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Update HarmonyPatches.cs
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1 changed files with 2 additions and 2 deletions
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@ -87,7 +87,7 @@ internal static class BodySystemPatches
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SetPelvisWeight(solver.spine, 0f);
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}
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if (IKFixesMod.EntryUseFakeRootAngle.Value)
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if (IKFixesMod.EntryUseFakeRootAngle.Value && !BodySystem.isCalibratedAsFullBody)
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{
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// Emulate maxRootAngle because CVR doesn't have the player controller set up ideally for VRIK.
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// This is a small small fix, but makes it so the feet dont point in the direction of the head
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@ -108,7 +108,7 @@ internal static class BodySystemPatches
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{
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// Allow avatar to rotate seperatly from Player (Desktop&VR)
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// FBT needs avatar root to follow head
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// VR default is 25 degrees
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// VR default is 25 degrees, but maybe during emotes needs 180 degrees..?
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solver.spine.maxRootAngle = BodySystem.isCalibratedAsFullBody ? 0f : 25f;
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}
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}
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