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[OriginShift] Update README.md
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@ -58,9 +58,9 @@ public class OriginShiftMod : MelonMod
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WorldFilter._Base.Add(typeof(OriginShiftTrailRendererReceiver)); // trail renderer
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WorldFilter._Base.Add(typeof(OriginShiftTransformReceiver)); // transform
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InitializeIntegration("BTKUILib", BtkUiAddon.Initialize);
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InitializeIntegration("ThirdPerson", ThirdPersonAddon.Initialize);
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InitializeIntegration("PlayerRagdollMod", RagdollAddon.Initialize);
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InitializeIntegration("BTKUILib", BtkUiAddon.Initialize); // quick menu ui
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InitializeIntegration("ThirdPerson", ThirdPersonAddon.Initialize); // camera occlusion culling
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InitializeIntegration("PlayerRagdollMod", RagdollAddon.Initialize); // ragdoll rigidbodys
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}
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#endregion Melon Mod Overrides
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@ -16,6 +16,8 @@ Experimental mod that allows world origin to be shifted to prevent floating poin
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## Known Issues
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- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
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- Portable Camera drone mode is not yet offset by the world origin shift.
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- Chunk threshold past 15 units will break Voice Chat with remote players in some cases (without Compatibility Mode).
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- This is because the voice server dictates who can hear who based on distance from each other and the world origin shift messes with that.
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## Mod Incompatibilities
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- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
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