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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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funky patch for FBT
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commit
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2 changed files with 16 additions and 1 deletions
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@ -8,8 +8,9 @@ namespace NAK.Melons.DesktopVRSwitch;
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public class DesktopVRSwitch : MonoBehaviour
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{
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//Debug Setting
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//Debug Settings
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public bool _reloadLocalAvatar = true;
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public bool _softVRSwitch = false;
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//Internal Stuff
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private bool _switchInProgress = false;
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@ -91,6 +92,7 @@ public class DesktopVRSwitch : MonoBehaviour
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//one frame after switch attempt
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public void FailedVRModeSwitch(bool isVR)
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{
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if (_softVRSwitch) return;
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//let tracked objects know a switch failed
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VRModeSwitchTracker.FailVRModeSwitch(isVR);
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}
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@ -98,6 +100,7 @@ public class DesktopVRSwitch : MonoBehaviour
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//one frame before switch attempt
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public void PreVRModeSwitch(bool isVR)
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{
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if (_softVRSwitch) return;
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//let tracked objects know we are attempting to switch
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VRModeSwitchTracker.PreVRModeSwitch(isVR);
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}
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@ -105,6 +108,7 @@ public class DesktopVRSwitch : MonoBehaviour
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//one frame after switch attempt
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public void PostVRModeSwitch(bool isVR)
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{
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if (_softVRSwitch) return;
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//close the menus
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TryCatchHell.CloseCohtmlMenus();
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@ -3,6 +3,7 @@ using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Util.Object_Behaviour;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.IK.TrackingModules;
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using ABI_RC.Systems.MovementSystem;
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using HarmonyLib;
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using NAK.Melons.DesktopVRSwitch.Patches;
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@ -96,6 +97,16 @@ internal class IKSystemPatches
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{
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__instance.referenceTransform.localScale = Vector3.one;
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}
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[HarmonyPostfix] //lazy fix so device indecies can change properly
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[HarmonyPatch(typeof(SteamVRTrackingModule), "ModuleDestroy")]
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private static void Postfix_SteamVRTrackingModule_ModuleDestroy(ref SteamVRTrackingModule __instance)
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{
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for (int i = 0; i < __instance.TrackingPoints.Count; i++)
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{
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UnityEngine.Object.Destroy(__instance.TrackingPoints[i].referenceGameObject);
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}
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__instance.TrackingPoints.Clear();
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}
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}
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internal class VRTrackerManagerPatches
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