mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
overcomplicated shit
This commit is contained in:
parent
84cf4c0875
commit
72c9f12376
6 changed files with 458 additions and 90 deletions
108
MenuScalePatch/HarmonyPatches.cs
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108
MenuScalePatch/HarmonyPatches.cs
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@ -0,0 +1,108 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core;
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using cohtml;
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using HarmonyLib;
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using NAK.Melons.MenuScalePatch.Helpers;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
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[HarmonyPatch]
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internal class HarmonyPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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private static void SetQMScale(float avatarHeight, ref float ____scaleFactor, out bool __runOriginal)
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{
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____scaleFactor = avatarHeight / 1.8f;
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if (MetaPort.Instance.isUsingVr)
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{
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____scaleFactor *= 0.5f;
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}
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MSP_MenuInfo.ScaleFactor = ____scaleFactor;
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__runOriginal = false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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private static void CheckMMScale(out bool __runOriginal)
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{
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/**
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ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
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assuming its caused by cast from int to float getting the screen size, something floating point bleh
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i dont need it so i will nuke it >:)
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**/
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__runOriginal = false;
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}
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//nuke UpdateMenuPosition methods
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//there are 2 Jobs calling this each second, which is fucking my shit
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
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private static void Prefix_CVR_MenuManager_UpdateMenuPosition(out bool __runOriginal)
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{
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__runOriginal = false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
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private static void Prefix_ViewManager_UpdateMenuPosition(out bool __runOriginal)
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{
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__runOriginal = false;
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}
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//Set QM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
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private static void SetupQMHelper(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
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{
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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helper.handAnchor = ____leftVrAnchor.transform;
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}
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//Set MM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ViewManager), "Start")]
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private static void SetupMMHelper(ref ViewManager __instance)
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{
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__instance.gameObject.AddComponent<MainMenuHelper>();
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}
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//hook quickmenu open/close
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
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private static void Postfix_CVR_MenuManager_ToggleQuickMenu(bool show)
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{
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if (QuickMenuHelper.Instance == null) return;
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QuickMenuHelper.Instance.UpdateWorldAnchors();
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QuickMenuHelper.Instance.ToggleDesktopInputMethod(show);
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QuickMenuHelper.Instance.enabled = show;
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}
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//add independent head movement to important input
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[HarmonyPostfix]
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[HarmonyPatch(typeof(InputModuleMouseKeyboard), "UpdateImportantInput")]
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private static void Postfix_InputModuleMouseKeyboard_UpdateImportantInput(ref CVRInputManager ____inputManager)
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{
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____inputManager.independentHeadTurn |= Input.GetKey(KeyCode.LeftAlt);
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}
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//hook menu open/close
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
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private static void Postfix_ViewManager_UiStateToggle(bool show)
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{
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if (MainMenuHelper.Instance == null) return;
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MainMenuHelper.Instance.UpdateWorldAnchors();
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MainMenuHelper.Instance.enabled = show;
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}
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//Support for changing VRMode during runtime.
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
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private static void CheckVRModeOnSwitch()
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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}
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}
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25
MenuScalePatch/MSP_Menus.cs
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25
MenuScalePatch/MSP_Menus.cs
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using ABI_RC.Core.Savior;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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public class MSP_MenuInfo
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{
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//Shared Info
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public static float ScaleFactor = 1f;
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public static Transform CameraTransform;
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//Settings...?
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public static bool WorldAnchorQM;
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//if other mods need to disable?
