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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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initial shitshow
works sometimes desktop to vr is reliable enough.. vr to desktop is struggling cannot get steamvr to let go of chillout after loading openvr device : think :
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181
DesktopVRSwitch/Main.cs
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181
DesktopVRSwitch/Main.cs
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using RootMotion.FinalIK;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI.CCK.Components;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Systems.MovementSystem;
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using ABI_RC.Core.UI;
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using System.Reflection;
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using cohtml;
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using ABI_RC.Core.IO;
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using System.Collections;
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using System;
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using UnityEngine.XR;
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using Valve.VR;
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namespace DesktopVRSwitch;
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public class DesktopVRSwitch : MelonMod
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{
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private static MelonPreferences_Category m_categoryDesktopVRSwitch;
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private static MelonPreferences_Entry<bool> m_entryEnabled;
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private static System.Object melon;
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public override void OnApplicationStart()
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{
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m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
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m_entryEnabled = m_categoryDesktopVRSwitch.CreateEntry<bool>("Start SteamVR", false, description: "Launch SteamVR");
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m_entryEnabled.OnValueChangedUntyped += UpdateSettings;
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}
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private static void UpdateSettings()
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{
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melon = MelonCoroutines.Start(AttemptPlatformSwitch());
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}
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static IEnumerator AttemptPlatformSwitch()
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{
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if (MetaPort.Instance.isUsingVr)
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{
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//close the UI cause cohtml can get grumpy
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ViewManager.Instance.UiStateToggle(false);
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CVR_MenuManager.Instance.ToggleQuickMenu(false);
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MelonLogger.Msg("Closed ChilloutVR UI.");
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MetaPort.Instance.isUsingVr = false;
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MelonLogger.Msg("Set MetaPort isUsingVr to false.");
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SteamVR_Behaviour.instance.enabled = false;
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SteamVR_Render.instance.enabled = false;
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yield return new WaitForEndOfFrame();
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PlayerSetup.Instance._inVr = false;
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PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
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MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
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PlayerSetup.Instance.desktopCameraRig.SetActive(true);
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PlayerSetup.Instance.vrCameraRig.SetActive(false);
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CohtmlHud.Instance.gameObject.transform.parent = PlayerSetup.Instance.desktopCamera.transform;
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MelonLogger.Msg("Enabled Desktop camera rig.");
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MelonLogger.Msg("Set PlayerSetup _inVr to false.");
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yield return new WaitForEndOfFrame();
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MovementSystem.Instance.isVr = false;
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MelonLogger.Msg("Set MovementSystem isVr to false.");
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//CVR_MovementSystem.Instance.isVr = true;
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//MelonLogger.Msg("Set CVR_MovementSystem isVR to false.");
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yield return new WaitForSeconds(0.5f);
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CVRInputManager.Instance.reload = true;
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//CVRInputManager.Instance.inputEnabled = true;
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//CVRInputManager.Instance.blockedByUi = false;
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//CVRInputManager.Instance.independentHeadToggle = false;
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//MelonLogger.Msg("Set CVRInputManager reload to true. Input should reload next frame...");
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yield return new WaitForSeconds(1f);
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CVRInputManager.Instance.reload = true;
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yield return new WaitForSeconds(0.5f);
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XRSettings.enabled = false;
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PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
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MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
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//ViewManager.Instance.VrInputChanged(true);
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}
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else
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{
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//close the UI cause cohtml can get grumpy
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ViewManager.Instance.UiStateToggle(false);
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CVR_MenuManager.Instance.ToggleQuickMenu(false);
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MelonLogger.Msg("Closed ChilloutVR UI.");
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MelonCoroutines.Start(LoadDevice("OpenVR"));
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MelonLogger.Msg("OpenVR device loaded!");
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yield return new WaitForSeconds(3);
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MelonLogger.Msg("Set MetaPort isUsingVr to true.");
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MetaPort.Instance.isUsingVr = true;
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yield return new WaitForEndOfFrame();
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VRIK ik = (VRIK)PlayerSetup.Instance._avatar.GetComponent(typeof(VRIK));
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if (ik == null)
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{
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ik = PlayerSetup.Instance._avatar.AddComponent<VRIK>();
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}
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ik.solver.IKPositionWeight = 0f;
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ik.enabled = false;
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PlayerSetup.Instance._inVr = true;
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PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
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MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
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PlayerSetup.Instance.desktopCameraRig.SetActive(false);
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PlayerSetup.Instance.vrCameraRig.SetActive(true);
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CohtmlHud.Instance.gameObject.transform.parent = PlayerSetup.Instance.vrCamera.transform;
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MelonLogger.Msg("Disabled Desktop camera rig.");
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MelonLogger.Msg("Set PlayerSetup _inVr to true.");
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yield return new WaitForEndOfFrame();
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MovementSystem.Instance.isVr = true;
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MelonLogger.Msg("Set MovementSystem isVr to false.");
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//CVR_MovementSystem.Instance.isVr = true;
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//MelonLogger.Msg("Set CVR_MovementSystem isVR to false.");
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yield return new WaitForSeconds(0.5f);
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CVRInputManager.Instance.reload = true;
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//CVRInputManager.Instance.inputEnabled = true;
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//CVRInputManager.Instance.blockedByUi = false;
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//CVRInputManager.Instance.independentHeadToggle = false;
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//MelonLogger.Msg("Set CVRInputManager reload to true. Input should reload next frame...");
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yield return new WaitForSeconds(1f);
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CVRInputManager.Instance.reload = true;
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//PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
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//MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
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//ViewManager.Instance.VrInputChanged(true);
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}
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yield return null;
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}
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static IEnumerator LoadDevice(string newDevice)
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{
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if (String.Compare(XRSettings.loadedDeviceName, newDevice, true) != 0)
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{
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XRSettings.LoadDeviceByName(newDevice);
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yield return null;
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XRSettings.enabled = true;
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if (SteamVR_Behaviour.instance.enabled == false)
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{
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SteamVR_Behaviour.instance.enabled = true;
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SteamVR_Render.instance.enabled = true;
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}
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}
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else
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{
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MelonLogger.Msg("OpenVR device already loaded!");
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MelonCoroutines.Stop(melon);
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yield return null;
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XRSettings.enabled = true;
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if (SteamVR_Behaviour.instance.enabled == false)
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{
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SteamVR_Behaviour.instance.enabled = true;
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SteamVR_Render.instance.enabled = true;
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}
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}
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}
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}
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