[DesktopVRSwitch] Prepare for CVRMG submission.

This commit is contained in:
NotAKidoS 2023-06-20 20:00:30 -05:00
parent 4546d05bbb
commit e79323c850
3 changed files with 4 additions and 3 deletions

View file

@ -22,7 +22,7 @@ public class DesktopVRSwitch : MelonMod
// Category.CreateEntry("Render VR Game View", true, description: "Should the VR view be displayed in the game window after VRMode switch?");
public static readonly MelonPreferences_Entry<bool> EntrySwitchToDesktopOnExit =
Category.CreateEntry("Switch to Desktop on SteamVR Exit", true, description: "Should the game switch to Desktop when SteamVR quits?");
Category.CreateEntry("Switch to Desktop on SteamVR Exit", false, description: "Should the game switch to Desktop when SteamVR quits?");
public override void OnInitializeMelon()
{

View file

@ -20,7 +20,8 @@ using System.Reflection;
[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
[assembly: MelonColor(255, 0, 139, 139)]
[assembly: MelonColor(255, 52, 152, 219)]
[assembly: MelonAuthorColor(255, 114, 17, 25)]
[assembly: HarmonyDontPatchAll]
namespace NAK.DesktopVRSwitch.Properties;

View file

@ -18,6 +18,6 @@
],
"downloadlink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/releases/download/r3/DesktopVRSwitch.dll",
"sourcelink": "https://github.com/NotAKidOnSteam/NAK_CVR_Mods/tree/main/DesktopVRSwitch/",
"changelog": "- Reinitialize SteamVR input on switch. Correct fixedDeltaTime when entering Desktop.\n- Tweak to initial switch position for correcting offsets.\n- Fixed FBT tracking point initial size.\n- Update core menu data so QM Recalibrate/SeatedPlay button works.",
"changelog": "- Fixed issue with Zoom gamerule being ignored if first joined in VR.\n- Fixed issue with post processing settings not being updated.\n- Fixed conflict with Third Person- inactive camera copying incorrect culling masks.\n- Fixed conflict with DesktopVRIK- Tracking is no longer disabled if switched while crouched.\n- Potentially fixed rare Cohtml crash regarding Gamepad registering on switch.\n- Potentially fixed eye tracking not being handled on switch.\n- Fixed a bunch of QualitySettings that SteamVR would override not being reset on switch to Desktop.\n- Potentially fixed issue where entering VR after restarting SteamVR resulted in low renderscale.\n- Fixed issue with CVRPickupObject patch breaking other mods.\n- Hijacked world transition system for switch transition.\n- Added option to automatically switch to Desktop when closing SteamVR.",
"embedcolor": "3498db"
}