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[IKFixes] Removed illegal characters from melonpref identifiers.
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10 changed files with 426 additions and 14 deletions
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@ -10,26 +10,26 @@ public class IKFixes : MelonMod
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MelonPreferences.CreateCategory(SettingsCategory);
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public static readonly MelonPreferences_Entry<bool> EntryUseFakeRootAngle =
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Category.CreateEntry("Use Fake Root Angle", true, description: "Emulates maxRootAngle. This fixes feet pointing in direction of head when looking around.");
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Category.CreateEntry("use_fake_root_angle", true, display_name: "Use Fake Root Angle", description: "Emulates maxRootAngle. This fixes feet pointing in direction of head when looking around.");
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public static readonly MelonPreferences_Entry<float> EntryFakeRootAngleLimit =
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Category.CreateEntry("Fake Root Angle Limit (25f)", 25f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating.");
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Category.CreateEntry("fake_root_angle_limit", 25f, display_name: "Fake Root Angle Limit (25f)", description: "Specifies the maximum angle the lower body can have relative to the head when rotating.");
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public static readonly MelonPreferences_Entry<float> EntryNeckStiffness =
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Category.CreateEntry("Neck Stiffness (0.2f)", 0.2f, description: "Neck stiffness.");
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Category.CreateEntry("neck_stiffness", 0.2f, display_name: "Neck Stiffness (0.2f)", description: "Neck stiffness.");
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public static readonly MelonPreferences_Entry<float> EntryBodyRotStiffness =
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Category.CreateEntry("Body Rot Stiffness (0.1f)", 0.1f, description: "Body rotation stiffness.");
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Category.CreateEntry("body_rot_stiffness", 0.1f, display_name: "Body Rot Stiffness (0.1f)", description: "Body rotation stiffness.");
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public static readonly MelonPreferences_Entry<float> EntryRotateChestByHands =
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Category.CreateEntry("Rot Chest By Hands (1f)", 1f, description: "Rotate chest by hands.");
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Category.CreateEntry("rot_chest_by_hands", 1f, display_name: "Rot Chest By Hands (1f)", description: "Rotate chest by hands.");
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public static readonly MelonPreferences_Entry<float> EntryBendToTargetWeight =
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Category.CreateEntry("Leg Bend To Target (1f)", 1f, description: "Leg bend to target weight");
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Category.CreateEntry("leg_bend_to_target", 1f, display_name: "Leg Bend To Target (1f)", description: "Leg bend to target weight");
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public static readonly MelonPreferences_Entry<bool> EntryAssignRemainingTrackers =
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Category.CreateEntry("Assign Remaining Trackers (true)", true, description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
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Category.CreateEntry("assign_remaining_trackers", true, display_name: "Assign Remaining Trackers (true)", description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(HarmonyPatches.BodySystemPatches));
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