overcomplicated shit

This commit is contained in:
NotAKidoS 2023-01-03 01:20:05 -06:00
parent 84cf4c0875
commit 72c9f12376
6 changed files with 458 additions and 90 deletions

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@ -0,0 +1,108 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core;
using cohtml;
using HarmonyLib;
using NAK.Melons.MenuScalePatch.Helpers;
using UnityEngine;
namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
[HarmonyPatch]
internal class HarmonyPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
private static void SetQMScale(float avatarHeight, ref float ____scaleFactor, out bool __runOriginal)
{
____scaleFactor = avatarHeight / 1.8f;
if (MetaPort.Instance.isUsingVr)
{
____scaleFactor *= 0.5f;
}
MSP_MenuInfo.ScaleFactor = ____scaleFactor;
__runOriginal = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "SetScale")]
private static void CheckMMScale(out bool __runOriginal)
{
/**
ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
assuming its caused by cast from int to float getting the screen size, something floating point bleh
i dont need it so i will nuke it >:)
**/
__runOriginal = false;
}
//nuke UpdateMenuPosition methods
//there are 2 Jobs calling this each second, which is fucking my shit
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
private static void Prefix_CVR_MenuManager_UpdateMenuPosition(out bool __runOriginal)
{
__runOriginal = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
private static void Prefix_ViewManager_UpdateMenuPosition(out bool __runOriginal)
{
__runOriginal = false;
}
//Set QM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
private static void SetupQMHelper(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
{
QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
helper.handAnchor = ____leftVrAnchor.transform;
}
//Set MM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), "Start")]
private static void SetupMMHelper(ref ViewManager __instance)
{
__instance.gameObject.AddComponent<MainMenuHelper>();
}
//hook quickmenu open/close
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
private static void Postfix_CVR_MenuManager_ToggleQuickMenu(bool show)
{
if (QuickMenuHelper.Instance == null) return;
QuickMenuHelper.Instance.UpdateWorldAnchors();
QuickMenuHelper.Instance.ToggleDesktopInputMethod(show);
QuickMenuHelper.Instance.enabled = show;
}
//add independent head movement to important input
[HarmonyPostfix]
[HarmonyPatch(typeof(InputModuleMouseKeyboard), "UpdateImportantInput")]
private static void Postfix_InputModuleMouseKeyboard_UpdateImportantInput(ref CVRInputManager ____inputManager)
{
____inputManager.independentHeadTurn |= Input.GetKey(KeyCode.LeftAlt);
}
//hook menu open/close
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
private static void Postfix_ViewManager_UiStateToggle(bool show)
{
if (MainMenuHelper.Instance == null) return;
MainMenuHelper.Instance.UpdateWorldAnchors();
MainMenuHelper.Instance.enabled = show;
}
//Support for changing VRMode during runtime.
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
private static void CheckVRModeOnSwitch()
{
MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using ABI_RC.Core.Savior;
namespace NAK.Melons.MenuScalePatch.Helpers;
public class MSP_MenuInfo
{
//Shared Info
public static float ScaleFactor = 1f;
public static Transform CameraTransform;
//Settings...?
public static bool WorldAnchorQM;
//if other mods need to disable?
public static bool DisableQMHelper;
public static bool DisableQMHelper_VR;
public static bool DisableMMHelper;
public static bool DisableMMHelper_VR;
}