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public static bool DisableQMHelper;
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public static bool DisableQMHelper_VR;
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public static bool DisableMMHelper;
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public static bool DisableMMHelper_VR;
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}
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@ -5,100 +5,28 @@ using cohtml;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using NAK.Melons.MenuScalePatch.Helpers;
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namespace MenuScalePatch;
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namespace NAK.Melons.MenuScalePatch;
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public class MenuScalePatch : MelonMod
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{
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[HarmonyPatch]
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private class HarmonyPatches
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private static MelonPreferences_Category m_categoryMenuScalePatch;
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private static MelonPreferences_Entry<bool> m_entryWorldAnchorVRQM;
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public override void OnInitializeMelon()
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{
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internal static bool adjustedMenuPosition = false;
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internal static void SetMenuPosition(Transform menuTransform, float scale)
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m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
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m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
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foreach (var setting in m_categoryMenuScalePatch.Entries)
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{
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Transform rotationPivot = PlayerSetup.Instance._movementSystem.rotationPivot;
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if (!MetaPort.Instance.isUsingVr)
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{
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menuTransform.eulerAngles = rotationPivot.eulerAngles;
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setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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}
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menuTransform.position = rotationPivot.position + rotationPivot.forward * 1f * scale;
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adjustedMenuPosition = true;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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private static void SetQMScale(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref GameObject ____leftVrAnchor)
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private void UpdateAllSettings()
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{
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if (MetaPort.Instance.isUsingVr)
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{
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___quickMenu.transform.position = ____leftVrAnchor.transform.position;
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___quickMenu.transform.rotation = ____leftVrAnchor.transform.rotation;
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___needsQuickmenuPositionUpdate = false;
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return;
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}
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PlayerSetup.Instance.HandleDesktopCameraPosition(true);
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SetMenuPosition(___quickMenu.transform, ____scaleFactor);
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___needsQuickmenuPositionUpdate = false;
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}
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/**
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ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
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assuming its caused by cast from int to float getting the screen size, something floating point bleh
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attempting to ignore that call if there wasnt actually a change
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**/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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private static void CheckMMScale(float avatarHeight, ref float ___cachedAvatarHeight, out bool __state)
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{
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if (___cachedAvatarHeight == avatarHeight)
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{
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__state = false;
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return;
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}
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__state = true;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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private static void SetMMScale(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state)
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{
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if (!__state) return;
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PlayerSetup.Instance.HandleDesktopCameraPosition(true);
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SetMenuPosition(__instance.transform, ___scaleFactor);
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___needsMenuPositionUpdate = false;
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}
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/**
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Following code resets the menu position on LateUpdate so you can use the menu while moving/falling.
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It is Desktop only. QM inputs still don't work because they do their input checks in LateUpdate???
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**/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "LateUpdate")]
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private static void DesktopQMFix(ref CohtmlView ___quickMenu, ref bool ___needsQuickmenuPositionUpdate, ref float ____scaleFactor, ref bool ____quickMenuOpen)
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{
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if (MetaPort.Instance.isUsingVr) return;
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if (____quickMenuOpen && !adjustedMenuPosition)
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{
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SetMenuPosition(___quickMenu.transform, ____scaleFactor);
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___needsQuickmenuPositionUpdate = false;
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}
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adjustedMenuPosition = false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "LateUpdate")]
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private static void DesktopMMFix(ref ViewManager __instance, ref bool ___needsMenuPositionUpdate, ref float ___scaleFactor, bool __state, ref bool ____gameMenuOpen)
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{
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if (MetaPort.Instance.isUsingVr) return;
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if (____gameMenuOpen && !adjustedMenuPosition)
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{
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SetMenuPosition(__instance.transform, ___scaleFactor);
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___needsMenuPositionUpdate = false;
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}
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adjustedMenuPosition = false;
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}
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MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
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}
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private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
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}
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159
MenuScalePatch/MainMenuHelper.cs
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159
MenuScalePatch/MainMenuHelper.cs
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@ -0,0 +1,159 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core;
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using ABI_RC.Systems.MovementSystem;
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using cohtml;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using System.Reflection;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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//TODO: Implement desktop ratio scaling back to MM
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/**
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This helper is assigned to the MainMenu object.
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The DefaultExecutionOrder attribute saves me from needing
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to use OnPreRender() callback... yay.
