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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[DesktopVRIK] Fixed Prone Thrusting & potential fix for avatar targeting far away before solving.
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parent
53c369b950
commit
b29e9fbb6f
2 changed files with 6 additions and 4 deletions
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@ -29,8 +29,7 @@ internal class IKHandlerDesktop : IKHandler
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public override void UpdateWeights()
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{
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// Reset avatar local position
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_vrik.transform.localPosition = Vector3.zero;
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_vrik.transform.localRotation = Quaternion.identity;
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_vrik.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
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base.UpdateWeights();
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}
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@ -48,12 +47,15 @@ internal class IKHandlerDesktop : IKHandler
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private void OnPreSolverUpdateDesktop()
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{
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// Reset avatar local position
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_vrik.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
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_solver.plantFeet = ModSettings.EntryPlantFeet.Value;
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// Emulate old VRChat hip movement
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if (ModSettings.EntryBodyLeanWeight.Value > 0)
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{
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float weightedAngle = ModSettings.EntryProneThrusting.Value ? 1f : ModSettings.EntryBodyLeanWeight.Value * _solver.locomotion.weight;
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float weightedAngle = ModSettings.EntryBodyLeanWeight.Value * (ModSettings.EntryProneThrusting.Value ? 1f: _solver.locomotion.weight);
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float angle = IKManager.Instance._desktopCamera.localEulerAngles.x;
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angle = angle > 180 ? angle - 360 : angle;
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Quaternion rotation = Quaternion.AngleAxis(angle * weightedAngle, _vrik.transform.right);
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@ -28,6 +28,6 @@ using System.Reflection;
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namespace NAK.DesktopVRIK.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "4.2.6";
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public const string Version = "4.2.7";
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public const string Author = "NotAKidoS";
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}
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