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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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Removed compatibility mode & added integrity checks.
Why the fuck did deleting code make the issue better...
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5 changed files with 21 additions and 37 deletions
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@ -15,7 +15,6 @@ public class DesktopVRIKMod : MelonMod
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m_entryEmulateHipMovement = m_categoryDesktopVRIK.CreateEntry<bool>("Emulate Hip Movement", true, description: "Emulates VRChat-like hip movement when moving head up/down on desktop.");
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m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
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m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
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m_entryCompatibilityMode = m_categoryDesktopVRIK.CreateEntry<bool>("Compatibility Mode", false, description: "Runs finger muscle calibration- which somehow makes bad armatures work better but also pushes heels into the ground."); ;
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m_categoryDesktopVRIK.SaveToFile(false);
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foreach (var setting in m_categoryDesktopVRIK.Entries)
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@ -43,7 +42,6 @@ public class DesktopVRIKMod : MelonMod
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DesktopVRIK.Instance.Setting_EmulateVRChatHipMovement = m_entryEmulateHipMovement.Value;
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DesktopVRIK.Instance.Setting_EmoteVRIK = m_entryEmoteVRIK.Value;
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DesktopVRIK.Instance.Setting_EmoteLookAtIK = m_entryEmoteLookAtIK.Value;
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DesktopVRIK.Instance.Setting_CompatibilityMode = m_entryCompatibilityMode.Value;
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}
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private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
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