Stickers: update format.json

This commit is contained in:
NotAKidoS 2024-09-02 00:44:50 -05:00
parent 192ba3cceb
commit da90e4623f

View file

@ -1,7 +1,7 @@
{ {
"_id": -1, "_id": 232,
"name": "Stickers", "name": "Stickers",
"modversion": "1.0.3", "modversion": "1.0.5",
"gameversion": "2024r175", "gameversion": "2024r175",
"loaderversion": "0.6.1", "loaderversion": "0.6.1",
"modtype": "Mod", "modtype": "Mod",
@ -16,8 +16,8 @@
"requirements": [ "requirements": [
"None" "None"
], ],
"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r38/Stickers.dll", "downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r40/Stickers.dll",
"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/Stickers/", "sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/Stickers/",
"changelog": "- Initial release", "changelog": "- Added Friends Only setting.\n- Added button to clear sticker thumbnail cache.\n- Added Identify button to Player Selection page.\n- Added `[NoSticker]` GameObject name check. \n- Adjusted inbound network buffers to be cleared on initial connection to an instance.\n- Adjusted selecting a new image for a sticker slot to clear stickers in-scene for that slot.\n- Stripped all unused classes a bunch of other methods from decalery.\n - Completely removed Skinned Mesh Renderer support as it required running on CPU.\n - Most uploaded content is not marked as readable anyways (plus it crashed consistantly).\n- Fixed nullref spam when clearing stickers when sticker was already marked as dead.",
"embedcolor": "#f61963" "embedcolor": "#f61963"
} }