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[FOVAdjustment] Initial release
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2
FOVAdjustment/FOVAdjustment.csproj
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FOVAdjustment/FOVAdjustment.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk"/>
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64
FOVAdjustment/Main.cs
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FOVAdjustment/Main.cs
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using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using MelonLoader;
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using System.Reflection;
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using UnityEngine;
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namespace NAK.FOVAdjustment;
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public class FOVAdjustment : MelonMod
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{
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internal const string SettingsCategory = nameof(FOVAdjustment);
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true, description: "Toggle FOVAdjustment entirely.");
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public static readonly MelonPreferences_Entry<float> EntryFOV =
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Category.CreateEntry("FOV", 60f, description: "Target Desktop FOV. This is ignored if the world specifies a custom FOV!");
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(CVR_DesktopCameraController).GetMethod(nameof(CVR_DesktopCameraController.UpdateFov)),
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prefix: new HarmonyLib.HarmonyMethod(typeof(FOVAdjustment).GetMethod(nameof(OnUpdateFov_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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EntryEnabled.OnEntryValueChanged.Subscribe(OnEntryEnabledChanged);
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EntryFOV.OnEntryValueChanged.Subscribe(OnEntryFovChanged);
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}
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private void OnEntryEnabledChanged(bool oldValue, bool newValue)
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{
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UpdateDesktopCameraControllerFov(newValue ? EntryFOV.Value : 60f);
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CVR_DesktopCameraController.UpdateFov();
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}
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private void OnEntryFovChanged(float oldValue, float newValue)
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{
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if (!EntryEnabled.Value)
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return;
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UpdateDesktopCameraControllerFov(newValue);
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CVR_DesktopCameraController.UpdateFov();
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}
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private static void OnUpdateFov_Prefix()
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{
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if (!EntryEnabled.Value)
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return;
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UpdateDesktopCameraControllerFov(EntryFOV.Value);
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}
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private static void UpdateDesktopCameraControllerFov(float value)
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{
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if (CVRWorld.Instance != null && Mathf.Approximately(CVRWorld.Instance.fov, 60f))
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{
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CVR_DesktopCameraController.defaultFov = Mathf.Clamp(value, 60f, 120f);
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CVR_DesktopCameraController.zoomFov = CVR_DesktopCameraController.defaultFov * 0.5f;
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}
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}
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}
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FOVAdjustment/Properties/AssemblyInfo.cs
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FOVAdjustment/Properties/AssemblyInfo.cs
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using MelonLoader;
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using NAK.FOVAdjustment.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.FOVAdjustment))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.FOVAdjustment))]
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[assembly: MelonInfo(
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typeof(NAK.FOVAdjustment.FOVAdjustment),
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nameof(NAK.FOVAdjustment),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FOVAdjustment"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace NAK.FOVAdjustment.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.0";
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public const string Author = "NotAKidoS";
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}
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18
FOVAdjustment/README.md
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FOVAdjustment/README.md
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# FOVAdjustment
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A simple mod that makes the CVR_DesktopCameraController defaultFov adjustable.
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The custom FOV setting is ignored if a world author specified a FOV other than 60f.
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It is limited between 60f and 120f to match the limitations world creators have with setting custom FOV.
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---
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Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI.
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https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
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> This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.
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> Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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> To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.
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23
FOVAdjustment/format.json
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FOVAdjustment/format.json
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{
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"_id": -1,
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"name": "FOVAdjustment",
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"modversion": "1.0.0",
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"gameversion": "2022r170p1",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "A simple mod that makes CVR_DesktopCameraController defaultFov configurable by the user if the world author didn't specify a custom world FOV.\n\nCustom FOV values are limited between 60f and 120f to match the limitations imposed on world creators.",
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"searchtags": [
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"aas",
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"sync",
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"naked",
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"buffer"
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],
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"requirements": [
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"UIExpansionKit"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r13/FOVAdjustment.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/FOVAdjustment/",
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"changelog": "- Initial CVRMG release",
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"embedcolor": "7d7d7d"
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}
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