
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private static readonly MelonPreferences_Entry<bool> EntryFixBufferParticles =
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Category.CreateEntry(
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identifier: "fix_buffer_particles",
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true,
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display_name: "Fix Buffer Particles",
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description: "Should the mod attempt to fix buffer particles by modifying their lifetime and sub-emitter settings?");
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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HarmonyInstance.Patch(
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typeof(SharedFilter).GetMethod(nameof(SharedFilter.ProcessParticleComponent),
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BindingFlags.Public | BindingFlags.Static),
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postfix: new HarmonyMethod(typeof(BufferParticleFixerMod).GetMethod(nameof(OnProcessParticleComponent),
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BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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private static void OnProcessParticleComponent(
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string collectionId,
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Component particleComponent,
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bool physicsCollision,
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CompatibilityVersions compatibilityVersion)
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{
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if (particleComponent is not ParticleSystem particleSystem)
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return;
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if (!EntryFixBufferParticles.Value)
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return;
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// Logger.Msg($"Processing particle system on collection '{collectionId}'.");
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if (!IsLikelyBufferParticle(particleSystem))
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return;
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Logger.Msg($"Detected likely buffer particle system '{particleSystem.name}' on collection '{collectionId}'. Applying fix...");
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// Set start lifetime to 1000
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// All sub-emitters to "Spawn on Birth"
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// https://x.com/hfcRedddd/status/1696914565919813679
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ParticleSystem.MainModule mainModule = particleSystem.main;
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mainModule.startLifetime = 1f;
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for (int i = 0; i < particleSystem.subEmitters.subEmittersCount; i++)
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{
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ParticleSystem subEmitter = particleSystem.subEmitters.GetSubEmitterSystem(i);
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if (subEmitter) particleSystem.subEmitters.SetSubEmitterType(i, ParticleSystemSubEmitterType.Birth);
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}
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}
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// https://x.com/hfcRedddd/status/1696913727415537807
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private static bool IsLikelyBufferParticle(ParticleSystem ps)
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{
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// Check if the sub-emitters are children of the particle system
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Transform psTransform = ps.transform;
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bool hasSubEmitterNotChild = false;
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ParticleSystem.SubEmittersModule subEmitters = ps.subEmitters;
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int subEmitterCount = subEmitters.subEmittersCount;
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for (int i = 0; i < subEmitterCount; i++)
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{
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ParticleSystem subEmitter = subEmitters.GetSubEmitterSystem(i);
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// Skip null sub-emitters
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if (!subEmitter)
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{
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Logger.Warning($"Particle system '{ps.name}' has a null sub-emitter at index {i}.");
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continue;
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}
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// If any sub-emitter is not a child of the particle system, it's likely a buffer particle.
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// This setup is also what shits into our logs...
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if (!subEmitter.transform.IsChildOf(psTransform))
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hasSubEmitterNotChild = true;
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}
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if (hasSubEmitterNotChild)
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{
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// Buffer particles have very short lifetimes
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if (!(ps.main.startLifetime.constant > 0.05f))
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return true;
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Logger.Msg($"A potential buffer particle system '{ps.name}' has a start lifetime of {ps.main.startLifetime.constant}, which is longer than expected.");
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}
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return false;
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}
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}
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