NAK_CVR_Mods/MenuScalePatch/QuickMenuHelper.cs
2023-01-03 01:20:05 -06:00

148 lines
No EOL
4.8 KiB
C#

using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core;
using ABI_RC.Systems.MovementSystem;
using cohtml;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using System.Reflection;
namespace NAK.Melons.MenuScalePatch.Helpers;
/**
This helper is assigned to the QuickMenu object.
The DefaultExecutionOrder attribute saves me from needing
to use OnPreRender() callback... yay.
**/
[DefaultExecutionOrder(999999)]
public class QuickMenuHelper : MonoBehaviour
{
public static QuickMenuHelper Instance;
public Transform worldAnchor;
public Transform handAnchor;
static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
private bool independentHeadTurn = false;
private bool returnIndependentHeadTurn = false;
private bool prevIndependentHeadTurn = false;
void Start()
{
Instance = this;
CreateWorldAnchors();
}
void LateUpdate()
{
UpdateMenuPosition();
}
void OnDisable()
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
prevIndependentHeadTurn = false;
}
public void ToggleDesktopInputMethod(bool flag)
{
PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
CVRInputManager.Instance.inputEnabled = !flag;
RootLogic.Instance.ToggleMouse(flag);
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
}
public void CreateWorldAnchors()
{
//VR specific anchor
GameObject vrAnchor = new GameObject("MSP_QMVR_Anchor");
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
vrAnchor.transform.localPosition = Vector3.zero;
this.worldAnchor = vrAnchor.transform;
}
public void UpdateWorldAnchors()
{
if (this.worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
}
public void UpdateMenuPosition()
{
if (MetaPort.Instance.isUsingVr)
{
HandleVRPosition();
return;
}
bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn;
if (independentHeadTurnChanged)
{
prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn;
//if pressing but not already enabled
if (prevIndependentHeadTurn)
{
if (!independentHeadTurn)
{
UpdateWorldAnchors();
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
independentHeadTurn = true;
}
returnIndependentHeadTurn = false;
}
else
{
returnIndependentHeadTurn = true;
}
}
if (returnIndependentHeadTurn)
{
float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
if (angle == 0f)
{
independentHeadTurn = false;
returnIndependentHeadTurn = false;
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
}
}
HandleDesktopPosition();
}
//Desktop Quick Menu
public void HandleDesktopPosition()
{
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableQMHelper) return;
Transform activeAnchor = independentHeadTurn ? this.worldAnchor : MSP_MenuInfo.CameraTransform;
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
this.transform.eulerAngles = activeAnchor.eulerAngles;
this.transform.position = activeAnchor.position + activeAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
}
//VR Quick Menu
public void HandleVRPosition()
{
if (this.handAnchor == null || MSP_MenuInfo.DisableQMHelper_VR) return;
if (MSP_MenuInfo.WorldAnchorQM)
{
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
this.transform.eulerAngles = this.worldAnchor.eulerAngles;
this.transform.position = this.worldAnchor.position + this.worldAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
return;
}
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
this.transform.position = this.handAnchor.position;
this.transform.rotation = this.handAnchor.rotation;
}
}