LegacyContentMitigation: bump for updater

This commit is contained in:
NotAKidoS 2024-12-31 11:15:22 -06:00
parent d4dc8fba44
commit e5ee4631c7
2 changed files with 3 additions and 3 deletions

View file

@ -27,6 +27,6 @@ using System.Reflection;
namespace NAK.LegacyContentMitigation.Properties; namespace NAK.LegacyContentMitigation.Properties;
internal static class AssemblyInfoParams internal static class AssemblyInfoParams
{ {
public const string Version = "1.0.0"; public const string Version = "1.0.1";
public const string Author = "Exterrata & NotAKidoS"; public const string Author = "Exterrata & NotAKidoS";
} }

View file

@ -1,11 +1,11 @@
{ {
"_id": -1, "_id": -1,
"name": "LegacyContentMitigation", "name": "LegacyContentMitigation",
"modversion": "1.0.0", "modversion": "1.0.1",
"gameversion": "2024r177", "gameversion": "2024r177",
"loaderversion": "0.6.1", "loaderversion": "0.6.1",
"modtype": "Mod", "modtype": "Mod",
"author": "NotAKidoS", "author": "Exterrata, NotAKidoS",
"description": "Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.\n\nThe mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.\n\n-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.", "description": "Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.\n\nThe mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.\n\n-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.",
"searchtags": [ "searchtags": [
"legacy", "legacy",