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**/
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[DefaultExecutionOrder(999999)]
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public class MainMenuHelper : MonoBehaviour
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{
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public static MainMenuHelper Instance;
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public Transform worldAnchor;
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static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
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private bool independentHeadTurn = false;
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private bool returnIndependentHeadTurn = false;
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private bool prevIndependentHeadTurn = false;
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void Start()
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{
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Instance = this;
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CreateWorldAnchors();
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}
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void LateUpdate()
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{
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UpdateMenuPosition();
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}
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void OnDisable()
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{
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independentHeadTurn = false;
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returnIndependentHeadTurn = false;
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prevIndependentHeadTurn = false;
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}
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public void ToggleDesktopInputMethod(bool flag)
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{
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PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
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CVRInputManager.Instance.inputEnabled = !flag;
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RootLogic.Instance.ToggleMouse(flag);
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CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
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Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
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}
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public void CreateWorldAnchors()
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{
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//VR specific anchor
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GameObject vrAnchor = new GameObject("MSP_MMVR_Anchor");
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vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
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vrAnchor.transform.localPosition = Vector3.zero;
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this.worldAnchor = vrAnchor.transform;
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}
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public void UpdateWorldAnchors()
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{
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if (this.worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
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if (MetaPort.Instance.isUsingVr)
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{
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float zRotation = Mathf.Abs(MSP_MenuInfo.CameraTransform.localRotation.eulerAngles.z);
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float minTilt = MetaPort.Instance.settings.GetSettingsFloat("GeneralMinimumMenuTilt", 0f);
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if (zRotation <= minTilt || zRotation >= 360f - minTilt)
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{
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this.worldAnchor.rotation = Quaternion.LookRotation(MSP_MenuInfo.CameraTransform.forward, Vector3.up);
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}
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else
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{
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this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
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}
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this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position + MSP_MenuInfo.CameraTransform.forward * 2f * MSP_MenuInfo.ScaleFactor;
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}
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else
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{
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this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
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this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
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}
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}
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public void UpdateMenuPosition()
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{
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if (MetaPort.Instance.isUsingVr)
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{
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HandleVRPosition();
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return;
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}
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bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn;
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if (independentHeadTurnChanged)
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{
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prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn;
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//if pressing but not already enabled
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if (prevIndependentHeadTurn)
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{
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if (!independentHeadTurn)
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{
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UpdateWorldAnchors();
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ToggleDesktopInputMethod(!prevIndependentHeadTurn);
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independentHeadTurn = true;
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}
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returnIndependentHeadTurn = false;
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}
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else
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{
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returnIndependentHeadTurn = true;
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}
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}
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if (returnIndependentHeadTurn)
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{
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float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
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if (angle == 0f)
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{
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independentHeadTurn = false;
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returnIndependentHeadTurn = false;
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ToggleDesktopInputMethod(!prevIndependentHeadTurn);
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}
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}
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HandleDesktopPosition();
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}
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//Desktop Main Menu
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public void HandleDesktopPosition()
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{
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if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableMMHelper) return;
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Transform activeAnchor = independentHeadTurn ? this.worldAnchor : MSP_MenuInfo.CameraTransform;
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this.transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor, 0.9f * MSP_MenuInfo.ScaleFactor, 1f);
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this.transform.eulerAngles = activeAnchor.eulerAngles;
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this.transform.position = activeAnchor.position + activeAnchor.forward * 1f * MSP_MenuInfo.ScaleFactor;
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}
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//VR Main Menu
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public void HandleVRPosition()
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{
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if (this.worldAnchor == null || MSP_MenuInfo.DisableMMHelper_VR) return;
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this.transform.localScale = new Vector3(1.6f * MSP_MenuInfo.ScaleFactor * 1.8f, 0.9f * MSP_MenuInfo.ScaleFactor * 1.8f, 1f);
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this.transform.position = this.worldAnchor.position;
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this.transform.eulerAngles = this.worldAnchor.eulerAngles;
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}
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}
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@ -11,7 +11,7 @@ using System.Reflection;
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[assembly: AssemblyProduct(nameof(MenuScalePatch))]
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[assembly: MelonInfo(
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typeof(MenuScalePatch.MenuScalePatch),
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typeof(NAK.Melons.MenuScalePatch.MenuScalePatch),
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nameof(MenuScalePatch),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace MenuScalePatch.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "3.0.0";
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public const string Version = "4.0.0";
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public const string Author = "NotAKidoS";
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}
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148
MenuScalePatch/QuickMenuHelper.cs
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148
MenuScalePatch/QuickMenuHelper.cs
Normal file
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@ -0,0 +1,148 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core;
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using ABI_RC.Systems.MovementSystem;
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using cohtml;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using System.Reflection;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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/**
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This helper is assigned to the QuickMenu object.
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The DefaultExecutionOrder attribute saves me from needing
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to use OnPreRender() callback... yay.
