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Stickers: update format.json
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1 changed files with 4 additions and 4 deletions
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{
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{
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"_id": -1,
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"_id": 232,
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"name": "Stickers",
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"name": "Stickers",
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"modversion": "1.0.3",
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"modversion": "1.0.5",
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"gameversion": "2024r175",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"modtype": "Mod",
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"requirements": [
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"requirements": [
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"None"
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"None"
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],
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r38/Stickers.dll",
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r40/Stickers.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/Stickers/",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/Stickers/",
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"changelog": "- Initial release",
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"changelog": "- Added Friends Only setting.\n- Added button to clear sticker thumbnail cache.\n- Added Identify button to Player Selection page.\n- Added `[NoSticker]` GameObject name check. \n- Adjusted inbound network buffers to be cleared on initial connection to an instance.\n- Adjusted selecting a new image for a sticker slot to clear stickers in-scene for that slot.\n- Stripped all unused classes a bunch of other methods from decalery.\n - Completely removed Skinned Mesh Renderer support as it required running on CPU.\n - Most uploaded content is not marked as readable anyways (plus it crashed consistantly).\n- Fixed nullref spam when clearing stickers when sticker was already marked as dead.",
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"embedcolor": "#f61963"
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"embedcolor": "#f61963"
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}
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}
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