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24 changed files with 484 additions and 121 deletions
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@ -1,12 +1,15 @@
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using ABI_RC.Core;
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using ABI.CCK.Components;
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using NAK.Melons.MenuScalePatch.Helpers;
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using NAK.MenuScalePatch.Helpers;
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using System.Reflection;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
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namespace NAK.MenuScalePatch.HarmonyPatches;
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/**
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ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
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@ -21,17 +24,10 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(PlayerSetup), "Start")]
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private static void Postfix_PlayerSetup_Start()
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{
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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MenuScalePatch.UpdateAllSettings();
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QuickMenuHelper.Instance.CreateWorldAnchors();
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MainMenuHelper.Instance.CreateWorldAnchors();
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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MenuScalePatch.UpdateSettings();
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QuickMenuHelper.Instance.CreateWorldAnchors();
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MainMenuHelper.Instance.CreateWorldAnchors();
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}
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[HarmonyPrefix]
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@ -83,15 +79,8 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
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private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
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{
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try
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{
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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helper.handAnchor = ____leftVrAnchor.transform;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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helper.handAnchor = ____leftVrAnchor.transform;
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}
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//Set MM stuff
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@ -99,14 +88,7 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(ViewManager), "Start")]
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private static void Postfix_ViewManager_Start(ref ViewManager __instance)
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{
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try
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{
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__instance.gameObject.AddComponent<MainMenuHelper>();
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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__instance.gameObject.AddComponent<MainMenuHelper>();
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}
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//hook quickmenu open/close
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@ -178,13 +160,28 @@ internal class HarmonyPatches
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[HarmonyPatch(typeof(CVRTools), "ConfigureHudAffinity")]
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private static void Postfix_CVRTools_ConfigureHudAffinity()
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{
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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}
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// prevents CVRWorld from closing menus when world transitioning, cause cool
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.Start), MethodType.Enumerator)]
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private static IEnumerable<CodeInstruction> Transpiler_CVRWorld_Start(IEnumerable<CodeInstruction> instructions, ILGenerator il)
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{
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var patchedInstructions = new CodeMatcher(instructions).MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld),
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "ForceUiStatus" }))
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.RemoveInstructions(3)
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.InstructionEnumeration();
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patchedInstructions = new CodeMatcher(patchedInstructions).MatchForward(false,
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new CodeMatch(OpCodes.Ldsfld),
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "ToggleQuickMenu" }))
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.RemoveInstructions(3)
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.InstructionEnumeration();
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return patchedInstructions;
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}
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}
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@ -3,7 +3,7 @@ using ABI_RC.Core.Savior;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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namespace NAK.MenuScalePatch.Helpers;
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//TODO: Implement desktop ratio scaling back to MM
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@ -2,7 +2,7 @@
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using ABI_RC.Core.Savior;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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namespace NAK.MenuScalePatch.Helpers;
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/**
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@ -2,10 +2,9 @@
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.MovementSystem;
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using System.Reflection;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.Helpers;
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namespace NAK.MenuScalePatch.Helpers;
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public class MSP_MenuInfo
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{
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@ -25,21 +24,14 @@ public class MSP_MenuInfo
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public static bool DisableMMHelper;
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public static bool DisableMMHelper_VR;
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//reflection
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internal static readonly FieldInfo _desktopMouseModeQM = typeof(ViewManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo _desktopMouseModeMM = typeof(CVR_MenuManager).GetField("_desktopMouseMode", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo ms_followAngleX = typeof(MovementSystem).GetField("_followAngleX", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static readonly FieldInfo ms_manualAngleX = typeof(MovementSystem).GetField("_manualAngleX", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static bool isIndependentHeadTurn = false;
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internal static void ToggleDesktopInputMethod(bool flag)
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{
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if (MetaPort.Instance.isUsingVr) return;
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_desktopMouseModeQM.SetValue(ViewManager.Instance, flag);
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_desktopMouseModeMM.SetValue(CVR_MenuManager.Instance, flag);
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ViewManager.Instance._desktopMouseMode = flag;
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CVR_MenuManager.Instance._desktopMouseMode = flag;
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RootLogic.Instance.ToggleMouse(flag);
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CVRInputManager.Instance.inputEnabled = !flag;
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@ -59,9 +51,9 @@ public class MSP_MenuInfo
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}
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else if (!isPressed && isIndependentHeadTurn)
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{
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float angleX = (float)ms_followAngleX.GetValue(MovementSystem.Instance);
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float angleY = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
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float manualAngleX = (float)ms_manualAngleX.GetValue(MovementSystem.Instance);
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float angleX = MovementSystem.Instance._followAngleX;
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float angleY = MovementSystem.Instance._followAngleY;
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float manualAngleX = MovementSystem.Instance._manualAngleX;
