[OriginShift] Update README.md

This commit is contained in:
NotAKidoS 2024-06-18 17:36:17 -05:00
parent 773c651291
commit 873c6b1062
2 changed files with 5 additions and 3 deletions

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@ -58,9 +58,9 @@ public class OriginShiftMod : MelonMod
WorldFilter._Base.Add(typeof(OriginShiftTrailRendererReceiver)); // trail renderer WorldFilter._Base.Add(typeof(OriginShiftTrailRendererReceiver)); // trail renderer
WorldFilter._Base.Add(typeof(OriginShiftTransformReceiver)); // transform WorldFilter._Base.Add(typeof(OriginShiftTransformReceiver)); // transform
InitializeIntegration("BTKUILib", BtkUiAddon.Initialize); InitializeIntegration("BTKUILib", BtkUiAddon.Initialize); // quick menu ui
InitializeIntegration("ThirdPerson", ThirdPersonAddon.Initialize); InitializeIntegration("ThirdPerson", ThirdPersonAddon.Initialize); // camera occlusion culling
InitializeIntegration("PlayerRagdollMod", RagdollAddon.Initialize); InitializeIntegration("PlayerRagdollMod", RagdollAddon.Initialize); // ragdoll rigidbodys
} }
#endregion Melon Mod Overrides #endregion Melon Mod Overrides

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@ -16,6 +16,8 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
## Known Issues ## Known Issues
- Mod Network is not yet implemented, so Compatibility Mode is required to play with others. - Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
- Portable Camera drone mode is not yet offset by the world origin shift. - Portable Camera drone mode is not yet offset by the world origin shift.
- Chunk threshold past 15 units will break Voice Chat with remote players in some cases (without Compatibility Mode).
- This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that.
## Mod Incompatibilities ## Mod Incompatibilities
- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries. - PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.