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@ -5,100 +5,28 @@ using cohtml;
using HarmonyLib; using HarmonyLib;
using MelonLoader; using MelonLoader;
using UnityEngine; using UnityEngine;
using NAK.Melons.MenuScalePatch.Helpers;
namespace MenuScalePatch; namespace NAK.Melons.MenuScalePatch;
public class MenuScalePatch : MelonMod public class MenuScalePatch : MelonMod
{ {
[HarmonyPatch] private static MelonPreferences_Category m_categoryMenuScalePatch;
private class HarmonyPatches private static MelonPreferences_Entry<bool> m_entryWorldAnchorVRQM;
public override void OnInitializeMelon()
{ {
internal static bool adjustedMenuPosition = false; m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
internal static void SetMenuPosition(Transform menuTransform, float scale) m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
foreach (var setting in m_categoryMenuScalePatch.Entries)
{ {
Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot; setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
if (!MetaPort.Instance.isUsingVr)
{
menuTransform.eulerAngles = rotationPivot.eulerAngles;
}
menuTransform.position = rotationPivot.position + rotationPivot.forward * 1f * scale;
adjustedMenuPosition = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
private static void SetQMScale(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref GameObject ____leftVrAnchor)
{
if (MetaPort.Instance.isUsingVr)
{
___quickMenu.transform.position = ____leftVrAnchor.transform.position;
___quickMenu.transform.rotation = ____leftVrAnchor.transform.rotation;
___needsQuickmenuPositionUpdate = false;
return;
}
PlayerSetup.Instance.HandleDesktopCameraPosition(true);
SetMenuPosition(___quickMenu.transform, ____scaleFactor);
___needsQuickmenuPositionUpdate = false;
}
/**
ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
assuming its caused by cast from int to float getting the screen size, something floating point bleh
attempting to ignore that call if there wasnt actually a change
**/
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "SetScale")]
private static void CheckMMScale(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state)
{
if (___cachedAvatarHeight == avatarHeight)
{
__state = false;
return;
}
__state = true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), "SetScale")]
private static void SetMMScale(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state)
{
if (!__state) return;
PlayerSetup.Instance.HandleDesktopCameraPosition(true);
SetMenuPosition(__instance.transform, ___scaleFactor);
___needsMenuPositionUpdate = false;
}
/**
Following code resets the menu position on LateUpdate so you can use the menu while moving/falling.
It is Desktop only. QM inputs still don't work because they do their input checks in LateUpdate???
**/
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "LateUpdate")]
private static void DesktopQMFix(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref bool ____quickMenuOpen)
{
if (MetaPort.Instance.isUsingVr) return;
if (____quickMenuOpen && !adjustedMenuPosition)
{
SetMenuPosition(___quickMenu.transform, ____scaleFactor);
___needsQuickmenuPositionUpdate = false;
}
adjustedMenuPosition = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "LateUpdate")]
private static void DesktopMMFix(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state, ref bool ____gameMenuOpen)
{
if (MetaPort.Instance.isUsingVr) return;
if (____gameMenuOpen && !adjustedMenuPosition)
{
SetMenuPosition(__instance.transform, ___scaleFactor);
___needsMenuPositionUpdate = false;
}
adjustedMenuPosition = false;
} }
} }
private void UpdateAllSettings()
{
MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
}
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
} }

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@ -0,0 +1,159 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core;
using ABI_RC.Systems.MovementSystem;
using cohtml;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using System.Reflection;
namespace NAK.Melons.MenuScalePatch.Helpers;
//TODO: Implement desktop ratio scaling back to MM
/**
This helper is assigned to the MainMenu object.
The DefaultExecutionOrder attribute saves me from needing
to use OnPreRender() callback... yay.
**/
[DefaultExecutionOrder(999999)]
public class MainMenuHelper : MonoBehaviour
{
public static MainMenuHelper Instance;
public Transform worldAnchor;
static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
private bool independentHeadTurn = false;
private bool returnIndependentHeadTurn = false;
private bool prevIndependentHeadTurn = false;
void Start()
{
Instance = this;
CreateWorldAnchors();
}
void LateUpdate()
{
UpdateMenuPosition();
}
void OnDisable()
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
prevIndependentHeadTurn = false;
}
public void ToggleDesktopInputMethod(bool flag)
{
PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
CVRInputManager.Instance.inputEnabled = !flag;
RootLogic.Instance.ToggleMouse(flag);
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
}
public void CreateWorldAnchors()
{
//VR specific anchor
GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
vrAnchor.transform.localPosition = Vector3.zero;
this.worldAnchor = vrAnchor.transform;
}
public void UpdateWorldAnchors()
{
if (this.worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
if (MetaPort.Instance.isUsingVr)
{
float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z);
float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f);
if (zRotation <= minTilt || zRotation >= 360f - minTilt)
{
this.worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up);
}
else
{
this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
}
this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor;
}
else
{
this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
}
}
public void UpdateMenuPosition()
{
if (MetaPort.Instance.isUsingVr)
{
HandleVRPosition();
return;
}
bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn;
if (independentHeadTurnChanged)
{
prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn;
//if pressing but not already enabled
if (prevIndependentHeadTurn)
{
if (!independentHeadTurn)
{
UpdateWorldAnchors();
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
independentHeadTurn = true;
}
returnIndependentHeadTurn = false;
}
else
{
returnIndependentHeadTurn = true;
}
}
if (returnIndependentHeadTurn)
{
float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
if (angle == 0f)
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
}
}
HandleDesktopPosition();
}
//Desktop Main Menu
public void HandleDesktopPosition()
{
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return;
Transform activeAnchor = independentHeadTurn ? this.worldAnchor : MSP_MenuInfo.CameraTransform;
this.transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor, 0.9f * MSP_MenuInfo.ScaleFactor, 1f);
this.transform.eulerAngles = activeAnchor.eulerAngles;
this.transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor;
}
//VR Main Menu
public void HandleVRPosition()
{
if (this.worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return;
this.transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f);
this.transform.position = this.worldAnchor.position;
this.transform.eulerAngles = this.worldAnchor.eulerAngles;
}
}

