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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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[IKFixes] Removed illegal characters from melonpref identifiers.
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10 changed files with 426 additions and 14 deletions
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@ -10,26 +10,26 @@ public class IKFixes : MelonMod
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MelonPreferences.CreateCategory(SettingsCategory);
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public static readonly MelonPreferences_Entry<bool> EntryUseFakeRootAngle =
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Category.CreateEntry("Use Fake Root Angle", true, description: "Emulates maxRootAngle. This fixes feet pointing in direction of head when looking around.");
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Category.CreateEntry("use_fake_root_angle", true, display_name: "Use Fake Root Angle", description: "Emulates maxRootAngle. This fixes feet pointing in direction of head when looking around.");
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public static readonly MelonPreferences_Entry<float> EntryFakeRootAngleLimit =
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Category.CreateEntry("Fake Root Angle Limit (25f)", 25f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating.");
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Category.CreateEntry("fake_root_angle_limit", 25f, display_name: "Fake Root Angle Limit (25f)", description: "Specifies the maximum angle the lower body can have relative to the head when rotating.");
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public static readonly MelonPreferences_Entry<float> EntryNeckStiffness =
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Category.CreateEntry("Neck Stiffness (0.2f)", 0.2f, description: "Neck stiffness.");
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Category.CreateEntry("neck_stiffness", 0.2f, display_name: "Neck Stiffness (0.2f)", description: "Neck stiffness.");
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public static readonly MelonPreferences_Entry<float> EntryBodyRotStiffness =
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Category.CreateEntry("Body Rot Stiffness (0.1f)", 0.1f, description: "Body rotation stiffness.");
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Category.CreateEntry("body_rot_stiffness", 0.1f, display_name: "Body Rot Stiffness (0.1f)", description: "Body rotation stiffness.");
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public static readonly MelonPreferences_Entry<float> EntryRotateChestByHands =
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Category.CreateEntry("Rot Chest By Hands (1f)", 1f, description: "Rotate chest by hands.");
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Category.CreateEntry("rot_chest_by_hands", 1f, display_name: "Rot Chest By Hands (1f)", description: "Rotate chest by hands.");
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public static readonly MelonPreferences_Entry<float> EntryBendToTargetWeight =
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Category.CreateEntry("Leg Bend To Target (1f)", 1f, description: "Leg bend to target weight");
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Category.CreateEntry("leg_bend_to_target", 1f, display_name: "Leg Bend To Target (1f)", description: "Leg bend to target weight");
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public static readonly MelonPreferences_Entry<bool> EntryAssignRemainingTrackers =
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Category.CreateEntry("Assign Remaining Trackers (true)", true, description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
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Category.CreateEntry("assign_remaining_trackers", true, display_name: "Assign Remaining Trackers (true)", description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(HarmonyPatches.BodySystemPatches));
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@ -25,6 +25,6 @@ using System.Reflection;
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namespace NAK.IKFixes.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.7";
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public const string Version = "1.0.8";
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public const string Author = "NotAKidoS";
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}
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@ -1,8 +1,8 @@
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{
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"_id": 142,
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"name": "IKFixes",
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"modversion": "1.0.7",
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"gameversion": "2023r171",
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"modversion": "1.0.8",
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"gameversion": "2023r172",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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@ -17,8 +17,8 @@
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r20/IKFixes.dll",
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"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r21/IKFixes.dll",
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"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/IKFixes/",
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"changelog": "- Updates for 2023r171\n- Removed unneeded settings (IKPose & NetIKPass).\n- Fixed halfbody fake root angle option.\n- Added Reset Settings UIExpansionKit button.",
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"changelog": "- Updates for 2023r172\n- Removed unneeded settings (IKPose & NetIKPass).\n- Fixed halfbody fake root angle option.\n- Added Reset Settings UIExpansionKit button.\n- Fixed issue with MelonPref identifiers containing illegal characters.",
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"embedcolor": "f46e49"
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}
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