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LegacyContentMitigation: bump for updater
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parent
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2 changed files with 3 additions and 3 deletions
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@ -27,6 +27,6 @@ using System.Reflection;
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namespace NAK.LegacyContentMitigation.Properties;
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namespace NAK.LegacyContentMitigation.Properties;
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internal static class AssemblyInfoParams
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internal static class AssemblyInfoParams
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{
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{
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public const string Version = "1.0.0";
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public const string Version = "1.0.1";
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public const string Author = "Exterrata & NotAKidoS";
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public const string Author = "Exterrata & NotAKidoS";
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}
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}
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@ -1,11 +1,11 @@
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{
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{
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"_id": -1,
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"_id": -1,
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"name": "LegacyContentMitigation",
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"name": "LegacyContentMitigation",
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"modversion": "1.0.0",
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"modversion": "1.0.1",
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"gameversion": "2024r177",
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"gameversion": "2024r177",
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"loaderversion": "0.6.1",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"author": "Exterrata, NotAKidoS",
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"description": "Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.\n\nThe mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.\n\n-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.",
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"description": "Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.\n\nThe mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.\n\n-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.",
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"searchtags": [
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"searchtags": [
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"legacy",
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"legacy",
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