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@ -11,7 +11,7 @@ using System.Reflection;
[assembly: AssemblyProduct(nameof(MenuScalePatch))] [assembly: AssemblyProduct(nameof(MenuScalePatch))]
[assembly: MelonInfo( [assembly: MelonInfo(
typeof(MenuScalePatch.MenuScalePatch), typeof(NAK.Melons.MenuScalePatch.MenuScalePatch),
nameof(MenuScalePatch), nameof(MenuScalePatch),
AssemblyInfoParams.Version, AssemblyInfoParams.Version,
AssemblyInfoParams.Author, AssemblyInfoParams.Author,
@ -25,6 +25,6 @@ using System.Reflection;
namespace MenuScalePatch.Properties; namespace MenuScalePatch.Properties;
internal static class AssemblyInfoParams internal static class AssemblyInfoParams
{ {
public const string Version = "3.0.0"; public const string Version = "4.0.0";
public const string Author = "NotAKidoS"; public const string Author = "NotAKidoS";
} }

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@ -0,0 +1,148 @@
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core;
using ABI_RC.Systems.MovementSystem;
using cohtml;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using System.Reflection;
namespace NAK.Melons.MenuScalePatch.Helpers;
/**
This helper is assigned to the QuickMenu object.
The DefaultExecutionOrder attribute saves me from needing
to use OnPreRender() callback... yay.
**/
[DefaultExecutionOrder(999999)]
public class QuickMenuHelper : MonoBehaviour
{
public static QuickMenuHelper Instance;
public Transform worldAnchor;
public Transform handAnchor;
static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
private bool independentHeadTurn = false;
private bool returnIndependentHeadTurn = false;
private bool prevIndependentHeadTurn = false;
void Start()
{
Instance = this;
CreateWorldAnchors();
}
void LateUpdate()
{
UpdateMenuPosition();
}
void OnDisable()
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
prevIndependentHeadTurn = false;
}
public void ToggleDesktopInputMethod(bool flag)
{
PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
CVRInputManager.Instance.inputEnabled = !flag;
RootLogic.Instance.ToggleMouse(flag);
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
}
public void CreateWorldAnchors()
{
//VR specific anchor
GameObject vrAnchor = new GameObject("MSP_QMVR_Anchor");
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
vrAnchor.transform.localPosition = Vector3.zero;
this.worldAnchor = vrAnchor.transform;
}
public void UpdateWorldAnchors()
{
if (this.worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
}
public void UpdateMenuPosition()
{
if (MetaPort.Instance.isUsingVr)
{
HandleVRPosition();
return;
}
bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn;
if (independentHeadTurnChanged)
{
prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn;
//if pressing but not already enabled
if (prevIndependentHeadTurn)
{
if (!independentHeadTurn)
{
UpdateWorldAnchors();
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
independentHeadTurn = true;
}
returnIndependentHeadTurn = false;
}
else
{
returnIndependentHeadTurn = true;
}
}
if (returnIndependentHeadTurn)
{
float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
if (angle == 0f)
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
}
}
HandleDesktopPosition();
}
//Desktop Quick Menu
public void HandleDesktopPosition()
{
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableQMHelper) return;
Transform activeAnchor = independentHeadTurn ? this.worldAnchor : MSP_MenuInfo.CameraTransform;
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
this.transform.eulerAngles = activeAnchor.eulerAngles;
this.transform.position = activeAnchor.position + activeAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
}
//VR Quick Menu
public void HandleVRPosition()
{
if (this.handAnchor == null || MSP_MenuInfo.DisableQMHelper_VR) return;
if (MSP_MenuInfo.WorldAnchorQM)
{
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
this.transform.eulerAngles = this.worldAnchor.eulerAngles;
this.transform.position = this.worldAnchor.position + this.worldAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
return;
}
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
this.transform.position = this.handAnchor.position;
this.transform.rotation = this.handAnchor.rotation;
}
}