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if (angleY == 0f && angleX == manualAngleX)
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{
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isIndependentHeadTurn = false;
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using MelonLoader;
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using NAK.Melons.MenuScalePatch.Helpers;
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namespace NAK.Melons.MenuScalePatch;
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namespace NAK.MenuScalePatch;
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public class MenuScalePatch : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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internal static MelonPreferences_Category m_categoryMenuScalePatch;
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internal static MelonPreferences_Entry<bool>
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//m_entryWorldAnchorVRQM,
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m_entryUseIndependentHeadTurn,
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m_entryPlayerAnchorMenus;
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internal static MelonPreferences_Category Category = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
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internal static MelonPreferences_Entry<bool> EntryUseIndependentHeadTurn =
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Category.CreateEntry<bool>("Use Independent Head Turn", true, description: "Should you be able to use independent head turn in a menu while in Desktop?");
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internal static MelonPreferences_Entry<bool> EntryPlayerAnchorMenus =
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Category.CreateEntry<bool>("Player Anchor Menus", true, description: "Should the menus be anchored to & constantly follow the player?");
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public override void OnInitializeMelon()
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{
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m_categoryMenuScalePatch = MelonPreferences.CreateCategory(nameof(MenuScalePatch));
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//m_entryWorldAnchorVRQM = m_categoryMenuScalePatch.CreateEntry<bool>("World Anchor VR QM", false, description: "Should place QM in World Space while VR.");
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m_entryUseIndependentHeadTurn = m_categoryMenuScalePatch.CreateEntry<bool>("Use Independent Head Turn", true, description: "Should you be able to use independent head turn in a menu while in Desktop?");
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m_entryPlayerAnchorMenus = m_categoryMenuScalePatch.CreateEntry<bool>("Player Anchor Menus", true, description: "Should the menus be anchored to & constantly follow the player?");
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foreach (var setting in m_categoryMenuScalePatch.Entries)
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foreach (var setting in Category.Entries)
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{
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setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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}
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}
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Logger = LoggerInstance;
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}
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internal static void UpdateAllSettings()
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internal static void UpdateSettings()
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{
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//MSP_MenuInfo.WorldAnchorQM = m_entryWorldAnchorVRQM.Value;
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MSP_MenuInfo.UseIndependentHeadTurn = m_entryUseIndependentHeadTurn.Value;
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MSP_MenuInfo.PlayerAnchorMenus = m_entryPlayerAnchorMenus.Value;
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Helpers.MSP_MenuInfo.UseIndependentHeadTurn = EntryUseIndependentHeadTurn.Value;
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Helpers.MSP_MenuInfo.PlayerAnchorMenus = EntryPlayerAnchorMenus.Value;
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}
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private static void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
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private static void OnUpdateSettings(object arg1, object arg2) => UpdateSettings();
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}
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<ImplicitUsings>enable</ImplicitUsings>
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<LangVersion>latest</LangVersion>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\0Harmony.dll</HintPath>
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<HintPath>..\_ManagedLibs\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\_ManagedLibs\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Cohtml.Runtime">
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<HintPath>C:\Program Files (x86)\\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Cohtml.Runtime.dll</HintPath>
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<HintPath>..\_ManagedLibs\Cohtml.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
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<HintPath>..\_ManagedLibs\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>C:\Program Files (x86)\\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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<HintPath>..\_ManagedLibs\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>..\_ManagedLibs\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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<HintPath>..\_ManagedLibs\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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@ -1,30 +1,30 @@
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using MelonLoader;
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using NAK.Melons.MenuScalePatch.Properties;
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using NAK.MenuScalePatch.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.Melons.MenuScalePatch))]
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[assembly: AssemblyTitle(nameof(NAK.MenuScalePatch))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.Melons.MenuScalePatch))]
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[assembly: AssemblyProduct(nameof(NAK.MenuScalePatch))]
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[assembly: MelonInfo(
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typeof(NAK.Melons.MenuScalePatch.MenuScalePatch),
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nameof(NAK.Melons.MenuScalePatch),
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typeof(NAK.MenuScalePatch.MenuScalePatch),
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nameof(NAK.MenuScalePatch),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/MenuScalePatch"
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downloadLink: "https://github.com/NotAKidOnSteam/NAK_CVR_Mods"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace NAK.Melons.MenuScalePatch.Properties;
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namespace NAK.MenuScalePatch.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "4.2.6";
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public const string Version = "4.2.7";
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public const string Author = "NotAKidoS";
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}
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@ -1,7 +1,7 @@
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{
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"_id": 95,
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"name": "MenuScalePatch",
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"modversion": "4.2.6",
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"modversion": "4.2.7",
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"gameversion": "2022r170",
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"loaderversion": "0.5.7",
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"modtype": "Mod",
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/MenuScalePatch/releases/download/v4.2.6/MenuScalePatch.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/MenuScalePatch/",
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"changelog": "- Fixed hitching & potential crash when opening menu after a long time of it being closed. Don't disable CohtmlView, only enable it.\n- Let game update menu position while its closed.\n- Tweaked independent head turn handling to ensure menu is correctly positioned on recenter if PlayerAnchorMenus is disabled.\n- Undo change to which transform to parent menu anchors.",
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r2/MenuScalePatch.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/",
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"changelog": "- Menus are no longer forced closed on world load.",
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"embedcolor": "363020"
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}
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