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|
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**/
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[DefaultExecutionOrder(999999)]
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public class QuickMenuHelper : MonoBehaviour
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{
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public static QuickMenuHelper Instance;
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public Transform worldAnchor;
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public Transform handAnchor;
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static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
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private bool independentHeadTurn = false;
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private bool returnIndependentHeadTurn = false;
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private bool prevIndependentHeadTurn = false;
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void Start()
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{
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Instance = this;
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CreateWorldAnchors();
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}
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void LateUpdate()
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{
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UpdateMenuPosition();
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}
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void OnDisable()
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{
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independentHeadTurn = false;
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returnIndependentHeadTurn = false;
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prevIndependentHeadTurn = false;
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}
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||||
|
||||
public void ToggleDesktopInputMethod(bool flag)
|
||||
{
|
||||
PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
|
||||
CVRInputManager.Instance.inputEnabled = !flag;
|
||||
RootLogic.Instance.ToggleMouse(flag);
|
||||
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
|
||||
Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
|
||||
}
|
||||
|
||||
public void CreateWorldAnchors()
|
||||
{
|
||||
//VR specific anchor
|
||||
GameObject vrAnchor = new GameObject("MSP_QMVR_Anchor");
|
||||
vrAnchor.transform.parent = PlayerSetup.Instance.vrCameraRig.transform;
|
||||
vrAnchor.transform.localPosition = Vector3.zero;
|
||||
this.worldAnchor = vrAnchor.transform;
|
||||
}
|
||||
|
||||
public void UpdateWorldAnchors()
|
||||
{
|
||||
if (this.worldAnchor == null || MSP_MenuInfo.CameraTransform == null) return;
|
||||
|
||||
this.worldAnchor.eulerAngles = MSP_MenuInfo.CameraTransform.eulerAngles;
|
||||
this.worldAnchor.position = MSP_MenuInfo.CameraTransform.position;
|
||||
}
|
||||
|
||||
public void UpdateMenuPosition()
|
||||
{
|
||||
if (MetaPort.Instance.isUsingVr)
|
||||
{
|
||||
HandleVRPosition();
|
||||
return;
|
||||
}
|
||||
|
||||
bool independentHeadTurnChanged = CVRInputManager.Instance.independentHeadTurn != prevIndependentHeadTurn;
|
||||
if (independentHeadTurnChanged)
|
||||
{
|
||||
prevIndependentHeadTurn = CVRInputManager.Instance.independentHeadTurn;
|
||||
//if pressing but not already enabled
|
||||
if (prevIndependentHeadTurn)
|
||||
{
|
||||
if (!independentHeadTurn)
|
||||
{
|
||||
UpdateWorldAnchors();
|
||||
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
|
||||
independentHeadTurn = true;
|
||||
}
|
||||
returnIndependentHeadTurn = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
returnIndependentHeadTurn = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (returnIndependentHeadTurn)
|
||||
{
|
||||
float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
|
||||
if (angle == 0f)
|
||||
{
|
||||
independentHeadTurn = false;
|
||||
returnIndependentHeadTurn = false;
|
||||
ToggleDesktopInputMethod(!prevIndependentHeadTurn);
|
||||
}
|
||||
}
|
||||
|
||||
HandleDesktopPosition();
|
||||
}
|
||||
|
||||
//Desktop Quick Menu
|
||||
public void HandleDesktopPosition()
|
||||
{
|
||||
if (MSP_MenuInfo.CameraTransform == null || MSP_MenuInfo.DisableQMHelper) return;
|
||||
|
||||
Transform activeAnchor = independentHeadTurn ? this.worldAnchor : MSP_MenuInfo.CameraTransform;
|
||||
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
|
||||
this.transform.eulerAngles = activeAnchor.eulerAngles;
|
||||
this.transform.position = activeAnchor.position + activeAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
|
||||
}
|
||||
|
||||
//VR Quick Menu
|
||||
public void HandleVRPosition()
|
||||
{
|
||||
if (this.handAnchor == null || MSP_MenuInfo.DisableQMHelper_VR) return;
|
||||
|
||||
if (MSP_MenuInfo.WorldAnchorQM)
|
||||
{
|
||||
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
|
||||
this.transform.eulerAngles = this.worldAnchor.eulerAngles;
|
||||
this.transform.position = this.worldAnchor.position + this.worldAnchor.transform.forward * 1f * MSP_MenuInfo.ScaleFactor;
|
||||
return;
|
||||
}
|
||||
this.transform.localScale = new Vector3(1f * MSP_MenuInfo.ScaleFactor, 1f * MSP_MenuInfo.ScaleFactor, 1f);
|
||||
this.transform.position = this.handAnchor.position;
|
||||
this.transform.rotation = this.handAnchor.rotation;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue